public abstract class Player extends InfoMessage implements IWorldEvent, IWorldChangeEvent, ICompositeWorldObject, IPerson, IPlayer, IGBViewable
Modifier and Type | Class and Description |
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static class |
Player.ObjectDisappeared |
static class |
Player.PlayerUpdate |
Modifier and Type | Field and Description |
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static String |
PROTOTYPE
Example how the message looks like - used during parser tests.
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protected long |
SimTime |
Constructor and Description |
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Player()
Parameter-less contructor for the message.
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Modifier and Type | Method and Description |
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IWorldObjectUpdatedEvent |
createDisappearEvent()
Creates an update event that has to update visibility to false.
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abstract String |
getAction()
Atomic action this bot is doing (BDI).
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abstract String |
getAnim()
For UE2.
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abstract String |
getBubble()
For UE2.
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abstract String |
getEmotCenter()
For UE2.
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abstract String |
getEmotLeft()
For UE2.
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abstract String |
getEmotRight()
For UE2.
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abstract int |
getFiring()
0 means is not firing, 1 - firing in primary mode, 2 -
firing in secondary mode (alt firing).
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abstract UnrealId |
getId()
Unique Id of the player.
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abstract String |
getJmx()
Exported just for control server.
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abstract Location |
getLocation()
An absolute location of the player within the map.
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abstract String |
getName()
Human readable name of the player.
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abstract Rotation |
getRotation()
Which direction the player is facing in absolute terms.
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long |
getSimTime()
Simulation time in MILLI SECONDS !!!
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abstract int |
getTeam()
What team the player is on.
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abstract Velocity |
getVelocity()
Absolute velocity of the player as a vector of movement per one
game second.
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abstract String |
getWeapon()
Class of the weapon the player is holding.
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abstract boolean |
isCrouched()
True if the bot is crouched.
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abstract boolean |
isVisible()
If the player is in the field of view of the bot.
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protected void |
setSimTime(long SimTime)
Used by Yylex to slip correct time of the object or programmatically.
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String |
toHtmlString() |
String |
toJsonLiteral() |
String |
toString() |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
getLocal, getShared, getStatic
public static final String PROTOTYPE
protected long SimTime
public long getSimTime()
getSimTime
in interface IWorldChangeEvent
getSimTime
in interface IWorldEvent
getSimTime
in interface IWorldObject
getSimTime
in interface IPlayer
protected void setSimTime(long SimTime)
public abstract UnrealId getId()
getId
in interface IWorldObject
getId
in interface IPlayer
public abstract String getJmx()
public abstract String getName()
public abstract String getAction()
public abstract boolean isVisible()
public abstract Rotation getRotation()
getRotation
in interface IRotable
getRotation
in interface IPlayer
public abstract Location getLocation()
getLocation
in interface ILocated
getLocation
in interface IPlayer
public abstract Velocity getVelocity()
getVelocity
in interface ILocomotive
getVelocity
in interface IPlayer
public abstract int getTeam()
public abstract String getWeapon()
public abstract boolean isCrouched()
public abstract int getFiring()
public abstract String getEmotLeft()
public abstract String getEmotCenter()
public abstract String getEmotRight()
public abstract String getBubble()
public abstract String getAnim()
public IWorldObjectUpdatedEvent createDisappearEvent()
IGBViewable
createDisappearEvent
in interface IGBViewable
public String toString()
toString
in class InfoMessage
public String toHtmlString()
toHtmlString
in interface IPlayer
public String toJsonLiteral()
toJsonLiteral
in class InfoMessage
Copyright © 2012 AMIS research group, Faculty of Mathematics and Physics, Charles University in Prague, Czech Republic. All Rights Reserved.