public class UnrealId extends WorldObjectId implements Serializable
hashmaps/sets.
Modifier and Type | Field and Description |
---|---|
static UnrealId |
NONE |
isDouble, isLong, token
Modifier | Constructor and Description |
---|---|
protected |
UnrealId()
For wrappers...
|
Modifier and Type | Method and Description |
---|---|
static UnrealId |
get(String unrealStringId)
stringId == is the String representation of Unreal ID that is generated & managed by underlying UT2004 server.
|
equals, get, get, getDoubleId, getLongId, getStringId, hashCode, isDoubleId, isLongId, isNumericId, toString
public static final UnrealId NONE
public static UnrealId get(String unrealStringId)
Note that if you run some map from cmdline, NavPoint-s name prefix is generated case censitive. So on win platform you can run map "CtF-losTFAith", which will start correct map (file system not case sensitive) and navpoints will be seen with different prefix name as if you start map "CTF-LostFaith".
unrealStringId
- Copyright © 2012 AMIS research group, Faculty of Mathematics and Physics, Charles University in Prague, Czech Republic. All Rights Reserved.