public interface IUT2004BotController<BOT extends UT2004Bot>
Modifier and Type | Method and Description |
---|---|
void |
botFirstSpawn(GameInfo gameInfo,
ConfigChange currentConfig,
InitedMessage init,
Self self)
This method is called only once whenever first batch of information what the bot can see is received.
|
void |
botInitialized(GameInfo gameInfo,
ConfigChange currentConfig,
InitedMessage init)
This method is called whenever
InitedMessage is received. |
void |
botKilled(BotKilled event)
Called whenever the bot gets killed inside the game.
|
void |
botShutdown()
Called whenever the bot is shutdown (has finished) or killed (not in the game but as the instance).
|
void |
finishControllerInitialization()
Called after
botFirstSpawn(GameInfo, ConfigChange, InitedMessage, Self) as a hook for Pogamut's core developers
to finalize initialization of various modules. |
IAct |
getAct()
Returns mean for sending commands through bot's GB2004 communication channel.
|
BOT |
getBot()
Returns underlying controlled
UT2004Bot class that is managing life-cycle of the bot. |
Initialize |
getInitializeCommand()
This method is called after handshake with GameBots2004 is over and the GameBots2004
is awaiting the INIT command (Initialize class).
|
Logger |
getLog()
Returns user log of the controller.
|
PasswordReply |
getPassword()
Returns password that should be used to access the GameBots2004 server.
|
IVisionWorldView |
getWorldView()
Returns world view of the controlled that providing access to all objects/events the bot has.
|
void |
initializeController(BOT bot)
Called during the construction of the
UT2004Bot before the GameBots2004 greets the bot even before
prepareBot(UT2004Bot) method. |
void |
prepareBot(BOT bot)
Called during the construction of the
UT2004Bot before the GameBots2004 greets the bot. |
Logger getLog()
BOT getBot()
UT2004Bot
class that is managing life-cycle of the bot.IAct getAct()
IVisionWorldView getWorldView()
void initializeController(BOT bot)
UT2004Bot
before the GameBots2004 greets the bot even before
prepareBot(UT2004Bot)
method.
NOTE: This is Pogamut's developers reserved method - do not override it and if you do, always use 'super' to call parent's initializeController.
void prepareBot(BOT bot)
UT2004Bot
before the GameBots2004 greets the bot.PasswordReply getPassword()
Called only if the bot is challenged by the password request.
Initialize getInitializeCommand()
void botInitialized(GameInfo gameInfo, ConfigChange currentConfig, InitedMessage init)
InitedMessage
is received. Various agent modules are usable since this
method is called.gameInfo
- config
- init
- self
- void botFirstSpawn(GameInfo gameInfo, ConfigChange currentConfig, InitedMessage init, Self self)
Note that this method has advantage over the botInitialized(GameInfo, ConfigChange, InitedMessage)
that you already have Self
object.
gameInfo
- config
- init
- self
- void finishControllerInitialization()
botFirstSpawn(GameInfo, ConfigChange, InitedMessage, Self)
as a hook for Pogamut's core developers
to finalize initialization of various modules.
NOTE: This is Pogamut's developers reserved method - do not override it and if you do, always use 'super' to call parent's finishControllerInitialization.
void botKilled(BotKilled event)
event
- void botShutdown()
Use the method to save your work / data collected during the run of the agent.
Pogamut's guarantee that this method is called even if exception happens inside your previous code.
Copyright © 2012 AMIS research group, Faculty of Mathematics and Physics, Charles University in Prague, Czech Republic. All Rights Reserved.