cz.cuni.amis.pogamut.unreal.communication.messages
Class UnrealId
java.lang.Object
cz.cuni.amis.pogamut.base.communication.worldview.object.WorldObjectId
cz.cuni.amis.pogamut.unreal.communication.messages.UnrealId
- All Implemented Interfaces:
- Serializable
public class UnrealId
- extends WorldObjectId
- implements Serializable
Interface that is returning an unique id of the world object. The id must be unique
among all the objects in the world.
hashmaps/sets.
- Author:
- Jimmy
- See Also:
- Serialized Form
Constructor Summary |
protected |
UnrealId()
For wrappers... |
Method Summary |
static UnrealId |
get(String unrealStringId)
stringId == is the String representation of Unreal ID that is generated & managed by underlying UT2004 server. |
Methods inherited from class cz.cuni.amis.pogamut.base.communication.worldview.object.WorldObjectId |
equals, get, get, getDoubleId, getLongId, getStringId, hashCode, isDoubleId, isLongId, isNumericId, toString |
NONE
public static final UnrealId NONE
UnrealId
protected UnrealId()
- For wrappers...
get
public static UnrealId get(String unrealStringId)
- stringId == is the String representation of Unreal ID that is generated & managed by underlying UT2004 server.
Note that if you run some map from cmdline, NavPoint-s name prefix is generated
case censitive. So on win platform you can run map "CtF-losTFAith", which will
start correct map (file system not case sensitive) and navpoints will be
seen with different prefix name as if you start map "CTF-LostFaith".
- Parameters:
unrealStringId
-
- Returns:
Copyright © 2014 AMIS research group, Faculty of Mathematics and Physics, Charles University in Prague, Czech Republic. All Rights Reserved.