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theme:procedural_generation_of_skill_trees [2017/06/14 13:55] (current)
jakub.gemrot created
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 +<​html><​table border="​0">​
 +<tr >
 +<td width="​130"​ style="​border-bottom:​ 1px solid lightgray;">​Name:</​td>​
 +<td> </td>
 +<​td><​font color="​blue">​Procedural generation of Skill-trees</​font></​td>​
 +</tr>
  
 +<tr>
 +<td style="​border-bottom:​ 1px solid lightgray;">​You will learn/gain expertise in:</​td>​
 +<td> </td>
 +<​td>​Search/​Optimization methods (genetic algos probably), Knowledge reasoning, Unity</​td>​
 +</tr>
 +<tr>
 +<td style="​border-bottom:​ 1px solid lightgray;">​Difficulty:</​td>​
 +<td> </td>
 +<​td><​font color="​orange">​moderate</​font></​td>​
 +</tr>
 +<tr>
 +<td style="​border-bottom:​ 1px solid lightgray;">​Excitement:</​td>​
 +<td> </td>
 +<​td><​font color="​blue">​Never ending stream of skill trees!</​font></​td>​
 +</tr>
 +<tr>
 +<td valign="​top" ​ style="​border-bottom:​ 1px solid lightgray;">​Description:</​td>​
 +<td> </td>
 +<​td><​font color="​black">​
 +Think of Diablo, Torchlight, Path of exile or smaller games like <a href="​http://​armorgames.com/​play/​2900/​sonny-2">​Sonny 2</​a>,​ their RPG element is built completely around skill trees and different build orders. Cannot we just generate them? Think of click-biting games, e.g., <a href="​http://​armorgames.com/​play/​16083/​clicker-heroes">​Clicker heroes</​a>,​ which can be remake in 48 hours <a href="​http://​ludumdare.com/​compo/​ludum-dare-37/?​action=preview&​uid=125145">​The Visitors</​a>​ and think of generating meaningful abilities that would get along nicely (play with cooldowns, buffs, debuffs and generate strategic gameplay like in <a href="​http://​armorgames.com/​play/​2900/​sonny-2">​Sonny 2</​a>​).
 +</​font></​td>​
 +</tr>
 +</​table></​html>​
theme/procedural_generation_of_skill_trees.txt · Last modified: 2017/06/14 13:55 by jakub.gemrot