A B C D F G I L M N P R S U

A

ASSAULT_RIFLE_PRIMARY - Static variable in class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.AssaultRifleShooting
 
ASSAULT_RIFLE_SEC_SPLASH_RADIUS - Static variable in class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.AssaultRifleShooting
 
AssaultRifleShooting - Class in nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon
 
AssaultRifleShooting(UT2004Bot<?, ?, ?>, AgentInfo, ImprovedShooting, Weaponry) - Constructor for class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.AssaultRifleShooting
 

B

BIO_RIFLE_PRIMARY - Static variable in class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.BioRifleShooting
 
BIO_RIFLE_SPLASH_RADIUS - Static variable in class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.BioRifleShooting
 
BioRifleShooting - Class in nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon
 
BioRifleShooting(UT2004Bot<?, ?, ?>, AgentInfo, ImprovedShooting, Weaponry) - Constructor for class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.BioRifleShooting
 

C

canAssist(Player) - Method in class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.LinkGunShooting
 
chargeSecondary() - Method in class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.AssaultRifleShooting
Starts shooting secondary mode.
chargeSecondary() - Method in class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.BioRifleShooting
Starts shooting secondary mode.

D

DEFAULT_WEAPON_PREF - Static variable in class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.IonPainterShooting
 
DEFAULT_WEAPON_PREF - Static variable in class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.LigthningGunShooting
 
DEFAULT_WEAPON_PREF - Static variable in class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.MinigunShooting
 
DEFAULT_WEAPON_PREF - Static variable in class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.ReedeemerShooting
 
DEFAULT_WEAPON_PREF - Static variable in class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.ShieldGunShooting
Default is the secondary mode.
DEFAULT_WEAPON_PREF - Static variable in class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.SniperRifleShooting
 

F

FLAK_CANNON_PRIMARY - Static variable in class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.FlakCannonShooting
 
FLAK_CANON_SECONDARY_PROJECTILE_DAMAGE - Static variable in class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.FlakCannonShooting
 
FLAK_CANON_SECONDARY_PROJECTILE_SPLASH_RADIUS - Static variable in class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.FlakCannonShooting
 
FlakCannonShooting - Class in nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon
Module to work efficiently with the flak cannon.
FlakCannonShooting(UT2004Bot<?, ?, ?>, AgentInfo, ImprovedShooting, Weaponry) - Constructor for class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.FlakCannonShooting
 

G

getDefaultWeaponPref() - Method in class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.AssaultRifleShooting
 
getDefaultWeaponPref() - Method in class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.BioRifleShooting
 
getDefaultWeaponPref() - Method in class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.FlakCannonShooting
 
getDefaultWeaponPref() - Method in class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.IonPainterShooting
 
getDefaultWeaponPref() - Method in class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.LigthningGunShooting
 
getDefaultWeaponPref() - Method in class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.LinkGunShooting
Primary fire mode is preferred for the link gun.
getDefaultWeaponPref() - Method in class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.MinigunShooting
 
getDefaultWeaponPref() - Method in class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.ReedeemerShooting
 
getDefaultWeaponPref() - Method in class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.RocketLauncherShooting
 
getDefaultWeaponPref() - Method in class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.ShieldGunShooting
 
getDefaultWeaponPref() - Method in class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.ShockRifleShooting
 
getDefaultWeaponPref() - Method in class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.SniperRifleShooting
 
getProjectiles(ItemType) - Method in class nl.tudelft.pogamut.ut2004.agent.module.sensor.UT2004Projectiles
 

I

INCOMMING_PROJECTILE_MIN_THREAT_DISTANCE - Static variable in class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.ShieldGunShooting
Distance at which incoming projectiles can be considered threatening.
info - Variable in class nl.tudelft.pogamut.ut2004.agent.module.sensor.UT2004Projectiles
 
ION_PAINTER_CHARGE_TIME - Static variable in class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.IonPainterShooting
 
IonPainterShooting - Class in nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon
Module to work efficiently with the Ion Painter.
IonPainterShooting(UT2004Bot<?, ?, ?>, AgentInfo, ImprovedShooting, Weaponry) - Constructor for class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.IonPainterShooting
 
isSafeToShoot(ILocated) - Method in class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.FlakCannonShooting
Don't shoot unless we are far away enough to avoid damaging ourselves, or healthy enough to survive the damage.
isSafeToShoot(ILocated) - Method in class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.RocketLauncherShooting
Don't shoot unless we are far away enough to avoid damaging ourselves, or healthy enough to survive the damage.
isSafeToShoot(ILocated, WeaponPref) - Method in class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.ShockRifleShooting
Don't shoot unless we are far away enough to avoid damaging ourselves, or healthy enough to survive the damage, or not using the secondary mode.

L

lastLocation - Variable in class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.RocketLauncherShooting
 
lastLocation - Variable in class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.ShockRifleShooting
Last known location of our target.
LigthningGunShooting - Class in nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon
Module to work efficiently with the lightning gun.
LigthningGunShooting(UT2004Bot<?, ?, ?>, AgentInfo, ImprovedShooting, Weaponry) - Constructor for class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.LigthningGunShooting
 
LINK_GUN_PRIMARY - Static variable in class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.LinkGunShooting
Primary mode preference.
LINK_GUN_SEC_MAX_RANGE - Static variable in class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.LinkGunShooting
Practical experiments show that the link guns secondary fire has a range of 1150UT units.
LINK_GUN_SECONDARY - Static variable in class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.LinkGunShooting
Secondary mode preference.
LinkGunShooting - Class in nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon
Module to efficient work with the link gun.
LinkGunShooting(UT2004Bot<?, ?, ?>, AgentInfo, ImprovedShooting, Weaponry) - Constructor for class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.LinkGunShooting
 

M

MinigunShooting - Class in nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon
 
MinigunShooting(UT2004Bot<?, ?, ?>, AgentInfo, ImprovedShooting, Weaponry) - Constructor for class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.MinigunShooting
 

N

nl.tudelft.pogamut.ut2004.agent.module.sensor - package nl.tudelft.pogamut.ut2004.agent.module.sensor
 
nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon - package nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon
 

P

projectiles - Variable in class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.ShieldGunShooting
Projectiles modules.
projectiles - Variable in class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.ShockRifleShooting
 

R

ReedeemerShooting - Class in nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon
Module to work efficiently with the Redeemer.
ReedeemerShooting(UT2004Bot<?, ?, ?>, AgentInfo, ImprovedShooting, Weaponry) - Constructor for class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.ReedeemerShooting
 
ROCKET_LAUNCHER_CHARGE_TIME_SECONDS - Static variable in class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.RocketLauncherShooting
 
ROCKET_LAUNCHER_PRIMARY - Static variable in class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.RocketLauncherShooting
 
ROCKET_LAUNCHER_PROJECTILE_DAMAGE - Static variable in class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.RocketLauncherShooting
 
ROCKET_LAUNCHER_PROJECTILE_SPLASH_RADIUS - Static variable in class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.RocketLauncherShooting
 
ROCKET_LAUNCHER_THREE_PROJECTILE_DAMAGE - Static variable in class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.RocketLauncherShooting
 
RocketLauncherShooting - Class in nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon
Module to work efficiently with the rocket launcher.
RocketLauncherShooting(UT2004Bot<?, ?, ?>, AgentInfo, ImprovedShooting, Weaponry) - Constructor for class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.RocketLauncherShooting
 

S

senses - Variable in class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.ShieldGunShooting
Senses module.
SHIELD_GUN_DEFLECT_ANGLE - Static variable in class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.LinkGunShooting
Angle at which shield gun can deflect projectiles.
SHIELD_GUN_DEFLECT_ANGLE - Static variable in class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.ShockRifleShooting
Angle at which shield gun can deflect projectiles.
SHIELD_GUN_SEC_BURST_DURATION - Static variable in class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.ShieldGunShooting
Duration in second that the shield gun will fire.
ShieldGunShooting - Class in nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon
Module to work efficiently with the shield gun.
ShieldGunShooting(UT2004Bot<?, ?, ?>, AgentInfo, ImprovedShooting, Weaponry, Projectiles, Senses) - Constructor for class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.ShieldGunShooting
 
SHOCK_RIFLE_COMBO_RADIUS - Static variable in class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.ShockRifleShooting
Radius of the shock combo blast.
SHOCK_RIFLE_MIN_DISTANCE_COMBO - Static variable in class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.ShockRifleShooting
Minimum distance in UT units the orb will travel before reload.
SHOCK_RIFLE_PRIMARY - Static variable in class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.ShockRifleShooting
Primary mode preference.
SHOCK_RIFLE_PROJECTILE_DAMAGE - Static variable in class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.ShockRifleShooting
Damage to self when hit by projectile.
SHOCK_RIFLE_PROJECTILE_SPLASH_RADIUS - Static variable in class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.ShockRifleShooting
Radius of the shock orb splash damage.
SHOCK_RIFLE_SECONDARY - Static variable in class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.ShockRifleShooting
Secondary mode preference.
ShockRifleShooting - Class in nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon
Module to work efficiently with the shock rifle.
ShockRifleShooting(UT2004Bot<?, ?, ?>, AgentInfo, ImprovedShooting, Weaponry, Projectiles) - Constructor for class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.ShockRifleShooting
 
shoot() - Method in class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.AssaultRifleShooting
 
shoot() - Method in class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.BioRifleShooting
 
shoot() - Method in class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.FlakCannonShooting
 
shoot() - Method in class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.IonPainterShooting
 
shoot() - Method in class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.LigthningGunShooting
 
shoot() - Method in class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.LinkGunShooting
 
shoot() - Method in class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.MinigunShooting
 
shoot() - Method in class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.ReedeemerShooting
 
shoot() - Method in class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.RocketLauncherShooting
 
shoot() - Method in class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.ShieldGunShooting
 
shoot() - Method in class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.ShockRifleShooting
The actual shooting.
shootCombo(ILocated) - Method in class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.ShockRifleShooting
 
shootFriend(Player) - Method in class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.LinkGunShooting
 
shootPlayer(boolean, boolean, boolean) - Method in class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.ShockRifleShooting
Shoot without getting splash damage, without our projectiles being deflected and while looking in the right direction.
shootPrimary(Player, boolean, boolean) - Method in class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.AssaultRifleShooting
Shoots primary when it is safe to do so.
shootPrimary(Player, boolean, boolean) - Method in class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.BioRifleShooting
Shoots primary when it is safe to do so.
shootPrimary() - Method in class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.ShieldGunShooting
 
shootSecondary(Player, boolean, boolean) - Method in class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.AssaultRifleShooting
Shoots a visible player we are facing with the primary mode, otherwise charges up using secondary.
shootSecondary(Player, boolean, boolean) - Method in class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.BioRifleShooting
Shoots a visible player we are facing with the primary mode, otherwise charges up using secondary.
shootSecondary() - Method in class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.ShieldGunShooting
 
shootShieldedPlayer(boolean, boolean) - Method in class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.ShockRifleShooting
 
shootTarget(ILocated, boolean, boolean) - Method in class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.AssaultRifleShooting
Shoot the target, if we are facing it and is safe to do so.
shootTarget(ILocated, boolean, boolean) - Method in class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.BioRifleShooting
Shoots primary mode at the target, if we are facing it.
shootTarget(boolean, boolean) - Method in class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.ShockRifleShooting
Shoot without getting splash damage and while looking in the right direction.
SniperRifleShooting - Class in nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon
Module to work efficiently with the sniper rifle.
SniperRifleShooting(UT2004Bot<?, ?, ?>, AgentInfo, ImprovedShooting, Weaponry) - Constructor for class nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.SniperRifleShooting
 

U

UT2004Projectiles - Class in nl.tudelft.pogamut.ut2004.agent.module.sensor
Module to keep track of projectiles.
UT2004Projectiles(UT2004Bot<?, ?, ?>, AgentInfo) - Constructor for class nl.tudelft.pogamut.ut2004.agent.module.sensor.UT2004Projectiles
 

A B C D F G I L M N P R S U

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