nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon
Class LigthningGunShooting

Package class diagram package LigthningGunShooting
java.lang.Object
  extended by cz.cuni.amis.pogamut.base.agent.module.AgentModule<AGENT>
      extended by cz.cuni.amis.pogamut.base.agent.module.SensorModule<UT2004Bot>
          extended by nl.tudelft.pogamut.ut2004.agent.module.shooting.AbstractWeaponShooting
              extended by nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.LigthningGunShooting
All Implemented Interfaces:
cz.cuni.amis.pogamut.base.component.IComponent, WeaponShooting
Direct Known Subclasses:
SniperRifleShooting

public class LigthningGunShooting
extends AbstractWeaponShooting

Module to work efficiently with the lightning gun.

The lightning gun is merely a point & click weapon so this module does just that. As the secondary fire mode merely zooms in, it is not used.

TODO: Sort out effects of secondary fire mode on accuracy.

Author:
mpkorstanje

Field Summary
protected static WeaponPref DEFAULT_WEAPON_PREF
           
 
Fields inherited from class nl.tudelft.pogamut.ut2004.agent.module.shooting.AbstractWeaponShooting
ABOVE_PLAYER_OFFSET, active, BELOW_PLAYER_OFFSET, endMessageListener, FACING_ANGLE, focus, info, shoot, target, weaponPref, weaponry
 
Fields inherited from class cz.cuni.amis.pogamut.base.agent.module.SensorModule
worldView
 
Fields inherited from class cz.cuni.amis.pogamut.base.agent.module.AgentModule
agent, controller, eventBus, log
 
Constructor Summary
LigthningGunShooting(UT2004Bot<?,?,?> agent, AgentInfo info, ImprovedShooting shoot, Weaponry weaponry)
           
 
Method Summary
protected  WeaponPref getDefaultWeaponPref()
           
protected  void shoot()
           Shoot will be called after every end message.
 
Methods inherited from class nl.tudelft.pogamut.ut2004.agent.module.shooting.AbstractWeaponShooting
getFocus, getWeaponType, hasTarget, isActive, isWeaponReady, setFocus, shoot, stopShoot
 
Methods inherited from class cz.cuni.amis.pogamut.base.agent.module.AgentModule
cleanUp, getComponentId, getLog, getState, initComponentId, isRunning, kill, pause, reset, resume, start, stop, toString
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
 

Field Detail

DEFAULT_WEAPON_PREF

protected static final WeaponPref DEFAULT_WEAPON_PREF
Constructor Detail

LigthningGunShooting

public LigthningGunShooting(UT2004Bot<?,?,?> agent,
                            AgentInfo info,
                            ImprovedShooting shoot,
                            Weaponry weaponry)
Method Detail

shoot

protected void shoot()
Description copied from class: AbstractWeaponShooting

Shoot will be called after every end message.

Implementing subclasses should make a best effort attempt to shoot the given target using the given weapon preference if possible. Subclasses should take care to note that a target may not always be present. e.g. target == null.

Specified by:
shoot in class AbstractWeaponShooting

getDefaultWeaponPref

protected WeaponPref getDefaultWeaponPref()
Specified by:
getDefaultWeaponPref in class AbstractWeaponShooting
Returns:
the default weapon preference.


Copyright © 2013 AMIS research group, Faculty of Mathematics and Physics, Charles University in Prague, Czech Republic. All Rights Reserved.