When entity is supposed tobe added, in TLMapGLPanel updateEntities is called and new renderer is created and added to GLRenderCollection.
TLMapGLPanel
||
\/
GLRendererCollection =======================================================
|| || || ||
|| || || ||
UTAgentSubGLRenderer UTAgentSubGLRenderer UTAgentSubGLRenderer UTAgentSubGLRenderer
|| || || ||
\/ \/ \/ \/
TLRenderableUTAgent TLRenderableUTAgent TLRenderableUTAgent TLRenderableUTAgent
|| || || ||
\/ \/ \/ \/
TLEntity TLEntity TLEntity TLEntity