Uses of Class
cz.cuni.amis.nb.pogamut.unreal.map.BlendTriangle

Packages that use BlendTriangle
cz.cuni.amis.nb.pogamut.unreal.timeline.map I will write this stuff AFTER I have working version and no major architectural changes. 
 

Uses of BlendTriangle in cz.cuni.amis.nb.pogamut.unreal.timeline.map
 

Methods in cz.cuni.amis.nb.pogamut.unreal.timeline.map that return types with arguments of type BlendTriangle
 List<BlendTriangle> UTAgentSubGLRenderer.getBlendedTris()
           
 List<BlendTriangle> MapRenderer.getBlendedTris()
           
 List<BlendTriangle> ISubGLRenderer.getBlendedTris()
          Because blending phase of rendering can be done only after all opaque objects has been drawn and because polys has to be back-to-front ordered every renderer will return list of its blended triangles so final renderer can sort all blended triangles from all blended renderers and do it correctly.
 List<BlendTriangle> GLRendererCollection.getBlendedTris()
           
 



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