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| Packages that use BlendTriangle | |
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| cz.cuni.amis.nb.pogamut.unreal.timeline.map | I will write this stuff AFTER I have working version and no major architectural changes. |
| Uses of BlendTriangle in cz.cuni.amis.nb.pogamut.unreal.timeline.map |
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| Methods in cz.cuni.amis.nb.pogamut.unreal.timeline.map that return types with arguments of type BlendTriangle | |
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List<BlendTriangle> |
UTAgentSubGLRenderer.getBlendedTris()
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List<BlendTriangle> |
MapRenderer.getBlendedTris()
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List<BlendTriangle> |
ISubGLRenderer.getBlendedTris()
Because blending phase of rendering can be done only after all opaque objects has been drawn and because polys has to be back-to-front ordered every renderer will return list of its blended triangles so final renderer can sort all blended triangles from all blended renderers and do it correctly. |
List<BlendTriangle> |
GLRendererCollection.getBlendedTris()
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