Uses of Package
cz.cuni.amis.nb.pogamut.unreal.map

Packages that use cz.cuni.amis.nb.pogamut.unreal.map
cz.cuni.amis.nb.pogamut.unreal.map   
cz.cuni.amis.nb.pogamut.unreal.timeline.map I will write this stuff AFTER I have working version and no major architectural changes. 
 

Classes in cz.cuni.amis.nb.pogamut.unreal.map used by cz.cuni.amis.nb.pogamut.unreal.map
BlendVertex
          Structure holding info for one vertex of blended polygon.
MapColorGenerator
          Generator of various colors that are suitable for representation of agents in the map.
MapGLPanel
          This is a GLJPanel that displays UT2004Map. it is a base class, so it takes care of some things, while others are left for derived class to do.
PureMapGLPanel
          Simple map that overviews what is happening in the level right now.
SelectableMapGLPanel
          This is MapGLPanel that is adding selection behavior, when bot is clicked in the map, list of selected bots in this map IPogamutEnvironments global lookup will change.
 

Classes in cz.cuni.amis.nb.pogamut.unreal.map used by cz.cuni.amis.nb.pogamut.unreal.timeline.map
BlendTriangle
          Storage structure used during blending phase of rendering.
MapGLPanel
          This is a GLJPanel that displays UT2004Map. it is a base class, so it takes care of some things, while others are left for derived class to do.
SelectableMapGLPanel
          This is MapGLPanel that is adding selection behavior, when bot is clicked in the map, list of selected bots in this map IPogamutEnvironments global lookup will change.
 



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