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| Packages that use GlColor | |
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| cz.cuni.amis.nb.pogamut.unreal.map | |
| cz.cuni.amis.nb.pogamut.unreal.timeline.map | I will write this stuff AFTER I have working version and no major architectural changes. |
| Uses of GlColor in cz.cuni.amis.nb.pogamut.unreal.map |
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| Fields in cz.cuni.amis.nb.pogamut.unreal.map declared as GlColor | |
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protected GlColor |
BlendVertex.color
Color of vertex |
| Methods in cz.cuni.amis.nb.pogamut.unreal.map that return GlColor | |
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GlColor |
BlendVertex.getColor()
Return color of vertex. |
| Methods in cz.cuni.amis.nb.pogamut.unreal.map with parameters of type GlColor | |
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void |
BlendTriangle.setVertex(int i,
cz.cuni.amis.pogamut.base3d.worldview.object.Location location,
GlColor color)
Create new BlendVertex for vertex i of poly. |
| Constructors in cz.cuni.amis.nb.pogamut.unreal.map with parameters of type GlColor | |
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BlendVertex(cz.cuni.amis.pogamut.base3d.worldview.object.Location location,
GlColor color)
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| Uses of GlColor in cz.cuni.amis.nb.pogamut.unreal.timeline.map |
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| Methods in cz.cuni.amis.nb.pogamut.unreal.timeline.map that return GlColor | |
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GlColor |
GlColor.getMixedWith(GlColor mixing,
double portion)
Create a mixed color from passed color and this color in following fashion: this * (1-portion) + mixing * portion |
| Methods in cz.cuni.amis.nb.pogamut.unreal.timeline.map with parameters of type GlColor | |
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GlColor |
GlColor.getMixedWith(GlColor mixing,
double portion)
Create a mixed color from passed color and this color in following fashion: this * (1-portion) + mixing * portion |
| Constructors in cz.cuni.amis.nb.pogamut.unreal.timeline.map with parameters of type GlColor | |
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GlColor(GlColor color)
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