Uses of Class
cz.cuni.amis.nb.pogamut.unreal.timeline.map.GlColor

Packages that use GlColor
cz.cuni.amis.nb.pogamut.unreal.map   
cz.cuni.amis.nb.pogamut.unreal.timeline.map I will write this stuff AFTER I have working version and no major architectural changes. 
 

Uses of GlColor in cz.cuni.amis.nb.pogamut.unreal.map
 

Fields in cz.cuni.amis.nb.pogamut.unreal.map declared as GlColor
protected  GlColor BlendVertex.color
          Color of vertex
 

Methods in cz.cuni.amis.nb.pogamut.unreal.map that return GlColor
 GlColor BlendVertex.getColor()
          Return color of vertex.
 

Methods in cz.cuni.amis.nb.pogamut.unreal.map with parameters of type GlColor
 void BlendTriangle.setVertex(int i, cz.cuni.amis.pogamut.base3d.worldview.object.Location location, GlColor color)
          Create new BlendVertex for vertex i of poly.
 

Constructors in cz.cuni.amis.nb.pogamut.unreal.map with parameters of type GlColor
BlendVertex(cz.cuni.amis.pogamut.base3d.worldview.object.Location location, GlColor color)
           
 

Uses of GlColor in cz.cuni.amis.nb.pogamut.unreal.timeline.map
 

Methods in cz.cuni.amis.nb.pogamut.unreal.timeline.map that return GlColor
 GlColor GlColor.getMixedWith(GlColor mixing, double portion)
          Create a mixed color from passed color and this color in following fashion: this * (1-portion) + mixing * portion
 

Methods in cz.cuni.amis.nb.pogamut.unreal.timeline.map with parameters of type GlColor
 GlColor GlColor.getMixedWith(GlColor mixing, double portion)
          Create a mixed color from passed color and this color in following fashion: this * (1-portion) + mixing * portion
 

Constructors in cz.cuni.amis.nb.pogamut.unreal.timeline.map with parameters of type GlColor
GlColor(GlColor color)
           
 



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