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| Packages that use ISubGLRenderer | |
|---|---|
| cz.cuni.amis.nb.pogamut.unreal.timeline.map | I will write this stuff AFTER I have working version and no major architectural changes. |
| Uses of ISubGLRenderer in cz.cuni.amis.nb.pogamut.unreal.timeline.map |
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| Classes in cz.cuni.amis.nb.pogamut.unreal.timeline.map that implement ISubGLRenderer | |
|---|---|
class |
GLRendererCollection<T>
Basically list of ISubGLRenderers with stuff for manipulating it
and rendering it. |
class |
MapRenderer
Renderer of map. |
class |
UTAgentSubGLRenderer
Sub-renderer for object IRenderableUTAgent
Implementation note: be careful when asking twice for same field of agent
(like agent.getRotation()), because it is dependant on time when you ask and
returned value is not guaranteed to be same (like first can be valid and second null). |
| Methods in cz.cuni.amis.nb.pogamut.unreal.timeline.map that return types with arguments of type ISubGLRenderer | |
|---|---|
List<ISubGLRenderer<T>> |
GLRendererCollection.getRenderersOf(T o)
Return list of renderers that draw passed object |
List<ISubGLRenderer<T>> |
GLRendererCollection.getSubRenderes()
List of subrenderes. |
| Methods in cz.cuni.amis.nb.pogamut.unreal.timeline.map with parameters of type ISubGLRenderer | |
|---|---|
void |
GLRendererCollection.addSubRenderer(ISubGLRenderer<T> subrenderer)
Add renderer to collection. |
boolean |
GLRendererCollection.removeSubRenderer(ISubGLRenderer<T> subrenderer)
Remove subrenderer from collection |
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