Uses of Interface
cz.cuni.amis.nb.pogamut.unreal.timeline.map.ISubGLRenderer

Packages that use ISubGLRenderer
cz.cuni.amis.nb.pogamut.unreal.timeline.map I will write this stuff AFTER I have working version and no major architectural changes. 
 

Uses of ISubGLRenderer in cz.cuni.amis.nb.pogamut.unreal.timeline.map
 

Classes in cz.cuni.amis.nb.pogamut.unreal.timeline.map that implement ISubGLRenderer
 class GLRendererCollection<T>
          Basically list of ISubGLRenderers with stuff for manipulating it and rendering it.
 class MapRenderer
          Renderer of map.
 class UTAgentSubGLRenderer
          Sub-renderer for object IRenderableUTAgent Implementation note: be careful when asking twice for same field of agent (like agent.getRotation()), because it is dependant on time when you ask and returned value is not guaranteed to be same (like first can be valid and second null).
 

Methods in cz.cuni.amis.nb.pogamut.unreal.timeline.map that return types with arguments of type ISubGLRenderer
 List<ISubGLRenderer<T>> GLRendererCollection.getRenderersOf(T o)
          Return list of renderers that draw passed object
 List<ISubGLRenderer<T>> GLRendererCollection.getSubRenderes()
          List of subrenderes.
 

Methods in cz.cuni.amis.nb.pogamut.unreal.timeline.map with parameters of type ISubGLRenderer
 void GLRendererCollection.addSubRenderer(ISubGLRenderer<T> subrenderer)
          Add renderer to collection.
 boolean GLRendererCollection.removeSubRenderer(ISubGLRenderer<T> subrenderer)
          Remove subrenderer from collection
 



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