Uses of Package
cz.cuni.amis.nb.pogamut.unreal.timeline.map

Packages that use cz.cuni.amis.nb.pogamut.unreal.timeline.map
cz.cuni.amis.nb.pogamut.unreal.map   
cz.cuni.amis.nb.pogamut.unreal.timeline.map I will write this stuff AFTER I have working version and no major architectural changes. 
 

Classes in cz.cuni.amis.nb.pogamut.unreal.timeline.map used by cz.cuni.amis.nb.pogamut.unreal.map
EnvironmentRenderer
          Renderer renders the environment of the unreal map according to passed arguments in the constructor.
GlColor
          AWT provided Color class is not very suitable for OpenGl color manipulation so this class is supposed to remedy it.
GLRendererCollection
          Basically list of ISubGLRenderers with stuff for manipulating it and rendering it.
IRenderableUTAgent
          This interface is used for passing info about agent to EntityRenderer.
MapController
          Class for controling viewport in map.
MapRenderer
          Renderer of map.
MapViewpoint
          Representation of where is observer in map and where does he look, what is its POV angle ect.
MapViewpoint.ViewpointListener
           
 

Classes in cz.cuni.amis.nb.pogamut.unreal.timeline.map used by cz.cuni.amis.nb.pogamut.unreal.timeline.map
GlColor
          AWT provided Color class is not very suitable for OpenGl color manipulation so this class is supposed to remedy it.
GLRendererCollection
          Basically list of ISubGLRenderers with stuff for manipulating it and rendering it.
IFadeLine
          Interface for fade line of an agent in the map.
IRenderableUTAgent
          This interface is used for passing info about agent to EntityRenderer.
ISubGLRenderer
          This is a subrenderer, it's job is to render some stuff.
MapRenderer
          Renderer of map.
MapViewpoint
          Representation of where is observer in map and where does he look, what is its POV angle ect.
MapViewpoint.ViewpointListener
           
 



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