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TLScene}.propName in folder folder.
ISubGLRenderers with stuff for manipulating it
and rendering it.EntityRenderer.entities
in the database and updates itself when database changes.
TLEntity that takes its data from the
unreal agent.
TLDatabase.TLDatabaseListener.properties (in worker thread) and
updates end time (AWT).TLProperty that is storing location of agent.TLProperty that is storing rotation of agent.TLProperty that is storing velocity of agent.properties.
IRenderableUTAgent
Implementation note: be careful when asking twice for same field of agent
(like agent.getRotation()), because it is dependant on time when you ask and
returned value is not guaranteed to be same (like first can be valid and second null).
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