A B C D E F G H I L M N O P R S T U V Z

A

a - Variable in class cz.cuni.amis.nb.pogamut.unreal.timeline.map.GlColor
Alpha, 1 is fully opaque, 0 is fully transparent
action(ActionEvent) - Method in class cz.cuni.amis.nb.pogamut.unreal.server.UnrealServerNode.OpenPureMap
 
addDBListener(TLDatabase.TLDatabaseListener) - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.records.TLDatabase
 
addEntityWidget(EntityWidget) - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.widgets.TLScene
Add new entity to the scene.
addEnvironment(Object) - Method in interface cz.cuni.amis.nb.pogamut.unreal.services.IPogamutEnvironments
Add environment to register of environments and initialize its selection
addEnvironment(Object) - Method in class cz.cuni.amis.nb.pogamut.unreal.services.PogamutEnvironmentService
 
addFolder(TLFolder) - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.records.TLFolder
Add subfolder to the folder.
addListener(TLEntity.Listener) - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.records.TLEntity
 
addLogCategoryWidget(TLLogRecorder) - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.widgets.EntityWidget
Add new widget for TLLogRecorder and assign a listener.
addLogRecording(Logger) - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.records.TLEntity
Adds TLLogRecorder = this TLEntity will store all log messages that will come from the log.
addLogRecordListener(TLLogRecorder.TLLogRecorderListener) - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.records.TLLogRecorder
 
addProperty(TLProperty) - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.records.TLFolder
Add property to the folder
addPropertyChangeListener(PropertyChangeListener) - Method in class cz.cuni.amis.nb.pogamut.options.TimelineOptionsPanelController
 
addRecord(LogRecord) - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.records.TLLogRecorder
Take new record, update last timestamp of entity and emit it to all listeners.
addRecord(long, T) - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.records.TLRecord
Add value to the record.
addSelected(Object) - Method in class cz.cuni.amis.nb.pogamut.unreal.services.EnvironmentSelection
Add passed object to selected object of the environment
addSelectionListener(ISelectionListener<E>) - Method in class cz.cuni.amis.nb.pogamut.unreal.services.AgentSelection
 
addSubRenderer(ISubGLRenderer<T>) - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.map.GLRendererCollection
Add renderer to collection.
addTimeline(TLDataObject) - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.UTTimelinesRootNode
 
addValue(Object, long) - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.records.TLProperty
 
addViewpointListener(MapViewpoint.ViewpointListener) - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.map.MapViewpoint
 
agent - Variable in class cz.cuni.amis.nb.pogamut.unreal.timeline.records.TLEntityUpdater
 
agentRenderes - Variable in class cz.cuni.amis.nb.pogamut.unreal.map.MapGLPanel
 
AgentSelection<E> - Class in cz.cuni.amis.nb.pogamut.unreal.services
This is a selection set for one environment(server, timeline).
AgentSelection() - Constructor for class cz.cuni.amis.nb.pogamut.unreal.services.AgentSelection
 
AgentsNode - Class in cz.cuni.amis.nb.pogamut.unreal.server
Node for all Pogamut bots.
AgentsNode(IUnrealServer) - Constructor for class cz.cuni.amis.nb.pogamut.unreal.server.AgentsNode
 
applyChanges() - Method in class cz.cuni.amis.nb.pogamut.options.TimelineOptionsPanelController
 
AxisWidget - Class in cz.cuni.amis.nb.pogamut.unreal.timeline.widgets
Ancestor of axis.

B

b - Variable in class cz.cuni.amis.nb.pogamut.unreal.timeline.map.GlColor
 
BlendTriangle - Class in cz.cuni.amis.nb.pogamut.unreal.map
Storage structure used during blending phase of rendering.
BlendTriangle() - Constructor for class cz.cuni.amis.nb.pogamut.unreal.map.BlendTriangle
 
BlendVertex - Class in cz.cuni.amis.nb.pogamut.unreal.map
Structure holding info for one vertex of blended polygon.
BlendVertex(Location, Color) - Constructor for class cz.cuni.amis.nb.pogamut.unreal.map.BlendVertex
 
BlendVertex(Location, GlColor) - Constructor for class cz.cuni.amis.nb.pogamut.unreal.map.BlendVertex
 
botLocation - Variable in class cz.cuni.amis.nb.pogamut.unreal.timeline.records.TLAgentEntity
Location of agent during recording.
botRotation - Variable in class cz.cuni.amis.nb.pogamut.unreal.timeline.records.TLAgentEntity
Rotation of agent during recording.
botVelocity - Variable in class cz.cuni.amis.nb.pogamut.unreal.timeline.records.TLAgentEntity
Velocity of agent during recording.
bundle - Static variable in class cz.cuni.amis.nb.pogamut.unreal.server.TimelinesNode
 

C

calculateClientArea() - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.widgets.CurrentTimeWidget
 
calculateClientArea() - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.widgets.TimeTicsWidget
 
cancel() - Method in class cz.cuni.amis.nb.pogamut.options.TimelineOptionsPanelController
 
canCloseElement() - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.view.MVMapElement
Can I close this element?
canCloseElement() - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.view.MVTimelineElement
 
canRead() - Method in class cz.cuni.amis.nb.pogamut.unreal.server.UnrealServerNode.MapProperty
 
canWrite() - Method in class cz.cuni.amis.nb.pogamut.unreal.server.UnrealServerNode.MapProperty
 
changeSelected(E) - Method in class cz.cuni.amis.nb.pogamut.unreal.services.AgentSelection
 
changeSelected(Object) - Method in class cz.cuni.amis.nb.pogamut.unreal.services.EnvironmentSelection
Remove all selected objects of the same class as has the passed paramater and set it as the single selected object for the class.
clearSelection() - Method in class cz.cuni.amis.nb.pogamut.unreal.services.EnvironmentSelection
Clear all selections in the environment
color - Variable in class cz.cuni.amis.nb.pogamut.unreal.map.BlendVertex
Color of vertex
colorGenerator - Variable in class cz.cuni.amis.nb.pogamut.unreal.map.PureMapGLPanel
 
ColorManager - Class in cz.cuni.amis.nb.pogamut.unreal.timeline.records
Get nice colors used for different objects.
ColorManager() - Constructor for class cz.cuni.amis.nb.pogamut.unreal.timeline.records.ColorManager
 
compareTo(Object) - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.records.TLLogRecorder
 
componentActivated() - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.view.MVMapElement
 
componentActivated() - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.view.MVTimelineElement
 
componentClosed() - Method in class cz.cuni.amis.nb.pogamut.unreal.map.PureMapTopComponent
 
componentClosed() - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.view.MVMapElement
 
componentClosed() - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.view.MVTimelineElement
 
componentDeactivated() - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.view.MVMapElement
 
componentDeactivated() - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.view.MVTimelineElement
 
componentHidden() - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.view.MVMapElement
 
componentHidden() - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.view.MVTimelineElement
 
componentOpened() - Method in class cz.cuni.amis.nb.pogamut.unreal.map.PureMapTopComponent
 
componentOpened() - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.view.MVMapElement
 
componentOpened() - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.view.MVTimelineElement
 
componentShowing() - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.view.MVMapElement
 
componentShowing() - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.view.MVTimelineElement
 
content - Variable in class cz.cuni.amis.nb.pogamut.unreal.services.EnvironmentSelection
 
createCloneableTopComponent() - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.dataobject.TLOpenSupport
 
createElement() - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.view.MVMapDescription
 
createElement() - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.view.MVTimelineDescription
 
createMapBackground(GL) - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.map.MapRenderer
Create a diplay list for map background image, i.e. image that is show above grid to give a better idea about world.
createName() - Method in class cz.cuni.amis.nb.pogamut.unreal.server.UnrealServerNode
 
createNodeDelegate() - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.dataobject.TLDataObject
 
createPropSet() - Method in class cz.cuni.amis.nb.pogamut.unreal.server.UnrealServerNode
 
createServer() - Method in class cz.cuni.amis.nb.api.pogamut.unreal.server.UnrealServerDefinition
 
createSheet() - Method in class cz.cuni.amis.nb.pogamut.unreal.agent.UnrealAgentNode
 
createSheet() - Method in class cz.cuni.amis.nb.pogamut.unreal.server.UnrealServerNode
 
currentTimeChanged(long, long) - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.records.TLDatabase.Adapter
 
currentTimeChanged(long, long) - Method in interface cz.cuni.amis.nb.pogamut.unreal.timeline.records.TLDatabase.TLDatabaseListener
 
CurrentTimeWidget - Class in cz.cuni.amis.nb.pogamut.unreal.timeline.widgets
Widget used to show the current time in the {TLScene}.
CurrentTimeWidget(Scene, TLDatabase) - Constructor for class cz.cuni.amis.nb.pogamut.unreal.timeline.widgets.CurrentTimeWidget
 
cz.cuni.amis.nb.api.pogamut.unreal.server - package cz.cuni.amis.nb.api.pogamut.unreal.server
 
cz.cuni.amis.nb.pogamut.options - package cz.cuni.amis.nb.pogamut.options
 
cz.cuni.amis.nb.pogamut.unreal.agent - package cz.cuni.amis.nb.pogamut.unreal.agent
 
cz.cuni.amis.nb.pogamut.unreal.map - package cz.cuni.amis.nb.pogamut.unreal.map
 
cz.cuni.amis.nb.pogamut.unreal.server - package cz.cuni.amis.nb.pogamut.unreal.server
 
cz.cuni.amis.nb.pogamut.unreal.services - package cz.cuni.amis.nb.pogamut.unreal.services
 
cz.cuni.amis.nb.pogamut.unreal.timeline - package cz.cuni.amis.nb.pogamut.unreal.timeline
 
cz.cuni.amis.nb.pogamut.unreal.timeline.dataobject - package cz.cuni.amis.nb.pogamut.unreal.timeline.dataobject
 
cz.cuni.amis.nb.pogamut.unreal.timeline.map - package cz.cuni.amis.nb.pogamut.unreal.timeline.map
I will write this stuff AFTER I have working version and no major architectural changes.
cz.cuni.amis.nb.pogamut.unreal.timeline.records - package cz.cuni.amis.nb.pogamut.unreal.timeline.records
 
cz.cuni.amis.nb.pogamut.unreal.timeline.view - package cz.cuni.amis.nb.pogamut.unreal.timeline.view
 
cz.cuni.amis.nb.pogamut.unreal.timeline.widgets - package cz.cuni.amis.nb.pogamut.unreal.timeline.widgets
 

D

database - Variable in class cz.cuni.amis.nb.pogamut.unreal.timeline.records.TLEntity
Reference to the database that contains this entity
DefaultFadeLine - Class in cz.cuni.amis.nb.pogamut.unreal.timeline.map
FadeLine that is used when there is not fade line.
DefaultFadeLine() - Constructor for class cz.cuni.amis.nb.pogamut.unreal.timeline.map.DefaultFadeLine
 
deserialize() - Method in class cz.cuni.amis.nb.api.pogamut.unreal.server.UnrealServersManager
Deserialize method is here and not in DefaultServersManager because it needs to have access to the classloader of PogamutNbUnreal plugin where the class definitions reside.
destroy() - Method in class cz.cuni.amis.nb.pogamut.unreal.agent.UnrealAgentNode
 
destroy() - Method in class cz.cuni.amis.nb.pogamut.unreal.map.MapGLPanel
Remove listeners and basically clean up this map.
destroy() - Method in class cz.cuni.amis.nb.pogamut.unreal.map.PureMapGLPanel
 
destroy() - Method in class cz.cuni.amis.nb.pogamut.unreal.map.SelectableMapGLPanel
 
destroy() - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.map.MapRenderer
Clean up the component (listeners, contexts ect.)
display(GLAutoDrawable) - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.map.EnvironmentRenderer
 
displayChanged(GLAutoDrawable, boolean, boolean) - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.map.EnvironmentRenderer
 
dispose() - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.map.GLTextWindow
When finished with the window, use this to free resources used for it
doInBackground() - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.records.TLEntityUpdater
 
done() - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.records.TLEntityUpdater
When everything is done, notify

E

emitEntityLeft(TLEntity) - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.records.TLDatabase
 
endTimeChanged(long, long) - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.records.TLDatabase.Adapter
 
endTimeChanged(long, long) - Method in interface cz.cuni.amis.nb.pogamut.unreal.timeline.records.TLDatabase.TLDatabaseListener
 
endTimeChanged(TLEntity, long, long) - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.records.TLEntity.Adapter
 
endTimeChanged(TLEntity, long, long) - Method in interface cz.cuni.amis.nb.pogamut.unreal.timeline.records.TLEntity.Listener
 
entity - Variable in class cz.cuni.amis.nb.pogamut.unreal.timeline.records.TLEntityUpdater
 
entity - Variable in class cz.cuni.amis.nb.pogamut.unreal.timeline.widgets.StripWidget
 
entity - Variable in class cz.cuni.amis.nb.pogamut.unreal.timeline.widgets.TLWidget
 
entityEntered(TLEntity) - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.records.TLDatabase
When entity enters, add it to list of watched entities and notify all listeners that we have new entity in database.
EntityWidget - Class in cz.cuni.amis.nb.pogamut.unreal.timeline.widgets
Widget representing entity.
EntityWidget(TLScene, TLEntity) - Constructor for class cz.cuni.amis.nb.pogamut.unreal.timeline.widgets.EntityWidget
 
environmentRenderer - Variable in class cz.cuni.amis.nb.pogamut.unreal.map.MapGLPanel
 
EnvironmentRenderer - Class in cz.cuni.amis.nb.pogamut.unreal.timeline.map
Renderer renders the environment of the unreal map according to passed arguments in the constructor.
EnvironmentRenderer(MapViewpoint, GLRendererCollection<IRenderableUTAgent>, MapRenderer) - Constructor for class cz.cuni.amis.nb.pogamut.unreal.timeline.map.EnvironmentRenderer
 
EnvironmentRenderer.SelectionHit - Class in cz.cuni.amis.nb.pogamut.unreal.timeline.map
 
EnvironmentSelection - Class in cz.cuni.amis.nb.pogamut.unreal.services
Basically lookup for various things that can be selected.
EnvironmentSelection(InstanceContent) - Constructor for class cz.cuni.amis.nb.pogamut.unreal.services.EnvironmentSelection
 

F

findFolder(String) - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.records.TLFolder
Find if we have subfolder with specified name and return it.
findProperty(String) - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.records.TLFolder
Find if we have property with specified name in properties and return it.
finish() - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.records.TLAgentEntity
 
finish() - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.records.TLEntity
Finsih this entity, after calling this method, new data are not expected to appear.
flagChanged(IUnrealServer) - Method in class cz.cuni.amis.nb.pogamut.unreal.map.PureMapTopComponent
When server changes, get message
freeColor(Color) - Method in class cz.cuni.amis.nb.pogamut.unreal.map.MapColorGenerator
This is used to tell the generator that this particular color has been freed and can be used again.

G

g - Variable in class cz.cuni.amis.nb.pogamut.unreal.timeline.map.GlColor
 
getActions(boolean) - Method in class cz.cuni.amis.nb.pogamut.unreal.agent.UnrealAgentNode
 
getActions(boolean) - Method in class cz.cuni.amis.nb.pogamut.unreal.server.TimelinesNode
Return "Add new timeline to this node" action.
getActions(boolean) - Method in class cz.cuni.amis.nb.pogamut.unreal.server.UnrealServerNode
 
getActions(boolean) - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.UTTimelineNode
If timeline was only created, return Start recording and save, If timeline is recorded, return Stop recording and save.
getActions(boolean) - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.UTTimelinesRootNode
 
getActions() - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.view.MVMapElement
Array of actions that will appear in context menu of TC caption that encloses this MV element.
getActions() - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.view.MVTimelineElement
 
getAgent() - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.records.TLAgentEntity
 
getAgentsAt(Point) - Method in class cz.cuni.amis.nb.pogamut.unreal.map.MapGLPanel
Get agents at point p in the scene.
getAssociatedInfo() - Method in interface cz.cuni.amis.nb.pogamut.unreal.timeline.map.IRenderableUTAgent
Return text info associated with the agent.
getBlendedTris() - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.map.GLRendererCollection
 
getBlendedTris() - Method in interface cz.cuni.amis.nb.pogamut.unreal.timeline.map.ISubGLRenderer
Because blending phase of rendering can be done only after all opaque objects has been drawn and because polys has to be back-to-front ordered every renderer will return list of its blended triangles so final renderer can sort all blended triangles from all blended renderers and do it correctly.
getBlendedTris() - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.map.MapRenderer
 
getBlendedTris() - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.map.UTAgentSubGLRenderer
 
getCenter2EyeDistance() - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.map.MapViewpoint
Get distance from eye point to center point.
getColor() - Method in class cz.cuni.amis.nb.pogamut.unreal.map.BlendVertex
Return color of vertex.
getColor() - Method in interface cz.cuni.amis.nb.pogamut.unreal.timeline.map.IRenderableUTAgent
Get color of agent.
getColor() - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.records.TLEntity
 
getComponent(Lookup) - Method in class cz.cuni.amis.nb.pogamut.options.TimelineOptionsPanelController
 
getCurrentTime() - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.records.TLDatabase
 
getDatabase() - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.dataobject.TLDataObject
 
getDatabase() - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.records.TLEntity
 
getDataSource() - Method in interface cz.cuni.amis.nb.pogamut.unreal.timeline.map.IRenderableUTAgent
Return source of all data that are providing stuff used.
getDefault() - Method in enum cz.cuni.amis.nb.pogamut.options.TimelinePanel.MapFlag
Get default value of this flag
getDefaultColor() - Method in enum cz.cuni.amis.nb.pogamut.options.TimelinePanel.MapColor
Get default color of the preferrence
getDegaultARGB() - Method in enum cz.cuni.amis.nb.pogamut.options.TimelinePanel.MapColor
Get defualt color represented by in in format defined in Color.getRGB()
getDeltaTime() - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.records.TLDatabase
Get time interval between start of recording and current time If recording hasn't started, return 0
getDisplayName() - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.records.TLAgentEntity
 
getDisplayName() - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.records.TLEntity
 
getDisplayName() - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.view.MVMapDescription
 
getDisplayName() - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.view.MVTimelineDescription
 
getDoublePropertyValue(TLFolder, String, long) - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.records.TLEntity
Get property with name propName in folder folder.
getDrawnObjects() - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.map.GLRendererCollection
Get set of all objects this collection draws.
getDuration() - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.map.DefaultFadeLine
 
getDuration() - Method in interface cz.cuni.amis.nb.pogamut.unreal.timeline.map.IFadeLine
Fade line is not of infinite length.
getDuration() - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.map.TLFadeLine
 
getDuration() - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.records.LogEvent
 
getDuration() - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.records.MapEvent
 
getElapsedTime() - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.records.TLDatabase
Get time interval between start of recording and end of recording.
getEndTime() - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.records.TLDatabase
 
getEndTime() - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.records.TLEntity
 
getEndTS() - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.records.LogEvent
 
getEntities() - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.records.TLDatabase
 
getEntities(long) - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.records.TLDatabase
Get entities that are/were present at the specified time.
getEntity() - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.records.TLLogRecorder
 
getEntity() - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.widgets.AxisWidget
 
getEntityTimeframe() - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.widgets.TLWidget
 
getEnvironmentSelection(Object) - Method in interface cz.cuni.amis.nb.pogamut.unreal.services.IPogamutEnvironments
Get selection object for some environment.
getEnvironmentSelection(Object) - Method in class cz.cuni.amis.nb.pogamut.unreal.services.PogamutEnvironmentService
 
getEvents() - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.records.LogEvents
 
getEvents(long) - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.records.MapEvents
 
getEye() - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.map.MapViewpoint
 
getEye2Center() - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.map.MapViewpoint
 
getFadeLine() - Method in interface cz.cuni.amis.nb.pogamut.unreal.timeline.map.IRenderableUTAgent
Get fade line (line of past places the agent was).
getFlag() - Method in enum cz.cuni.amis.nb.pogamut.options.TimelinePanel.MapFlag
Return int value that is used by unreal engine to represent this flag in waylinks.
getFolder() - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.records.TLEntity
 
getGLName() - Method in interface cz.cuni.amis.nb.pogamut.unreal.timeline.map.IRenderableUTAgent
Return OpenGl name used for selection (see selction mode of opengl).
getHelpCtx() - Method in class cz.cuni.amis.nb.pogamut.options.TimelineOptionsPanelController
 
getHelpCtx() - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.view.MVMapDescription
 
getHelpCtx() - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.view.MVTimelineDescription
 
getHtmlDisplayName() - Method in class cz.cuni.amis.nb.pogamut.unreal.agent.UnrealAgentNode
 
getIcon(int) - Method in class cz.cuni.amis.nb.pogamut.unreal.server.AgentsNode
 
getIcon(int) - Method in class cz.cuni.amis.nb.pogamut.unreal.server.PlayersNode
 
getIcon(int) - Method in class cz.cuni.amis.nb.pogamut.unreal.server.TimelinesNode
 
getIcon(int) - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.UTTimelineNode
 
getIcon(int) - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.UTTimelinesRootNode
 
getIcon() - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.view.MVMapDescription
 
getIcon() - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.view.MVTimelineDescription
 
getInfo() - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.records.TLRecord
 
getInstance() - Static method in class cz.cuni.amis.nb.pogamut.unreal.timeline.UTTimelinesRootNode
 
getLast() - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.records.TLProperty
 
getListeners() - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.records.TLEntity
Get all listeners in array
getListeners() - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.records.TLLogRecorder
 
getLocation() - Method in class cz.cuni.amis.nb.pogamut.unreal.map.BlendVertex
Return location of vertex
getLocation() - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.map.MapViewpoint
 
getLocation(long) - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.records.MapEvent
Get location of MapEvent at specified time, wheather it follows player or is placed at some position.
getLocation(long) - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.records.TLAgentEntity
Return location of bot.
getLocation(long) - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.records.TLEntity
 
getLogEvents() - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.records.TLLogRecorder
Get all log events that were ever recorded/ing in this TLLogRecorder.
getLogRecorders() - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.records.TLEntity
Get unmodifiable set of all log recorders this entity has.
getLookup() - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.dataobject.TLDataObject
 
getLookup() - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.view.MVMapElement
 
getLookup() - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.view.MVTimelineElement
 
getMap() - Method in class cz.cuni.amis.nb.pogamut.unreal.map.MapGLPanel
 
getMap() - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.records.TLDatabase
 
getMapEvents() - Method in interface cz.cuni.amis.nb.pogamut.unreal.timeline.map.IRenderableUTAgent
Return list of all map events this agent has at the time.
getMapEvents() - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.records.MapEvents
 
getMapEvents(long) - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.records.TLLogRecorder
Get all map events that were in progress at passed time.
getMapEvents() - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.records.TLLogRecorder
Get all map events that were ever recorded/ing in this TLLogRecorder.
getMapName() - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.dataobject.TLDataObject
 
getMapRenderer() - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.map.TLMapGLPanel
 
getMapViewpoint() - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.map.TLMapGLPanel
 
getMark() - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.records.LogEvent
 
getMark() - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.records.MapEvent
 
getMessage() - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.records.LogEvent
 
getMessage() - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.records.LogMessage
 
getMessage() - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.records.MapEvent
 
getMessages() - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.records.LogEvents
 
getMixedWith(GlColor, double) - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.map.GlColor
Create a mixed color from passed color and this color in following fashion: this * (1-portion) + mixing * portion
getName() - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.records.TLFolder
Return name of the folder.
getName() - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.records.TLLogRecorder
 
getName() - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.records.TLProperty
Get name of property.
getNewColor() - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.records.ColorManager
Create new beautiful color.
getObject() - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.map.GLRendererCollection
 
getObject() - Method in interface cz.cuni.amis.nb.pogamut.unreal.timeline.map.ISubGLRenderer
Return object this renderer draws.
getObject() - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.map.MapRenderer
 
getObject() - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.map.UTAgentSubGLRenderer
 
getOffsetFromStart(long) - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.widgets.LogEventWidget
Get offset from the start of the entity this widget represents to the passed ms.
getOffsetFromStart(long) - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.widgets.TLWidget
Get offset from the start of the entity this widget represents to the passed ms.
getOpenedIcon(int) - Method in class cz.cuni.amis.nb.pogamut.unreal.server.AgentsNode
 
getOpenedIcon(int) - Method in class cz.cuni.amis.nb.pogamut.unreal.server.PlayersNode
 
getOpenedIcon(int) - Method in class cz.cuni.amis.nb.pogamut.unreal.server.TimelinesNode
 
getOpenedIcon(int) - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.UTTimelineNode
 
getOpenedIcon(int) - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.UTTimelinesRootNode
 
getPersistenceType() - Method in class cz.cuni.amis.nb.pogamut.unreal.map.PureMapTopComponent
This component is not persistent
getPersistenceType() - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.view.MVMapDescription
 
getPersistenceType() - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.view.MVTimelineDescription
 
getPosition(long) - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.map.DefaultFadeLine
 
getPosition(long) - Method in interface cz.cuni.amis.nb.pogamut.unreal.timeline.map.IFadeLine
Get position where was fadeline
getPosition(long) - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.map.TLFadeLine
 
getPreferredAction() - Method in class cz.cuni.amis.nb.pogamut.unreal.agent.UnrealAgentNode
On default select the represented agent and do the former original action
getPreferredAction() - Method in class cz.cuni.amis.nb.pogamut.unreal.server.UnrealServerNode
Open a TC with map.
getPreferredAction() - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.UTTimelineNode
When used doubleclicks on the node, open the timeline viewer for this timeline.
getPrefKey() - Method in enum cz.cuni.amis.nb.pogamut.options.TimelinePanel.MapColor
Get preferences key for TimelinePanel.
getPrefKey() - Method in enum cz.cuni.amis.nb.pogamut.options.TimelinePanel.MapFlag
Get preferences key for TimelinePanel.
getProperties() - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.records.TLFolder
 
getRecord() - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.records.LogMessage
I am not using this for now, but it may be useful.
getRecords() - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.records.TLRecord
 
getRenderersOf(T) - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.map.GLRendererCollection
Return list of renderers that draw passed object
getRightVector() - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.map.MapViewpoint
 
getRotation(long) - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.records.TLAgentEntity
Return location of bot.
getRotation(long) - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.records.TLEntity
 
getScreenCoordinates(GL, GLU, Location, Location) - Static method in class cz.cuni.amis.nb.pogamut.unreal.timeline.map.GLTools
 
getSelectedObjects() - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.map.EnvironmentRenderer
 
getServerIcon() - Method in class cz.cuni.amis.nb.pogamut.unreal.server.UnrealServerNode
 
getSlot() - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.records.LogEvent
 
getSourceLogger() - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.records.TLLogRecorder
 
getSourceServer() - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.dataobject.TLDataObject
 
getStartOffset() - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.widgets.LogEventWidget
 
getStartOffset() - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.widgets.TLWidget
Get offset from the start of db to start of entity this widget belongs to.
getStartTime() - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.records.TLDatabase
 
getStartTime() - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.records.TLEntity
 
getStartTS() - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.records.LogEvent
 
getStartTS() - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.records.MapEvent
 
getState() - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.records.TLEntity
 
getStripHeight() - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.widgets.AxisWidget
 
getSubfolders() - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.records.TLFolder
 
getSubRenderes() - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.map.GLRendererCollection
List of subrenderes.
getTime() - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.records.LogMessage
Return timestamp when was message created.
getTimeframeLength(long, long) - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.widgets.LogEventWidget
 
getTimeframeLength(long) - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.widgets.LogEventWidget
 
getTimeframeLength(long, long) - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.widgets.TLWidget
 
getTimeframeLength(long) - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.widgets.TLWidget
 
getToolbarRepresentation() - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.view.MVMapElement
 
getToolbarRepresentation() - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.view.MVTimelineElement
 
getType() - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.records.TLProperty
 
getUndoRedo() - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.view.MVMapElement
 
getUndoRedo() - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.view.MVTimelineElement
 
getUniqueColor() - Method in class cz.cuni.amis.nb.pogamut.unreal.map.MapColorGenerator
Create a new color according to specification (see class description)
getUp() - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.map.MapViewpoint
 
getValue() - Method in class cz.cuni.amis.nb.pogamut.unreal.server.UnrealServerNode.MapProperty
 
getValue() - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.records.TLProperty
 
getValue(long) - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.records.TLProperty
Get latest value of property that is stored before time.
getValues() - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.records.TLProperty
 
getVelocity(long) - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.records.TLAgentEntity
Return location of bot.
getVelocity(long) - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.records.TLEntity
 
getVerts() - Method in class cz.cuni.amis.nb.pogamut.unreal.map.BlendTriangle
Return actual collection of vers, not a copy
getViewAngle() - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.map.MapViewpoint
 
getViewport(GL) - Static method in class cz.cuni.amis.nb.pogamut.unreal.timeline.map.GLTools
 
getVisualRepresentation() - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.view.MVMapElement
 
getVisualRepresentation() - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.view.MVTimelineElement
 
getWorldCoordinates(GL, GLU, Location, Location) - Static method in class cz.cuni.amis.nb.pogamut.unreal.timeline.map.GLTools
 
GlColor - Class in cz.cuni.amis.nb.pogamut.unreal.timeline.map
AWT provided Color class is not very suitable for OpenGl color manipulation so this class is supposed to remedy it.
GlColor(double, double, double, double) - Constructor for class cz.cuni.amis.nb.pogamut.unreal.timeline.map.GlColor
Create new GlColor
GlColor(double, double, double) - Constructor for class cz.cuni.amis.nb.pogamut.unreal.timeline.map.GlColor
Create fully opaque GlColor.
GlColor(Color, double) - Constructor for class cz.cuni.amis.nb.pogamut.unreal.timeline.map.GlColor
Create GlColor based on passed Color and alpha
GlColor(Color) - Constructor for class cz.cuni.amis.nb.pogamut.unreal.timeline.map.GlColor
Create opaque color based on passed color.
GlColor(GlColor) - Constructor for class cz.cuni.amis.nb.pogamut.unreal.timeline.map.GlColor
 
GLRendererCollection<T> - Class in cz.cuni.amis.nb.pogamut.unreal.timeline.map
Basically list of ISubGLRenderers with stuff for manipulating it and rendering it.
GLRendererCollection() - Constructor for class cz.cuni.amis.nb.pogamut.unreal.timeline.map.GLRendererCollection
 
GLTextWindow - Class in cz.cuni.amis.nb.pogamut.unreal.timeline.map
Window for text
GLTextWindow(GL, int, int, int, int) - Constructor for class cz.cuni.amis.nb.pogamut.unreal.timeline.map.GLTextWindow
 
GLTextWindow(GL, int, int, int, int, String) - Constructor for class cz.cuni.amis.nb.pogamut.unreal.timeline.map.GLTextWindow
 
GLTools - Class in cz.cuni.amis.nb.pogamut.unreal.timeline.map
 
GLTools() - Constructor for class cz.cuni.amis.nb.pogamut.unreal.timeline.map.GLTools
 
GRID_SCALE - Variable in class cz.cuni.amis.nb.pogamut.unreal.timeline.map.MapRenderer
 

H

handleServerName() - Method in class cz.cuni.amis.nb.pogamut.unreal.map.PureMapTopComponent
 
height - Static variable in class cz.cuni.amis.nb.pogamut.unreal.timeline.widgets.LogEventWidget
 

I

IFadeLine - Interface in cz.cuni.amis.nb.pogamut.unreal.timeline.map
Interface for fade line of an agent in the map.
INCLUDE_FLAG_KEY - Static variable in class cz.cuni.amis.nb.pogamut.options.TimelinePanel
Key for behavior of include flags
init(GLAutoDrawable) - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.map.EnvironmentRenderer
 
initValues(IUnrealServer) - Method in class cz.cuni.amis.nb.pogamut.unreal.server.UnrealServerNode.MapProperty
 
interval - Variable in class cz.cuni.amis.nb.pogamut.unreal.timeline.records.TLEntityUpdater
How many ms should pass between consequent retrival from introspection.
IPogamutEnvironments - Interface in cz.cuni.amis.nb.pogamut.unreal.services
Service for storing info about available environments in pogamut (timelines, servers ect.) and selections of entities in them.
IRenderableUTAgent - Interface in cz.cuni.amis.nb.pogamut.unreal.timeline.map
This interface is used for passing info about agent to EntityRenderer.
isChanged() - Method in class cz.cuni.amis.nb.pogamut.options.TimelineOptionsPanelController
 
ISelectionListener<E> - Interface in cz.cuni.amis.nb.pogamut.unreal.services
Listener for changes in selection of some set.
ISubGLRenderer<T> - Interface in cz.cuni.amis.nb.pogamut.unreal.timeline.map
This is a subrenderer, it's job is to render some stuff.
isValid() - Method in class cz.cuni.amis.nb.pogamut.options.TimelineOptionsPanelController
 
isViewpointListener(MapViewpoint.ViewpointListener) - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.map.MapViewpoint
 

L

lastGLName - Variable in class cz.cuni.amis.nb.pogamut.unreal.map.MapGLPanel
 
LEFT_MARGIN - Variable in class cz.cuni.amis.nb.pogamut.unreal.timeline.widgets.LogEventWidget
 
LEFT_MARGIN - Static variable in class cz.cuni.amis.nb.pogamut.unreal.timeline.widgets.TLWidget
 
loadAgentIcon() - Method in class cz.cuni.amis.nb.pogamut.unreal.agent.UnrealBotNode
 
loadAgentIcon() - Method in class cz.cuni.amis.nb.pogamut.unreal.agent.UnrealPlayerNode
 
location - Variable in class cz.cuni.amis.nb.pogamut.unreal.map.BlendVertex
Location of vertex in worldspace
LogCategoryWidget - Class in cz.cuni.amis.nb.pogamut.unreal.timeline.widgets
This widget represents one of logs from the entity in timeline window.
LogCategoryWidget(TLScene, TLLogRecorder) - Constructor for class cz.cuni.amis.nb.pogamut.unreal.timeline.widgets.LogCategoryWidget
 
LogEvent - Class in cz.cuni.amis.nb.pogamut.unreal.timeline.records
Class describing log event = sonething that took some time.
LogEvents - Class in cz.cuni.amis.nb.pogamut.unreal.timeline.records
Class for storing LogEvents of LogRecorder.
LogEvents() - Constructor for class cz.cuni.amis.nb.pogamut.unreal.timeline.records.LogEvents
 
LogEventWidget - Class in cz.cuni.amis.nb.pogamut.unreal.timeline.widgets
Widget representing Log event.
LogEventWidget(LogCategoryWidget, LogEvent) - Constructor for class cz.cuni.amis.nb.pogamut.unreal.timeline.widgets.LogEventWidget
 
logger - Variable in class cz.cuni.amis.nb.pogamut.unreal.map.MapGLPanel
 
LogMessage - Class in cz.cuni.amis.nb.pogamut.unreal.timeline.records
Class that represents one time event that was passed through loggers with mark LogEventMark with type SINGLE_EVENT.
LogMessage(LogRecord, LogEventMark) - Constructor for class cz.cuni.amis.nb.pogamut.unreal.timeline.records.LogMessage
 
LogMessageWidget - Class in cz.cuni.amis.nb.pogamut.unreal.timeline.widgets
 
logRecorderAdded(TLEntity, TLLogRecorder) - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.records.TLEntity.Adapter
 
logRecorderAdded(TLEntity, TLLogRecorder) - Method in interface cz.cuni.amis.nb.pogamut.unreal.timeline.records.TLEntity.Listener
 
lookAt(Location, int, boolean) - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.map.MapViewpoint
Set the viewpoint so it looks at specified location.
lookupContent - Variable in class cz.cuni.amis.nb.pogamut.unreal.map.PureMapTopComponent
 

M

MapColorGenerator - Class in cz.cuni.amis.nb.pogamut.unreal.map
Generator of various colors that are suitable for representation of agents in the map.
MapColorGenerator() - Constructor for class cz.cuni.amis.nb.pogamut.unreal.map.MapColorGenerator
 
mapController - Variable in class cz.cuni.amis.nb.pogamut.unreal.map.MapGLPanel
 
MapController - Class in cz.cuni.amis.nb.pogamut.unreal.timeline.map
Class for controling viewport in map.
MapController(MapGLPanel, MapViewpoint, Location) - Constructor for class cz.cuni.amis.nb.pogamut.unreal.timeline.map.MapController
 
MapEvent - Class in cz.cuni.amis.nb.pogamut.unreal.timeline.records
 
MapEvents - Class in cz.cuni.amis.nb.pogamut.unreal.timeline.records
Class for storing MapEvents of LogRecorder.
MapEvents(TLEntity) - Constructor for class cz.cuni.amis.nb.pogamut.unreal.timeline.records.MapEvents
 
MapGLPanel - Class in cz.cuni.amis.nb.pogamut.unreal.map
This is a GLJPanel that displays UT2004Map. it is a base class, so it takes care of some things, while others are left for derived class to do.
MapGLPanel(GLCapabilities, IUnrealMap, Logger) - Constructor for class cz.cuni.amis.nb.pogamut.unreal.map.MapGLPanel
Create a panel for
MapGLPanel(IUnrealMap, Logger) - Constructor for class cz.cuni.amis.nb.pogamut.unreal.map.MapGLPanel
Create a pane showing passed map
mapPanel - Variable in class cz.cuni.amis.nb.pogamut.unreal.map.PureMapTopComponent
 
mapRenderer - Variable in class cz.cuni.amis.nb.pogamut.unreal.map.MapGLPanel
 
MapRenderer - Class in cz.cuni.amis.nb.pogamut.unreal.timeline.map
Renderer of map.
MapRenderer(IUnrealMap, int) - Constructor for class cz.cuni.amis.nb.pogamut.unreal.timeline.map.MapRenderer
GameBots provides us with flags about pathways between navpoints.
mapViewpoint - Variable in class cz.cuni.amis.nb.pogamut.unreal.map.MapGLPanel
 
MapViewpoint - Class in cz.cuni.amis.nb.pogamut.unreal.timeline.map
Representation of where is observer in map and where does he look, what is its POV angle ect.
MapViewpoint() - Constructor for class cz.cuni.amis.nb.pogamut.unreal.timeline.map.MapViewpoint
 
MapViewpoint(double, double, double) - Constructor for class cz.cuni.amis.nb.pogamut.unreal.timeline.map.MapViewpoint
 
MapViewpoint.ViewpointListener - Interface in cz.cuni.amis.nb.pogamut.unreal.timeline.map
 
mouseClicked(MouseEvent) - Method in class cz.cuni.amis.nb.pogamut.unreal.map.SelectableMapGLPanel
 
mouseClicked(MouseEvent) - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.map.MapController
 
mouseDragged(MouseEvent) - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.map.MapController
 
mouseEntered(MouseEvent) - Method in class cz.cuni.amis.nb.pogamut.unreal.map.SelectableMapGLPanel
 
mouseExited(MouseEvent) - Method in class cz.cuni.amis.nb.pogamut.unreal.map.SelectableMapGLPanel
 
mousePressed(MouseEvent) - Method in class cz.cuni.amis.nb.pogamut.unreal.map.SelectableMapGLPanel
 
mousePressed(MouseEvent) - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.map.MapController
 
mouseReleased(MouseEvent) - Method in class cz.cuni.amis.nb.pogamut.unreal.map.SelectableMapGLPanel
 
mouseReleased(MouseEvent) - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.map.MapController
 
move(Location) - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.map.MapViewpoint
Move center and eye in worldspace by the vector.
move(double, double, double) - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.map.MapViewpoint
Move center and eye by deltaX,Y,Z in worldspace.
moveEye(double, double, double) - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.map.MapViewpoint
 
MVMapDescription - Class in cz.cuni.amis.nb.pogamut.unreal.timeline.view
Description of Map view of experiment.
MVMapDescription(TLDataObject) - Constructor for class cz.cuni.amis.nb.pogamut.unreal.timeline.view.MVMapDescription
 
MVMapElement - Class in cz.cuni.amis.nb.pogamut.unreal.timeline.view
Representation
MVTimelineDescription - Class in cz.cuni.amis.nb.pogamut.unreal.timeline.view
Description of timeline view of the experiment.
MVTimelineDescription(TLDataObject) - Constructor for class cz.cuni.amis.nb.pogamut.unreal.timeline.view.MVTimelineDescription
 
MVTimelineElement - Class in cz.cuni.amis.nb.pogamut.unreal.timeline.view
MV element that is showing the timeline, the events that had happend in the environment on the timeline.
MVTimelineElement(TLDatabase, Lookup) - Constructor for class cz.cuni.amis.nb.pogamut.unreal.timeline.view.MVTimelineElement
Create a MV element with scene inside that is showing entities in the database and updates itself when database changes.

N

name - Variable in class cz.cuni.amis.nb.pogamut.unreal.timeline.records.TLFolder
Name of the storage folder
nameWidget - Variable in class cz.cuni.amis.nb.pogamut.unreal.timeline.widgets.AxisWidget
Widget representing entity name
NAVPOINT_RADIUS - Variable in class cz.cuni.amis.nb.pogamut.unreal.timeline.map.MapRenderer
 

O

onChangedViewpoint(MapViewpoint) - Method in class cz.cuni.amis.nb.pogamut.unreal.map.MapGLPanel
When viewpoint is changed, render the map (call display()).
onChangedViewpoint(MapViewpoint) - Method in interface cz.cuni.amis.nb.pogamut.unreal.timeline.map.MapViewpoint.ViewpointListener
 
onEntityEntered(TLDatabase, TLEntity) - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.records.TLDatabase.Adapter
 
onEntityEntered(TLDatabase, TLEntity) - Method in interface cz.cuni.amis.nb.pogamut.unreal.timeline.records.TLDatabase.TLDatabaseListener
Called when new entity (Agent in most cases) is added to databse.
onEntityLeft(TLDatabase, TLEntity) - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.records.TLDatabase.Adapter
 
onEntityLeft(TLDatabase, TLEntity) - Method in interface cz.cuni.amis.nb.pogamut.unreal.timeline.records.TLDatabase.TLDatabaseListener
 
onNewLogEvent(LogEvent) - Method in interface cz.cuni.amis.nb.pogamut.unreal.timeline.records.TLLogRecorder.TLLogRecorderListener
 
onNewLogEvent(LogEvent) - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.widgets.LogCategoryWidget
 
onNewLogMessage(LogMessage) - Method in interface cz.cuni.amis.nb.pogamut.unreal.timeline.records.TLLogRecorder.TLLogRecorderListener
 
onNewLogMessage(LogMessage) - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.widgets.LogCategoryWidget
 
open() - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.dataobject.TLOpenSupport
 

P

paintWidget() - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.widgets.CurrentTimeWidget
 
paintWidget() - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.widgets.TimeTicsWidget
 
PlayersNode - Class in cz.cuni.amis.nb.pogamut.unreal.server
Node showing all players on the server.
PlayersNode(IUnrealServer) - Constructor for class cz.cuni.amis.nb.pogamut.unreal.server.PlayersNode
 
PogamutEnvironmentService - Class in cz.cuni.amis.nb.pogamut.unreal.services
This is a service for all environments and their selections in the Pogamut.
PogamutEnvironmentService() - Constructor for class cz.cuni.amis.nb.pogamut.unreal.services.PogamutEnvironmentService
 
popMatrixMode(GL) - Static method in class cz.cuni.amis.nb.pogamut.unreal.timeline.map.GLTools
 
postAddEvent(Collection<IUnrealBot>, Collection<IUnrealBot>) - Method in class cz.cuni.amis.nb.pogamut.unreal.map.PureMapGLPanel
Add renderers representing the agents to the map.
postRemoveEvent(Collection<IUnrealBot>, Collection<IUnrealBot>) - Method in class cz.cuni.amis.nb.pogamut.unreal.map.PureMapGLPanel
Do nothing
preAddEvent(Collection<IUnrealBot>, Collection<IUnrealBot>) - Method in class cz.cuni.amis.nb.pogamut.unreal.map.PureMapGLPanel
Do nothing.
preferenceChange(PreferenceChangeEvent) - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.map.MapRenderer
 
preferredID() - Method in class cz.cuni.amis.nb.pogamut.unreal.map.PureMapTopComponent
 
preferredID() - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.view.MVMapDescription
Contribution to unique Id of enclosing TopComponent.
preferredID() - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.view.MVTimelineDescription
Contribution to unique Id of enclosing TopComponent.
prepare(GL) - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.map.GLRendererCollection
Prepare all renderers for rendering
prepare(GL) - Method in interface cz.cuni.amis.nb.pogamut.unreal.timeline.map.ISubGLRenderer
Here should be done preparation for rendering (e.g. generation of display lists from massive data)
prepare(GL) - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.map.MapRenderer
Precreate display lists for map, because map can be quite large and it would be troublesome to do it every rendering.
prepare(GL) - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.map.UTAgentSubGLRenderer
 
preRemoveEvent(Collection<IUnrealBot>, Collection<IUnrealBot>) - Method in class cz.cuni.amis.nb.pogamut.unreal.map.PureMapGLPanel
Remove renderers that represented the removed agents from the map
printDebug() - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.records.TLProperty
 
printFolders(PrintStream) - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.records.TLAgentEntity
 
printInfo(PrintStream) - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.records.TLDatabase
Print info about database and all entities into specified stream.
printInfo(PrintStream) - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.records.TLEntity
 
printInfo(PrintStream) - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.records.TLLogRecorder
 
printTimelinedata() - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.records.TLAgentEntity
 
process(List<Long>) - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.records.TLEntityUpdater
 
properties - Variable in class cz.cuni.amis.nb.pogamut.unreal.timeline.records.TLFolder
List of folders that are in this folder
PureMapGLPanel - Class in cz.cuni.amis.nb.pogamut.unreal.map
Simple map that overviews what is happening in the level right now.
PureMapGLPanel(IUnrealMap, IUnrealServer) - Constructor for class cz.cuni.amis.nb.pogamut.unreal.map.PureMapGLPanel
 
PureMapTopComponent - Class in cz.cuni.amis.nb.pogamut.unreal.map
This is a overview component that shows "live" map from server.
PureMapTopComponent(ServerDefinition<IUnrealServer>) - Constructor for class cz.cuni.amis.nb.pogamut.unreal.map.PureMapTopComponent
 
pushMatrixMode(GL) - Static method in class cz.cuni.amis.nb.pogamut.unreal.timeline.map.GLTools
 

R

r - Variable in class cz.cuni.amis.nb.pogamut.unreal.timeline.map.GlColor
 
registerListeners() - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.map.MapController
 
removeDBListener(TLDatabase.TLDatabaseListener) - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.records.TLDatabase
 
removeListener(TLEntity.Listener) - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.records.TLEntity
 
removeLogRecordListener(TLLogRecorder.TLLogRecorderListener) - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.records.TLLogRecorder
 
removePropertyChangeListener(PropertyChangeListener) - Method in class cz.cuni.amis.nb.pogamut.options.TimelineOptionsPanelController
 
removeRenderersOf(T) - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.map.GLRendererCollection
Remove all renderers that draw object o.
removeSelected(Object) - Method in class cz.cuni.amis.nb.pogamut.unreal.services.EnvironmentSelection
Remove object from the selected objects of the environment
removeSelectionListener(ISelectionListener<E>) - Method in class cz.cuni.amis.nb.pogamut.unreal.services.AgentSelection
 
removeSubRenderer(ISubGLRenderer<T>) - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.map.GLRendererCollection
Remove subrenderer from collection
removeViewpointListener(MapViewpoint.ViewpointListener) - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.map.MapViewpoint
 
render(GL) - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.map.GLRendererCollection
 
render() - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.map.GLTextWindow
 
render(GL) - Method in interface cz.cuni.amis.nb.pogamut.unreal.timeline.map.ISubGLRenderer
Display stuff you want to.
render(GL) - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.map.MapRenderer
 
render(GL) - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.map.UTAgentSubGLRenderer
 
renderWindow(GL, int, int, int, int) - Static method in class cz.cuni.amis.nb.pogamut.unreal.timeline.map.GLTools
Render window for text to be drawn into it.
reshape(GLAutoDrawable, int, int, int, int) - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.map.EnvironmentRenderer
 
resultChanged(LookupEvent) - Method in class cz.cuni.amis.nb.pogamut.unreal.agent.UnrealAgentNode
 
rotateCenter(Location, double) - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.map.MapViewpoint
 
rotateEye(Location, double) - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.map.MapViewpoint
Rotate eye and up vectors around axis with origin in center by angle angle.
rotateVectorAroundAxis(Location, Location, double) - Static method in class cz.cuni.amis.nb.pogamut.unreal.timeline.map.MapViewpoint
Rotate by angle around vector axis.
runAndWaitInAWTThread(Runnable) - Static method in class cz.cuni.amis.nb.pogamut.unreal.timeline.view.TLTools
 

S

SelectableMapGLPanel - Class in cz.cuni.amis.nb.pogamut.unreal.map
This is MapGLPanel that is adding selection behavior, when bot is clicked in the map, list of selected bots in this map IPogamutEnvironments global lookup will change.
SelectableMapGLPanel(GLCapabilities, IUnrealMap<MapInfo>, Logger) - Constructor for class cz.cuni.amis.nb.pogamut.unreal.map.SelectableMapGLPanel
 
SelectableMapGLPanel(IUnrealMap, Logger) - Constructor for class cz.cuni.amis.nb.pogamut.unreal.map.SelectableMapGLPanel
 
selectionChanged(E, E) - Method in interface cz.cuni.amis.nb.pogamut.unreal.services.ISelectionListener
Notify method that selected item has changed.
server - Variable in class cz.cuni.amis.nb.api.pogamut.unreal.server.UnrealServerDefinition
 
server - Variable in class cz.cuni.amis.nb.pogamut.unreal.map.PureMapGLPanel
Server on which we listen for changes in agents and bots
serverDef - Variable in class cz.cuni.amis.nb.pogamut.unreal.map.PureMapTopComponent
 
serverStopped(T) - Method in class cz.cuni.amis.nb.api.pogamut.unreal.server.UnrealServerDefinition
 
setColor(Color) - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.records.TLEntity
 
setCurrentTime(long) - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.records.TLDatabase
Change current time and notify all listeners
setEndTime(long) - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.records.TLEntity
Set new timestamp indicating when was last seen some info from the entity.
setFromViewedBox(Box) - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.map.MapViewpoint
 
setFrontView(Box) - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.map.MapViewpoint
 
setLocation(double, double, double) - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.map.MapViewpoint
 
setMap(IUnrealMap) - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.records.TLDatabase
 
setMultiViewCallback(MultiViewElementCallback) - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.view.MVMapElement
Set the callback, called by netbeans internal organs or something.
setMultiViewCallback(MultiViewElementCallback) - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.view.MVTimelineElement
 
setOrthoViewport(GL) - Static method in class cz.cuni.amis.nb.pogamut.unreal.timeline.map.GLTools
Set mode according to viewport. 0,0 is at left top
setPanelName() - Method in class cz.cuni.amis.nb.pogamut.unreal.map.PureMapTopComponent
 
setSelectPoint(Point) - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.map.EnvironmentRenderer
Set select point you want rendered objects list from.
setSideView(Box) - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.map.MapViewpoint
 
setSourceServer(IUnrealServer) - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.dataobject.TLDataObject
Used for empty/newly created TLDataObject.
setText(String) - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.map.GLTextWindow
 
setTime(long) - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.widgets.TimeTicsWidget
Change length of the widget according to time interval.
setTimeAxisLength(long) - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.widgets.TLScene
Set time interval that will be displayed in the widget showing time
setTopView(Box) - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.map.MapViewpoint
 
setUpMapPanel() - Method in class cz.cuni.amis.nb.pogamut.unreal.map.PureMapTopComponent
 
setValue(Object) - Method in class cz.cuni.amis.nb.pogamut.unreal.server.UnrealServerNode.MapProperty
 
setValue(Object) - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.records.TLProperty
 
setVertex(int, Location, GlColor) - Method in class cz.cuni.amis.nb.pogamut.unreal.map.BlendTriangle
Create new BlendVertex for vertex i of poly.
shouldFollowPlayer() - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.records.MapEvent
Should this map mark follow the player?
spectate() - Method in class cz.cuni.amis.nb.api.pogamut.unreal.server.UnrealServerDefinition
Starts Unreal viewer of the server.
startDisplayLoop() - Method in class cz.cuni.amis.nb.pogamut.unreal.map.PureMapGLPanel
Start display loop
startRecording() - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.records.TLDatabase
Start recording info from the environment.
startSpectImpl(URI) - Method in class cz.cuni.amis.nb.api.pogamut.unreal.server.UnrealServerDefinition
 
startTimeChanged(long, long) - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.records.TLDatabase.Adapter
 
startTimeChanged(long, long) - Method in interface cz.cuni.amis.nb.pogamut.unreal.timeline.records.TLDatabase.TLDatabaseListener
 
stopDisplayLoop() - Method in class cz.cuni.amis.nb.pogamut.unreal.map.PureMapGLPanel
Stop display loop
stopRecording() - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.records.TLDatabase
Stop recording.
storageFolder - Variable in class cz.cuni.amis.nb.pogamut.unreal.timeline.records.TLEntity
 
stripWidget - Variable in class cz.cuni.amis.nb.pogamut.unreal.timeline.widgets.AxisWidget
 
StripWidget - Class in cz.cuni.amis.nb.pogamut.unreal.timeline.widgets
 
subfolders - Variable in class cz.cuni.amis.nb.pogamut.unreal.timeline.records.TLFolder
 
syncFolder(Folder, TLFolder, long) - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.records.TLEntityUpdater
Take the folder recursively traverse directory structure.

T

TEXT_HEIGHT - Variable in class cz.cuni.amis.nb.pogamut.unreal.timeline.widgets.AxisWidget
 
timeframeContains(long) - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.records.MapEvent
 
TimelineOptionsPanelController - Class in cz.cuni.amis.nb.pogamut.options
 
TimelineOptionsPanelController() - Constructor for class cz.cuni.amis.nb.pogamut.options.TimelineOptionsPanelController
 
TimelinePanel - Class in cz.cuni.amis.nb.pogamut.options
Secondary option panel for options of timeline and map.
TimelinePanel.MapColor - Enum in cz.cuni.amis.nb.pogamut.options
List of preferrences of colors related to visualization of map.
TimelinePanel.MapFlag - Enum in cz.cuni.amis.nb.pogamut.options
List of preferrences flags related to links between waypoints in unreal map.
TimelinesNode - Class in cz.cuni.amis.nb.pogamut.unreal.server
Node representing root for all timelines under an Unreal Server node along with players and agents.
TimelinesNode(IUnrealServer) - Constructor for class cz.cuni.amis.nb.pogamut.unreal.server.TimelinesNode
Create a node representing list of experiments conducted on this server.
TimelinesNode(IUnrealServer, ObservableCollection<TLDataObject>) - Constructor for class cz.cuni.amis.nb.pogamut.unreal.server.TimelinesNode
Create a node representing experiments conducted on this server.
TimeTicsWidget - Class in cz.cuni.amis.nb.pogamut.unreal.timeline.widgets
This widget shows long axis with time tics in the scene so user has better idea when did something happen.
TimeTicsWidget(Scene) - Constructor for class cz.cuni.amis.nb.pogamut.unreal.timeline.widgets.TimeTicsWidget
 
TLAgentEntity - Class in cz.cuni.amis.nb.pogamut.unreal.timeline.records
TLEntity with infrastructure to gather info from some agent
TLAgentEntity(TLDatabase, IUnrealBot) - Constructor for class cz.cuni.amis.nb.pogamut.unreal.timeline.records.TLAgentEntity
Create a new TLEntity that takes its data from the unreal agent.
TLDatabase - Class in cz.cuni.amis.nb.pogamut.unreal.timeline.records
Structure containing all information about whole experiment and all agents inside.
TLDatabase() - Constructor for class cz.cuni.amis.nb.pogamut.unreal.timeline.records.TLDatabase
 
TLDatabase.Adapter - Class in cz.cuni.amis.nb.pogamut.unreal.timeline.records
Adapter for TLDatabase.TLDatabaseListener.
TLDatabase.Adapter() - Constructor for class cz.cuni.amis.nb.pogamut.unreal.timeline.records.TLDatabase.Adapter
 
TLDatabase.TLDatabaseListener - Interface in cz.cuni.amis.nb.pogamut.unreal.timeline.records
 
TLDataObject - Class in cz.cuni.amis.nb.pogamut.unreal.timeline.dataobject
 
TLDataObject(FileObject, MultiFileLoader) - Constructor for class cz.cuni.amis.nb.pogamut.unreal.timeline.dataobject.TLDataObject
 
TLEntity - Class in cz.cuni.amis.nb.pogamut.unreal.timeline.records
One entity is part of TLDatabase and it contains several TLRecord s that represent various data.
TLEntity(TLDatabase, long) - Constructor for class cz.cuni.amis.nb.pogamut.unreal.timeline.records.TLEntity
Create a new timeline entity belonging to db first seen at timestamp
TLEntity.Adapter - Class in cz.cuni.amis.nb.pogamut.unreal.timeline.records
 
TLEntity.Adapter() - Constructor for class cz.cuni.amis.nb.pogamut.unreal.timeline.records.TLEntity.Adapter
 
TLEntity.Listener - Interface in cz.cuni.amis.nb.pogamut.unreal.timeline.records
 
TLEntity.State - Enum in cz.cuni.amis.nb.pogamut.unreal.timeline.records
 
TLEntityUpdater - Class in cz.cuni.amis.nb.pogamut.unreal.timeline.records
This class is a Swing Thread Safe worker that retrieves info from introspection, puts it into respective properties (in worker thread) and updates end time (AWT).
TLEntityUpdater(TLAgentEntity, IUnrealBot) - Constructor for class cz.cuni.amis.nb.pogamut.unreal.timeline.records.TLEntityUpdater
 
TLEvent - Class in cz.cuni.amis.nb.pogamut.unreal.timeline.records
 
TLEvent() - Constructor for class cz.cuni.amis.nb.pogamut.unreal.timeline.records.TLEvent
 
TLFadeLine - Class in cz.cuni.amis.nb.pogamut.unreal.timeline.map
More or less dummy class representing fade line for entity.
TLFadeLine(TLEntity, long) - Constructor for class cz.cuni.amis.nb.pogamut.unreal.timeline.map.TLFadeLine
Create a new fade line for entity ending at time time.
TLFolder - Class in cz.cuni.amis.nb.pogamut.unreal.timeline.records
This class is used for storing introspectable variables during some period of time.
TLFolder(Folder) - Constructor for class cz.cuni.amis.nb.pogamut.unreal.timeline.records.TLFolder
Create a new folder for storing pairs (timestamp, value).
TLFolder(String) - Constructor for class cz.cuni.amis.nb.pogamut.unreal.timeline.records.TLFolder
Create an empty folder with name.
TLLocation - Class in cz.cuni.amis.nb.pogamut.unreal.timeline.records
Special type of TLProperty that is storing location of agent.
TLLocation(IUnrealBot) - Constructor for class cz.cuni.amis.nb.pogamut.unreal.timeline.records.TLLocation
 
TLLogRecorder - Class in cz.cuni.amis.nb.pogamut.unreal.timeline.records
Class for recording all log events that will come from source log.
TLLogRecorder.TLLogRecorderListener - Interface in cz.cuni.amis.nb.pogamut.unreal.timeline.records
Listener for new log messages.
TLMapGLPanel - Class in cz.cuni.amis.nb.pogamut.unreal.timeline.map
Panel that is rendering map structure and agents inside.
TLMapGLPanel(IUnrealMap, TLDatabase) - Constructor for class cz.cuni.amis.nb.pogamut.unreal.timeline.map.TLMapGLPanel
 
TLOpenSupport - Class in cz.cuni.amis.nb.pogamut.unreal.timeline.dataobject
Support for timeline file.
TLOpenSupport(MultiDataObject.Entry) - Constructor for class cz.cuni.amis.nb.pogamut.unreal.timeline.dataobject.TLOpenSupport
 
TLProperty<T> - Class in cz.cuni.amis.nb.pogamut.unreal.timeline.records
This class stores value of some named property along with timestamps and allows easy retrieval.
TLProperty(String, Class) - Constructor for class cz.cuni.amis.nb.pogamut.unreal.timeline.records.TLProperty
Create a new named proprty that will store values of type propertyType.
TLProperty.Record<T> - Class in cz.cuni.amis.nb.pogamut.unreal.timeline.records
 
TLProperty.Record(T, long) - Constructor for class cz.cuni.amis.nb.pogamut.unreal.timeline.records.TLProperty.Record
 
TLRecord<T> - Class in cz.cuni.amis.nb.pogamut.unreal.timeline.records
Record of one variable during time.
TLRecord.Record<T> - Class in cz.cuni.amis.nb.pogamut.unreal.timeline.records
fixme: lookat class overload and possibly try to
TLRotation - Class in cz.cuni.amis.nb.pogamut.unreal.timeline.records
Special type of TLProperty that is storing rotation of agent.
TLRotation(IUnrealBot) - Constructor for class cz.cuni.amis.nb.pogamut.unreal.timeline.records.TLRotation
 
TLScene - Class in cz.cuni.amis.nb.pogamut.unreal.timeline.widgets
This is a scene that is used to show timeline.
TLScene(TLDatabase) - Constructor for class cz.cuni.amis.nb.pogamut.unreal.timeline.widgets.TLScene
 
TLTools - Class in cz.cuni.amis.nb.pogamut.unreal.timeline.view
 
TLTools() - Constructor for class cz.cuni.amis.nb.pogamut.unreal.timeline.view.TLTools
 
TLVelocity - Class in cz.cuni.amis.nb.pogamut.unreal.timeline.records
Special type of TLProperty that is storing velocity of agent.
TLVelocity(IUnrealBot) - Constructor for class cz.cuni.amis.nb.pogamut.unreal.timeline.records.TLVelocity
 
TLWidget - Class in cz.cuni.amis.nb.pogamut.unreal.timeline.widgets
Ancestor fo all widgets in timeline.
TLWidget(Scene, TLEntity) - Constructor for class cz.cuni.amis.nb.pogamut.unreal.timeline.widgets.TLWidget
 
TOP_MARGIN - Variable in class cz.cuni.amis.nb.pogamut.unreal.timeline.widgets.AxisWidget
 
toString() - Method in enum cz.cuni.amis.nb.pogamut.options.TimelinePanel.MapFlag
 
toString() - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.map.GlColor
 
totalTime - Variable in class cz.cuni.amis.nb.pogamut.unreal.timeline.widgets.TimeTicsWidget
Total time this widget should show, in ms
tryToStartServer() - Method in class cz.cuni.amis.nb.api.pogamut.unreal.server.UnrealServerDefinition
 

U

UnrealAgentNode<T extends cz.cuni.amis.pogamut.unreal.bot.IUnrealBot> - Class in cz.cuni.amis.nb.pogamut.unreal.agent
Node representing Unreal agent.
UnrealAgentNode(T, IUnrealServer) - Constructor for class cz.cuni.amis.nb.pogamut.unreal.agent.UnrealAgentNode
 
UnrealBotNode - Class in cz.cuni.amis.nb.pogamut.unreal.agent
Node representing Pogamut Unreal bot.
UnrealBotNode(IUnrealBot, IUnrealServer) - Constructor for class cz.cuni.amis.nb.pogamut.unreal.agent.UnrealBotNode
 
UnrealPlayerNode - Class in cz.cuni.amis.nb.pogamut.unreal.agent
Node representing human player connected to the Unreal game.
UnrealPlayerNode(NativeUnrealBotAdapter, IUnrealServer) - Constructor for class cz.cuni.amis.nb.pogamut.unreal.agent.UnrealPlayerNode
 
UnrealServerDefinition<T extends cz.cuni.amis.pogamut.unreal.server.IUnrealServer> - Class in cz.cuni.amis.nb.api.pogamut.unreal.server
Definition of UnrealTournament2004 server.
UnrealServerDefinition() - Constructor for class cz.cuni.amis.nb.api.pogamut.unreal.server.UnrealServerDefinition
 
UnrealServerNode<T extends UnrealServerDefinition> - Class in cz.cuni.amis.nb.pogamut.unreal.server
Basic UT2004 server node.
UnrealServerNode(T, String) - Constructor for class cz.cuni.amis.nb.pogamut.unreal.server.UnrealServerNode
 
UnrealServerNode.MapProperty - Class in cz.cuni.amis.nb.pogamut.unreal.server
 
UnrealServerNode.MapProperty() - Constructor for class cz.cuni.amis.nb.pogamut.unreal.server.UnrealServerNode.MapProperty
 
UnrealServerNode.OpenPureMap - Class in cz.cuni.amis.nb.pogamut.unreal.server
Open pure map for serverdef this node represents
UnrealServerNode.OpenPureMap() - Constructor for class cz.cuni.amis.nb.pogamut.unreal.server.UnrealServerNode.OpenPureMap
 
UnrealServersManager - Class in cz.cuni.amis.nb.api.pogamut.unreal.server
 
UnrealServersManager(String) - Constructor for class cz.cuni.amis.nb.api.pogamut.unreal.server.UnrealServersManager
 
unregisterListeners() - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.map.MapController
 
update() - Method in class cz.cuni.amis.nb.pogamut.options.TimelineOptionsPanelController
 
update(long) - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.records.TLLocation
 
update(long) - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.records.TLRotation
 
update(long) - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.records.TLVelocity
 
updateLocation() - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.widgets.LogEventWidget
Update location and range
updateLocation() - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.widgets.LogMessageWidget
 
updateStripRange() - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.widgets.AxisWidget
 
updateWidget() - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.widgets.AxisWidget
 
updateWidget() - Method in class cz.cuni.amis.nb.pogamut.unreal.timeline.widgets.LogCategoryWidget
Update location of axis, name and log messages and events.
updateWorker - Variable in class cz.cuni.amis.nb.pogamut.unreal.timeline.records.TLAgentEntity
Updater to pass info from introspection to properties.
UT_SHEET - Static variable in class cz.cuni.amis.nb.pogamut.unreal.server.UnrealServerNode
 
UTAgentSubGLRenderer - Class in cz.cuni.amis.nb.pogamut.unreal.timeline.map
Sub-renderer for object IRenderableUTAgent Implementation note: be careful when asking twice for same field of agent (like agent.getRotation()), because it is dependant on time when you ask and returned value is not guaranteed to be same (like first can be valid and second null).
UTAgentSubGLRenderer(IRenderableUTAgent, IUnrealMap) - Constructor for class cz.cuni.amis.nb.pogamut.unreal.timeline.map.UTAgentSubGLRenderer
Create a new subrenderer with passed agent as source of data.
UTTimelineNode - Class in cz.cuni.amis.nb.pogamut.unreal.timeline
Node representing one Timeline under a list of timelines in the server node.
UTTimelineNode(TLDataObject, IUnrealServer) - Constructor for class cz.cuni.amis.nb.pogamut.unreal.timeline.UTTimelineNode
 
UTTimelinesRootNode - Class in cz.cuni.amis.nb.pogamut.unreal.timeline
This is node that is in window "Services" and as its children has all timelines existing in the PogamutIDE (either loaded or created).
UTTimelinesRootNode() - Constructor for class cz.cuni.amis.nb.pogamut.unreal.timeline.UTTimelinesRootNode
 

V

valueOf(String) - Static method in enum cz.cuni.amis.nb.pogamut.options.TimelinePanel.MapColor
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum cz.cuni.amis.nb.pogamut.options.TimelinePanel.MapFlag
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum cz.cuni.amis.nb.pogamut.unreal.timeline.records.TLEntity.State
Returns the enum constant of this type with the specified name.
values() - Static method in enum cz.cuni.amis.nb.pogamut.options.TimelinePanel.MapColor
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum cz.cuni.amis.nb.pogamut.options.TimelinePanel.MapFlag
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum cz.cuni.amis.nb.pogamut.unreal.timeline.records.TLEntity.State
Returns an array containing the constants of this enum type, in the order they are declared.
verts - Variable in class cz.cuni.amis.nb.pogamut.unreal.map.BlendTriangle
Vertex of triangle.

Z

zoom - Variable in class cz.cuni.amis.nb.pogamut.unreal.timeline.widgets.AxisWidget
 
zoomFactor - Variable in class cz.cuni.amis.nb.pogamut.unreal.timeline.widgets.LogEventWidget
 
zoomFactor - Static variable in class cz.cuni.amis.nb.pogamut.unreal.timeline.widgets.TLWidget
How many milisec equals one pixel

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Copyright © 2013 AMIS research group, Faculty of Mathematics and Physics, Charles University in Prague, Czech Republic. All Rights Reserved.