[This topic is pre-release documentation and is subject to change in future releases. Blank topics are included as placeholders.]

Create the evaluation state node containing the truth value state for each operator in an event expression.

Namespace: net.esper.pattern
Assembly:   NEsper (in NEsper.dll)

Syntax

Visual Basic (Declaration)
Public Overrides Function NewState ( _
	parentNode As Evaluator, _
	beginState As MatchedEventMap, _
	context As PatternContext _
) As EvalStateNode
C#
public override EvalStateNode NewState (
	Evaluator parentNode,
	MatchedEventMap beginState,
	PatternContext context
)
Visual C++
public:
virtual EvalStateNode^ NewState (
	Evaluator^ parentNode, 
	MatchedEventMap^ beginState, 
	PatternContext^ context
) override

Parameters

parentNode
net.esper.pattern.Evaluator
is the parent evaluator node that this node indicates a change in truth value to
beginState
net.esper.pattern.MatchedEventMap
is the container for events that makes up the Start state
context
net.esper.pattern.PatternContext
is the handle to services required for evaluation

Return Value

state node containing the truth value state for the operator