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This class represents the state of a followed-by operator in the evaluation state tree.

The following tables list the members exposed by the EvalFollowedByStateNode type.

Public Methods

  NameDescription
Accept
Accept a visitor. Child classes are expected to invoke the visit method on the visitor instance passed in.
(Overrides .Accept(EvalStateNodeVisitor, Object).)
ChildrenAccept
Pass the visitor to all child nodes.
(Overrides .ChildrenAccept(EvalStateNodeVisitor, Object).)
Equals
Determines whether the specified Object is equal to the current Object.
(Inherited from Object.)
EvaluateFalse
Indicate a change in truth value to false.

EvaluateTrue
Indicate a change in truth value to true.

GetHashCode
Serves as a hash function for a particular type. GetHashCode() is suitable for use in hashing algorithms and data structures like a hash table.
(Inherited from Object.)
GetType
Gets the Type of the current instance.
(Inherited from Object.)
Quit
Stops the event expression or an instance of it. Child classes are expected to free resources and Stop any event listeners or remove any time-based callbacks.
(Overrides .Quit().)
Start
Starts the event expression or an instance of it. Child classes are expected to initialize and Start any event listeners or schedule any time-based callbacks as needed.
(Overrides .Start().)
ToString
Returns a String that represents the current Object.
(Overrides .ToString().)

Protected Methods

  NameDescription
Finalize
Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection.
(Inherited from Object.)
MemberwiseClone
Creates a shallow copy of the current Object.
(Inherited from Object.)