public class Trigger extends InfoMessage implements IWorldEvent, IWorldChangeEvent
Modifier and Type | Field and Description |
---|---|
protected String |
Actor
Should be the trigger we have triggered.
|
protected UnrealId |
EventInstigator
Should be the Id of the player who triggered this
(ourself?).
|
static String |
PROTOTYPE
Example how the message looks like - used during parser tests.
|
protected long |
SimTime |
Constructor and Description |
---|
Trigger()
Parameter-less contructor for the message.
|
Trigger(String Actor,
UnrealId EventInstigator)
Creates new instance of the message Trigger.
|
Trigger(Trigger original)
Cloning constructor from the full message.
|
Modifier and Type | Method and Description |
---|---|
String |
getActor()
Should be the trigger we have triggered.
|
UnrealId |
getEventInstigator()
Should be the Id of the player who triggered this
(ourself?).
|
long |
getSimTime()
Simulation time in MILLI SECONDS !!!
|
protected void |
setSimTime(long SimTime)
Used by Yylex to slip correct time of the object or programmatically.
|
String |
toHtmlString() |
String |
toJsonLiteral() |
String |
toString() |
public static final String PROTOTYPE
protected long SimTime
protected String Actor
protected UnrealId EventInstigator
public Trigger()
public Trigger(String Actor, UnrealId EventInstigator)
Actor
- Should be the trigger we have triggered.EventInstigator
- Should be the Id of the player who triggered this
(ourself?).public Trigger(Trigger original)
original
- public long getSimTime()
getSimTime
in interface IWorldChangeEvent
getSimTime
in interface IWorldEvent
protected void setSimTime(long SimTime)
public String getActor()
public UnrealId getEventInstigator()
public String toString()
toString
in class InfoMessage
public String toHtmlString()
public String toJsonLiteral()
toJsonLiteral
in class InfoMessage
Copyright © 2012 AMIS research group, Faculty of Mathematics and Physics, Charles University in Prague, Czech Republic. All Rights Reserved.