Field | Value |
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Name | pogamut-ut2004-weapon-shooting |
Description | Pogamut Addon that provides a Shooting that is able to handle weapons in a sensible way.
Each weapon of the standard weapons have been given their own shooting that handles charging up and shooting in an intelligent fashion.
Some examples:
* In Secondary mode the shield gun will selectively use it's shield when treatened and bounce back incomming shock cores.
* ShockRifleShooting is able to to pull shock combos and won't shoot a shielded player. (Aims above instead).
* In Secondary mode the BioRifle will charge up till full, then when a target becomes visible, unload the full charge. After which it will pelt its target with primary mode.
* When a player disapears RockeetLauncherShooting will unload it's loaded rocket on his last seen position. Player might be caught in splash damage.
For the weapons that have not been included a generic handler is used that shoots the primary at a visible target.
For all weapons it is possible to create your own shooting and replace the ones provided.
The weapons are collectively handled by WeaponryShooting which uses WeaponPrefs to select which weapon should be used and honors the weapon change rate set by Shooting.
For examples of how to set up this module in your own agent check out the WeaponShootingTestController.
As an aditional cantrip this addon also features an incomplete module to work with projectiles. Feel free to expand it!
Not covered by this addon is intelligent running or smart dodging (some one please write that, the info is all there). However, WeaponryShooting and all WeaponShooting provide a focus locution. This focus location can be requested once and will then update itself with the current focus of the bot. |
Homepage | http://diana.ms.mff.cuni.cz/maven-sites/pogamut/3.3.2-SNAPSHOT/pogamut-ut2004-weapon-shooting/pogamut-ut2004-weapon-shooting/ |