The following document contains the listing of user tags found in the code. Below is the summary of the occurrences per tag.
| Tag Class | Total number of occurrences | Tag strings used by tag class |
|---|---|---|
| @todo | 0 | @todo |
| TODO | 7 | TODO |
Each tag is detailed below:
Number of occurrences found in the code: 7
| nl.tudelft.pogamut.ut2004.agent.module.sensor.Projectiles | Line |
|---|---|
| Horribly inefficient, use listeners. | 21 |
| Needs ILocated on {@link IncomingProjectile}. | 22 |
| nl.tudelft.pogamut.ut2004.agent.module.shooting.WeaponShooting | Line |
| Modules should handle this gracefully. | 43 |
| nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.LigthningGunShooting | Line |
| Sort out effects of secondary fire mode on accuracy. | 25 |
| nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.ReedeemerShooting | Line |
| Does not work yet. Redeemer never has ammo. </p> | 20 |
| nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.ShockRifleShooting | Line |
| We might be waiting for an orb that is moving towards us. | 265 |
| nl.tudelft.pogamut.ut2004.agent.module.shooting.weapon.SniperRifleShooting | Line |
| Sort out effects of secondary fire mode on accuracy. </p> | 20 |