The following document contains the listing of user tags found in the code. Below is the summary of the occurrences per tag.
Tag Class | Total number of occurrences | Tag strings used by tag class |
---|---|---|
@todo | 0 | @todo |
TODO | 17 | TODO |
Each tag is detailed below:
Number of occurrences found in the code: 17
nl.tudelft.goal.ut2004.visualizer.data.EnvironmentData | Line |
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How hoes this work? if (System.getSecurityManager() == null) { System.setSecurityManager(new RMISecurityManager()); System.out.println("Security manager installed."); } else { System.out.println("Security manager already exists."); } | 71 |
nl.tudelft.goal.ut2004.visualizer.gui.action.AddUnrealGoalBotAction | Line |
Add thread task to list and add to environment panel. | 49 |
nl.tudelft.goal.ut2004.visualizer.gui.action.RespawnAction | Line |
Use listeners to set this | 43 |
nl.tudelft.goal.ut2004.visualizer.gui.widgets.MapBox | Line |
Currently only exists to accommodate the {@link WaypointBox} which has no meaningfull way to detect when it is diposed and should remove it's listeners. The {@link ObservableCollection} should use weak references. | 128 |
nl.tudelft.goal.ut2004.visualizer.gui.widgets.SuggestionModel | Line |
Optimize. | 27 |
nl.tudelft.goal.ut2004.visualizer.gui.widgets.WaypointBox | Line |
Currently only exists to accommodate the {@link WaypointBox} which has no meaningfull way to detect when it is diposed and should remove it's listeners. The {@link ObservableCollection} should use weak references. | 106 |
nl.tudelft.goal.ut2004.visualizer.util.EnvironmentComboBoxModel | Line |
Auto-generated method stub | 12 |
Auto-generated method stub | 18 |
Auto-generated method stub | 24 |
Auto-generated method stub | 30 |
Auto-generated method stub | 36 |
Auto-generated method stub | 42 |
nl.tudelft.goal.ut2004.visualizer.util.ObservableMap | Line |
Auto-generated method stub | 97 |
Auto-generated method stub | 102 |
Auto-generated method stub | 106 |
Auto-generated method stub | 111 |
nl.tudelft.goal.ut2004.visualizer.util.SelectableEnvironment | Line |
Duplicate code as in Unreal Environment | 32 |