The following document contains the listing of user tags found in the code. Below is the summary of the occurrences per tag.
Tag Class | Total number of occurrences | Tag strings used by tag class |
---|---|---|
@todo | 0 | @todo |
TODO | 5 | TODO |
Each tag is detailed below:
Number of occurrences found in the code: 5
nl.tudelft.pogamut.ut3.agent.module.sensor.UT3Projectiles | Line |
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Horribly inefficient, use listeners. TODO: Needs ILocated on {@link IncomingProjectile}. | 17 |
nl.tudelft.pogamut.ut3.agent.module.shooting.weapon.RedeemerShooting | Line |
Does not work yet. Redeemer never has ammo. </p> | 20 |
nl.tudelft.pogamut.ut3.agent.module.shooting.weapon.ShockRifleShooting | Line |
No more shield gun in UT3 To avoid projectiles being deflected back by a shield gun, the module won't directly shoot at players who have an active shield gun facing them. It will however attempt to detonate a combo above the target if they are in range. </p> | 41 |
We might be waiting for an orb that is moving towards us. | 225 |
nl.tudelft.pogamut.ut3.agent.module.shooting.weapon.SniperRifleShooting | Line |
Sort out effects of secondary fire mode on accuracy. | 25 |