The following document contains the listing of user tags found in the code. Below is the summary of the occurrences per tag.
| Tag Class | Total number of occurrences | Tag strings used by tag class |
|---|---|---|
| @todo | 31 | @todo |
| TODO | 78 | TODO |
Each tag is detailed below:
Number of occurrences found in the code: 31
| cz.cuni.amis.pogamut.udk.agent.module.sensor.Game | Line |
|---|---|
| Test, whether it is correct.. | 106 |
| Test, whether it is correct.. | 145 |
| cz.cuni.amis.pogamut.udk.bot.command.AdvancedLocomotion | Line |
| To check if supported object is also ILocated? see below | 289 |
| How to convince javadoc see to link to method in super class | 309 |
| cz.cuni.amis.pogamut.udk.bot.command.AdvancedShooting | Line |
| Implement somehow the charging delay. | 262 |
| Implement somehow the charging delay. | 321 |
| Implement somehow the charging delay. | 370 |
| Implement somehow the charging delay. | 412 |
| cz.cuni.amis.pogamut.udk.communication.translator.itemdescriptor.AmmoDescriptor | Line |
| Find out how this works. | 92 |
| find out what it is. | 130 |
| Find out correct info. | 140 |
| Find out correct info. | 230 |
| Find out correct info. | 240 |
| cz.cuni.amis.pogamut.udk.communication.translator.itemdescriptor.WeaponDescriptor | Line |
| Find correct information about this. | 268 |
| Find correct info about this. | 289 |
| Find correct info. | 372 |
| Find out what this is. | 415 |
| Find out how this works. | 478 |
| find out what it is. | 516 |
| Find out correct info. | 526 |
| Find out correct info. | 616 |
| Find out correct info. | 626 |
| Find correct information about this. | 666 |
| Find correct info about this. | 687 |
| Find correct info. | 770 |
| Find out what this is. | 813 |
| Find out how this works. | 877 |
| find out what it is. | 915 |
| Find out correct info. | 925 |
| Find out correct info. | 1015 |
| Find out correct info. | 1025 |
Number of occurrences found in the code: 78
| .Initialize | Line |
|---|---|
| we might want to export all possible skins at the beginning of the game | 79 |
| we might want to export all possible skins at the beginning of the game | 335 |
| we might want to export all possible skins at the beginning of the game | 345 |
| we might want to export all possible skins at the beginning of the game | 358 |
| .SetSkin | Line |
| we might want to export all possible skins at the beginning of the game | 35 |
| we might want to export all possible skins at the beginning of the game | 52 |
| we might want to export all possible skins at the beginning of the game | 69 |
| cz.cuni.amis.pogamut.udk.agent.module.sensor.AgentInfo | Line |
| [jimmy] is it correct? | 1272 |
| cz.cuni.amis.pogamut.udk.agent.module.sensor.Senses | Line |
| [jimmy] what about the constant? is it OK? | 78 |
| [jimmy] what about the constant? is it OK? | 92 |
| [jimmy] is the constant 100 ok? | 192 |
| is possible enum? | 262 |
| is possible enum? | 317 |
| we probably need to provide better handling of different BotDamaged events (i.e., when you are hurt by acid + being shot by two different bots you see) | 394 |
| more advanced methods such as "give me a direction to run to to avoid the missile" or "time to impact" | 428 |
| proper handling of multiple incoming projectiles is needed | 430 |
| we probably need to provide better handling of different PlayerDamaged events preferably categorizing them according to Ids of different players | 504 |
| cz.cuni.amis.pogamut.udk.agent.navigation.UDKPathExecutorWithPlanner | Line |
| FINISHE THE IMPLEMENTATION | 24 |
| cz.cuni.amis.pogamut.udk.agent.navigation.loquenavigator.LoqueNavigator | Line |
| There may be problem when LiftExit is more than 400 ut units far from LiftCenter! | 708 |
| cz.cuni.amis.pogamut.udk.agent.navigation.loquenavigator.LoqueRunner | Line |
| [Jimmy] what's this? It is never effective, as we're increasing runnerStep in the previous statement | 136 |
| [Jimmy] test it! | 325 |
| test - michal bida We force jump when needed jump is true or when jump flag is set | 344 |
| [Jimmy] test it! | 348 |
| [Jimmy] may be we should fail? | 386 |
| cz.cuni.amis.pogamut.udk.bot.IUDKBot | Line |
| comment | 17 |
| cz.cuni.amis.pogamut.udk.bot.command.AdvancedLocomotion | Line |
| To check if this object is also ILocated? How this could be done? We need to check if supported IWorldObject implements interface ILocated | 294 |
| NOT WORKING, GameBotsUDK must be altered to provide additional JUMP command attributes | 324 |
| IMPLEMENT FOR UDK! jump.setDelay(secondJumpDelay); jump.setForce(jumpZ); | 336 |
| cz.cuni.amis.pogamut.udk.bot.impl.UDKBot | Line |
| [comment me!] | 70 |
| jimmy - co to je za logging?! ... mame log.severe() ... a nemel by se volat FATAL ERROR?! ... nebo tu vyjimku propagovat? | 421 |
| jimmy - co to je za logging?! ... mame log.severe() ... a nemel by se volat FATAL ERROR?! ... nebo tu vyjimku propagovat? | 431 |
| --No comment-- | 434 |
| cz.cuni.amis.pogamut.udk.communication.translator.itemdescriptor.AmmoDescriptor | Line |
| Auto-generated method stub | 56 |
| cz.cuni.amis.pogamut.udk.communication.translator.itemdescriptor.HealthDescriptor | Line |
| Auto-generated method stub | 14 |
| cz.cuni.amis.pogamut.udk.communication.translator.itemdescriptor.ItemTranslator | Line |
| maybe it is rather ItemDecorator. | 24 |
| cz.cuni.amis.pogamut.udk.communication.translator.server.state.PlayerListState | Line |
| Auto-generated method stub | 36 |
| cz.cuni.amis.pogamut.udk.communication.translator.shared.events.MapListObtained | Line |
| implement the FSM logic for this event | 11 |
| cz.cuni.amis.pogamut.udk.communication.worldview.map.UDKMap | Line |
| mit samostatnou tridu jako adapter pro JGraph tohleto reservovat pro veci jako: jmeno mapy ... :-) ... a spoustu dalsi zajimavych veci Jakub: PROBOHA! String jako klic v mape je na zabiti! :-) ... pouzit cele UnrealId jako klic, pokud ty stringy jsou nevyhnutelne pouzivat jako klic Token a stringy prevadet pomoci tridy Tokens | 31 |
| Auto-generated method stub | 112 |
| Auto-generated method stub | 117 |
| Auto-generated method stub | 122 |
| Auto-generated method stub | 128 |
| Auto-generated method stub | 133 |
| Auto-generated method stub | 138 |
| Auto-generated method stub | 143 |
| Auto-generated method stub | 150 |
| Auto-generated method stub | 156 |
| Auto-generated method stub | 161 |
| Auto-generated method stub | 166 |
| Auto-generated method stub | 171 |
| Auto-generated method stub | 176 |
| Auto-generated method stub | 184 |
| Auto-generated method stub | 190 |
| Auto-generated method stub | 195 |
| Auto-generated method stub | 200 |
| Auto-generated method stub | 205 |
| Auto-generated method stub | 210 |
| Auto-generated method stub | 215 |
| cz.cuni.amis.pogamut.udk.communication.worldview.map.Waylink | Line |
| Fix whole structure, this is not proper way to construct it | 15 |
| cz.cuni.amis.pogamut.udk.communication.worldview.objects.IGBWorldObjectEvent | Line |
| , IWorldObject { | 5 |
| cz.cuni.amis.pogamut.udk.server.IUDKServer | Line |
| [Ruda] specify the UT2004 server interface | 18 |
| cz.cuni.amis.pogamut.udk.server.impl.AbstractUDKServer | Line |
| process the navpoints ask for maps on the server | 106 |
| cz.cuni.amis.pogamut.udk.server.impl.UDKServer | Line |
| change the players list on the fly | 69 |
| --No comment-- | 74 |
| player left | 79 |
| where to get gamespeed? gamespeed | 89 |
| cz.cuni.amis.pogamut.udk.storyworld.place.SPStoryPlace | Line |
| implement using oct-trees | 265 |
| implement using oct-trees | 280 |
| cz.cuni.amis.pogamut.udk.storyworld.place.SPStoryWorld | Line |
| CURRENTLY IT DOES NOT WORK! | 28 |
| [Jakub] redesign the whole class! Merge together with Radim's work. this.navigation = new FloydWarshallMap(map, log); | 119 |
| implement using oct-trees | 165 |
| implement using oct-trees | 185 |
| cz.cuni.amis.pogamut.udk.utils.UDKWrapper | Line |
| how to start in UNIX? | 26 |
| deal with multiple uccs on one host get IP | 29 |
| cz.cuni.amis.pogamut.udk.utils.UnrealUtils | Line |
| fill after the reception of INIT message. | 30 |
| fill after the reception of INIT message. | 35 |
| estimate | 40 |
| estimate | 45 |