The following document contains the listing of user tags found in the code. Below is the summary of the occurrences per tag.
Tag Class | Total number of occurrences | Tag strings used by tag class |
---|---|---|
@todo | 31 | @todo |
TODO | 78 | TODO |
Each tag is detailed below:
Number of occurrences found in the code: 31
cz.cuni.amis.pogamut.udk.agent.module.sensor.Game | Line |
---|---|
Test, whether it is correct.. | 106 |
Test, whether it is correct.. | 145 |
cz.cuni.amis.pogamut.udk.bot.command.AdvancedLocomotion | Line |
To check if supported object is also ILocated? see below | 289 |
How to convince javadoc see to link to method in super class | 309 |
cz.cuni.amis.pogamut.udk.bot.command.AdvancedShooting | Line |
Implement somehow the charging delay. | 262 |
Implement somehow the charging delay. | 321 |
Implement somehow the charging delay. | 370 |
Implement somehow the charging delay. | 412 |
cz.cuni.amis.pogamut.udk.communication.translator.itemdescriptor.AmmoDescriptor | Line |
Find out how this works. | 92 |
find out what it is. | 130 |
Find out correct info. | 140 |
Find out correct info. | 230 |
Find out correct info. | 240 |
cz.cuni.amis.pogamut.udk.communication.translator.itemdescriptor.WeaponDescriptor | Line |
Find correct information about this. | 268 |
Find correct info about this. | 289 |
Find correct info. | 372 |
Find out what this is. | 415 |
Find out how this works. | 478 |
find out what it is. | 516 |
Find out correct info. | 526 |
Find out correct info. | 616 |
Find out correct info. | 626 |
Find correct information about this. | 666 |
Find correct info about this. | 687 |
Find correct info. | 770 |
Find out what this is. | 813 |
Find out how this works. | 877 |
find out what it is. | 915 |
Find out correct info. | 925 |
Find out correct info. | 1015 |
Find out correct info. | 1025 |
Number of occurrences found in the code: 78
.Initialize | Line |
---|---|
we might want to export all possible skins at the beginning of the game | 79 |
we might want to export all possible skins at the beginning of the game | 335 |
we might want to export all possible skins at the beginning of the game | 345 |
we might want to export all possible skins at the beginning of the game | 358 |
.SetSkin | Line |
we might want to export all possible skins at the beginning of the game | 35 |
we might want to export all possible skins at the beginning of the game | 52 |
we might want to export all possible skins at the beginning of the game | 69 |
cz.cuni.amis.pogamut.udk.agent.module.sensor.AgentInfo | Line |
[jimmy] is it correct? | 1272 |
cz.cuni.amis.pogamut.udk.agent.module.sensor.Senses | Line |
[jimmy] what about the constant? is it OK? | 78 |
[jimmy] what about the constant? is it OK? | 92 |
[jimmy] is the constant 100 ok? | 192 |
is possible enum? | 262 |
is possible enum? | 317 |
we probably need to provide better handling of different BotDamaged events (i.e., when you are hurt by acid + being shot by two different bots you see) | 394 |
more advanced methods such as "give me a direction to run to to avoid the missile" or "time to impact" | 428 |
proper handling of multiple incoming projectiles is needed | 430 |
we probably need to provide better handling of different PlayerDamaged events preferably categorizing them according to Ids of different players | 504 |
cz.cuni.amis.pogamut.udk.agent.navigation.UDKPathExecutorWithPlanner | Line |
FINISHE THE IMPLEMENTATION | 24 |
cz.cuni.amis.pogamut.udk.agent.navigation.loquenavigator.LoqueNavigator | Line |
There may be problem when LiftExit is more than 400 ut units far from LiftCenter! | 708 |
cz.cuni.amis.pogamut.udk.agent.navigation.loquenavigator.LoqueRunner | Line |
[Jimmy] what's this? It is never effective, as we're increasing runnerStep in the previous statement | 136 |
[Jimmy] test it! | 325 |
test - michal bida We force jump when needed jump is true or when jump flag is set | 344 |
[Jimmy] test it! | 348 |
[Jimmy] may be we should fail? | 386 |
cz.cuni.amis.pogamut.udk.bot.IUDKBot | Line |
comment | 17 |
cz.cuni.amis.pogamut.udk.bot.command.AdvancedLocomotion | Line |
To check if this object is also ILocated? How this could be done? We need to check if supported IWorldObject implements interface ILocated | 294 |
NOT WORKING, GameBotsUDK must be altered to provide additional JUMP command attributes | 324 |
IMPLEMENT FOR UDK! jump.setDelay(secondJumpDelay); jump.setForce(jumpZ); | 336 |
cz.cuni.amis.pogamut.udk.bot.impl.UDKBot | Line |
[comment me!] | 70 |
jimmy - co to je za logging?! ... mame log.severe() ... a nemel by se volat FATAL ERROR?! ... nebo tu vyjimku propagovat? | 421 |
jimmy - co to je za logging?! ... mame log.severe() ... a nemel by se volat FATAL ERROR?! ... nebo tu vyjimku propagovat? | 431 |
--No comment-- | 434 |
cz.cuni.amis.pogamut.udk.communication.translator.itemdescriptor.AmmoDescriptor | Line |
Auto-generated method stub | 56 |
cz.cuni.amis.pogamut.udk.communication.translator.itemdescriptor.HealthDescriptor | Line |
Auto-generated method stub | 14 |
cz.cuni.amis.pogamut.udk.communication.translator.itemdescriptor.ItemTranslator | Line |
maybe it is rather ItemDecorator. | 24 |
cz.cuni.amis.pogamut.udk.communication.translator.server.state.PlayerListState | Line |
Auto-generated method stub | 36 |
cz.cuni.amis.pogamut.udk.communication.translator.shared.events.MapListObtained | Line |
implement the FSM logic for this event | 11 |
cz.cuni.amis.pogamut.udk.communication.worldview.map.UDKMap | Line |
mit samostatnou tridu jako adapter pro JGraph tohleto reservovat pro veci jako: jmeno mapy ... :-) ... a spoustu dalsi zajimavych veci Jakub: PROBOHA! String jako klic v mape je na zabiti! :-) ... pouzit cele UnrealId jako klic, pokud ty stringy jsou nevyhnutelne pouzivat jako klic Token a stringy prevadet pomoci tridy Tokens | 31 |
Auto-generated method stub | 112 |
Auto-generated method stub | 117 |
Auto-generated method stub | 122 |
Auto-generated method stub | 128 |
Auto-generated method stub | 133 |
Auto-generated method stub | 138 |
Auto-generated method stub | 143 |
Auto-generated method stub | 150 |
Auto-generated method stub | 156 |
Auto-generated method stub | 161 |
Auto-generated method stub | 166 |
Auto-generated method stub | 171 |
Auto-generated method stub | 176 |
Auto-generated method stub | 184 |
Auto-generated method stub | 190 |
Auto-generated method stub | 195 |
Auto-generated method stub | 200 |
Auto-generated method stub | 205 |
Auto-generated method stub | 210 |
Auto-generated method stub | 215 |
cz.cuni.amis.pogamut.udk.communication.worldview.map.Waylink | Line |
Fix whole structure, this is not proper way to construct it | 15 |
cz.cuni.amis.pogamut.udk.communication.worldview.objects.IGBWorldObjectEvent | Line |
, IWorldObject { | 5 |
cz.cuni.amis.pogamut.udk.server.IUDKServer | Line |
[Ruda] specify the UT2004 server interface | 18 |
cz.cuni.amis.pogamut.udk.server.impl.AbstractUDKServer | Line |
process the navpoints ask for maps on the server | 106 |
cz.cuni.amis.pogamut.udk.server.impl.UDKServer | Line |
change the players list on the fly | 69 |
--No comment-- | 74 |
player left | 79 |
where to get gamespeed? gamespeed | 89 |
cz.cuni.amis.pogamut.udk.storyworld.place.SPStoryPlace | Line |
implement using oct-trees | 265 |
implement using oct-trees | 280 |
cz.cuni.amis.pogamut.udk.storyworld.place.SPStoryWorld | Line |
CURRENTLY IT DOES NOT WORK! | 28 |
[Jakub] redesign the whole class! Merge together with Radim's work. this.navigation = new FloydWarshallMap(map, log); | 119 |
implement using oct-trees | 165 |
implement using oct-trees | 185 |
cz.cuni.amis.pogamut.udk.utils.UDKWrapper | Line |
how to start in UNIX? | 26 |
deal with multiple uccs on one host get IP | 29 |
cz.cuni.amis.pogamut.udk.utils.UnrealUtils | Line |
fill after the reception of INIT message. | 30 |
fill after the reception of INIT message. | 35 |
estimate | 40 |
estimate | 45 |