Tag List Report

The following document contains the listing of user tags found in the code. Below is the summary of the occurrences per tag.

Tag ClassTotal number of occurrencesTag strings used by tag class
@todo31@todo
TODO78TODO

Each tag is detailed below:

@todo

Number of occurrences found in the code: 31

cz.cuni.amis.pogamut.udk.agent.module.sensor.GameLine
Test, whether it is correct..106
Test, whether it is correct..145
cz.cuni.amis.pogamut.udk.bot.command.AdvancedLocomotionLine
To check if supported object is also ILocated? see below289
How to convince javadoc see to link to method in super class309
cz.cuni.amis.pogamut.udk.bot.command.AdvancedShootingLine
Implement somehow the charging delay.262
Implement somehow the charging delay.321
Implement somehow the charging delay.370
Implement somehow the charging delay.412
cz.cuni.amis.pogamut.udk.communication.translator.itemdescriptor.AmmoDescriptorLine
Find out how this works.92
find out what it is.130
Find out correct info.140
Find out correct info.230
Find out correct info.240
cz.cuni.amis.pogamut.udk.communication.translator.itemdescriptor.WeaponDescriptorLine
Find correct information about this.268
Find correct info about this.289
Find correct info.372
Find out what this is.415
Find out how this works.478
find out what it is.516
Find out correct info.526
Find out correct info.616
Find out correct info.626
Find correct information about this.666
Find correct info about this.687
Find correct info.770
Find out what this is.813
Find out how this works.877
find out what it is.915
Find out correct info.925
Find out correct info.1015
Find out correct info.1025

TODO

Number of occurrences found in the code: 78

.InitializeLine
we might want to export all possible skins at the beginning of the game79
we might want to export all possible skins at the beginning of the game335
we might want to export all possible skins at the beginning of the game345
we might want to export all possible skins at the beginning of the game358
.SetSkinLine
we might want to export all possible skins at the beginning of the game35
we might want to export all possible skins at the beginning of the game52
we might want to export all possible skins at the beginning of the game69
cz.cuni.amis.pogamut.udk.agent.module.sensor.AgentInfoLine
[jimmy] is it correct?1272
cz.cuni.amis.pogamut.udk.agent.module.sensor.SensesLine
[jimmy] what about the constant? is it OK?78
[jimmy] what about the constant? is it OK?92
[jimmy] is the constant 100 ok?192
is possible enum?262
is possible enum?317
we probably need to provide better handling of different BotDamaged events (i.e., when you are hurt by acid + being shot by two different bots you see)394
more advanced methods such as "give me a direction to run to to avoid the missile" or "time to impact"428
proper handling of multiple incoming projectiles is needed430
we probably need to provide better handling of different PlayerDamaged events preferably categorizing them according to Ids of different players504
cz.cuni.amis.pogamut.udk.agent.navigation.UDKPathExecutorWithPlannerLine
FINISHE THE IMPLEMENTATION24
cz.cuni.amis.pogamut.udk.agent.navigation.loquenavigator.LoqueNavigatorLine
There may be problem when LiftExit is more than 400 ut units far from LiftCenter!708
cz.cuni.amis.pogamut.udk.agent.navigation.loquenavigator.LoqueRunnerLine
[Jimmy] what's this? It is never effective, as we're increasing runnerStep in the previous statement136
[Jimmy] test it!325
test - michal bida We force jump when needed jump is true or when jump flag is set344
[Jimmy] test it!348
[Jimmy] may be we should fail?386
cz.cuni.amis.pogamut.udk.bot.IUDKBotLine
comment17
cz.cuni.amis.pogamut.udk.bot.command.AdvancedLocomotionLine
To check if this object is also ILocated? How this could be done? We need to check if supported IWorldObject implements interface ILocated294
NOT WORKING, GameBotsUDK must be altered to provide additional JUMP command attributes324
IMPLEMENT FOR UDK! jump.setDelay(secondJumpDelay); jump.setForce(jumpZ);336
cz.cuni.amis.pogamut.udk.bot.impl.UDKBotLine
[comment me!]70
jimmy - co to je za logging?! ... mame log.severe() ... a nemel by se volat FATAL ERROR?! ... nebo tu vyjimku propagovat?421
jimmy - co to je za logging?! ... mame log.severe() ... a nemel by se volat FATAL ERROR?! ... nebo tu vyjimku propagovat?431
--No comment--434
cz.cuni.amis.pogamut.udk.communication.translator.itemdescriptor.AmmoDescriptorLine
Auto-generated method stub56
cz.cuni.amis.pogamut.udk.communication.translator.itemdescriptor.HealthDescriptorLine
Auto-generated method stub14
cz.cuni.amis.pogamut.udk.communication.translator.itemdescriptor.ItemTranslatorLine
maybe it is rather ItemDecorator.24
cz.cuni.amis.pogamut.udk.communication.translator.server.state.PlayerListStateLine
Auto-generated method stub36
cz.cuni.amis.pogamut.udk.communication.translator.shared.events.MapListObtainedLine
implement the FSM logic for this event11
cz.cuni.amis.pogamut.udk.communication.worldview.map.UDKMapLine
mit samostatnou tridu jako adapter pro JGraph tohleto reservovat pro veci jako: jmeno mapy ... :-) ... a spoustu dalsi zajimavych veci Jakub: PROBOHA! String jako klic v mape je na zabiti! :-) ... pouzit cele UnrealId jako klic, pokud ty stringy jsou nevyhnutelne pouzivat jako klic Token a stringy prevadet pomoci tridy Tokens31
Auto-generated method stub112
Auto-generated method stub117
Auto-generated method stub122
Auto-generated method stub128
Auto-generated method stub133
Auto-generated method stub138
Auto-generated method stub143
Auto-generated method stub150
Auto-generated method stub156
Auto-generated method stub161
Auto-generated method stub166
Auto-generated method stub171
Auto-generated method stub176
Auto-generated method stub184
Auto-generated method stub190
Auto-generated method stub195
Auto-generated method stub200
Auto-generated method stub205
Auto-generated method stub210
Auto-generated method stub215
cz.cuni.amis.pogamut.udk.communication.worldview.map.WaylinkLine
Fix whole structure, this is not proper way to construct it15
cz.cuni.amis.pogamut.udk.communication.worldview.objects.IGBWorldObjectEventLine
, IWorldObject {5
cz.cuni.amis.pogamut.udk.server.IUDKServerLine
[Ruda] specify the UT2004 server interface18
cz.cuni.amis.pogamut.udk.server.impl.AbstractUDKServerLine
process the navpoints ask for maps on the server106
cz.cuni.amis.pogamut.udk.server.impl.UDKServerLine
change the players list on the fly69
--No comment--74
player left79
where to get gamespeed? gamespeed89
cz.cuni.amis.pogamut.udk.storyworld.place.SPStoryPlaceLine
implement using oct-trees265
implement using oct-trees280
cz.cuni.amis.pogamut.udk.storyworld.place.SPStoryWorldLine
CURRENTLY IT DOES NOT WORK!28
[Jakub] redesign the whole class! Merge together with Radim's work. this.navigation = new FloydWarshallMap(map, log);119
implement using oct-trees165
implement using oct-trees185
cz.cuni.amis.pogamut.udk.utils.UDKWrapperLine
how to start in UNIX?26
deal with multiple uccs on one host get IP29
cz.cuni.amis.pogamut.udk.utils.UnrealUtilsLine
fill after the reception of INIT message.30
fill after the reception of INIT message.35
estimate40
estimate45