Name: | Capture the flag Bot | |
You will learn: | UT2004, Pogamut API, reactive planning | |
Difficulty: | moderate | |
Excitement: | Powerfull capture the flag bots, cooperating AI | |
Description: | Everyone who played a 3D computer game sometimes wondered: this AI is doing some things in a really stupid way. Hell, I could program these guys to be much smarter. Good news for you! Now you have the chance! Program a CTF bot team that will be at least as good as original UT 2004 CTF bot team by using the Pogamut platform! | |
Further Reading: |
1. Champandard A. J.: AI Game Development: Synthetic Creatures with learning and Reactive Behaviors. USA, New Riders, 2003. 2. Rabin, S.: AI Game Programming Wisdom 1-4. Charles River Media, 2002-2008. 3. |