Name: |
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General Videogame Playing |
You will learn: |
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Java, VGDL, General AI techniques (MTCS, Minimax) |
Difficulty: |
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moderate |
Excitement: |
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Work on standardization of videogame description! |
Description: |
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The AI competition has evolved to the point we're trying to create general videogame playing AIs, see GVG-AI. This thesis is about to hop in this train and ride.
Possible topics:
- Create general AI together with evaluation framework (Bachelor)
- Define new videogames using VGDL language (analyze existing games, suggest new challenging games) (Bachelor)
- Create a simulator of VGDL in Unity of UnrealEngine4 together with forward model (provide softeng analysis of the problem, Master I2)
- Create a framework for creating videogames featuring forward model (provide softeng analysis of the problem, Master I2)
- Apply several techniques for creating general game playing agent and analyze their gameplay strong and weak points (Master I1)
Your work can have worldwide impact as VGDL/GVG-AI is being used for international competitions! So you can participate in the competition or improve the experience!
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