====== Introduction ====== This page is dedicated to lectures UDK Game Development held at Faculty of Mathematics and Physics, Charles University in Prague in winter semester 2014/2015. Basic info about how to start developing in UDK can be found here: [[guidelines:udk development tutorial|UDK Development Tutorial]]. You can contact me with any questions at michal [dot] bida [at] gmail [dot] com. Subject: __UDK Game Development__. ====== Lecture 1 (31.10.2014) ====== UDK introduction and some basic examples. [[http://pogamut.cuni.cz/pogamut_files/lectures/2014-2015-UDK-Devel/UDKGameDevelopment2014Lecture01.pptx|Slides]] from the lecture. ===== Examples ===== Today, we've gone through: * How to create basic map with switchable light (triggers) * How to import custom texture, create a material and apply this to the map (content browser) * How to create basic movable object with Matinee (see http://www.youtube.com/watch?v=lt8Ufsa7n_c ) * Feel free to browse through example maps from Examples-UDK-Lecture you get here: [[http://pogamut.cuni.cz/pogamut_files/lectures/2014-2015-UDK-Devel/copy_to_UDK-2014-08.zip|copy_to_UDK-2014-08.zip]]. Notice package ''copy_to_UDK-2014-08\UDKGame\Content\SpyVsSpy.upk'' with some basic assets and StaticMeshes. ===== Homework (optional)===== - Install [[http://www.udk.com|UDK 2014 August (UDK-2014-08)]] on your PC/laptop - Compile and run example mod on your laptop - Copy/overwrite everything from [[http://pogamut.cuni.cz/pogamut_files/lectures/2014-2015-UDK-Devel/copy_to_UDK-2014-08.zip|copy_to_UDK-2014-08.zip]] to your UDK-2014-08 folder - Run ''udkMake.bat'' (with UDK and UnrealEd turned off) - Run ''startExampleServer.bat'' and wait for the server to finish initialization - Run ''startUDKClient.bat'' - use ALT + H to show HUD help and ALT + C to spawn/hide Pacman cubes - **Bonus:** Install Visual Studio with nFringe ([[guidelines:udk development tutorial|UDK Development Tutorial]]). ====== Acknowledgment ====== Creation of this course was partially supported by the project Integration of IT Tools into Education of Humanities, which is financed by the European Social Fund, the state budget of the Czech Republic, and by the budget of Municipal House Prague. Inovace kurzu v letech 2011/2 a 2012/3 byly podpořeny projektem CZ.2.17/3.1.00/33274 financovaným Evropským sociálním fondem a rozpočtem hlavního města Prahy. {{:lectures:loga.png|}} **Evropský sociální fond** \\ **Praha & EU: Investujeme do vaší budoucnosti**