Name: | Procedural generation of race tracks | |
You will use/learn/acquire: | C++, CSP/evolution algorithms, experiment design | |
Difficulty: | medium | |
Excitement: | Create new interesting tracks for players to race in | |
Description: |
The aim of this thesis is to create a system that can generate race tracks for TORCS or SpeedDreams.
You will be analyzing track features investigating what tracks are fun to race in and why. Based on this insight you will design a system that will be generating new tracks. You should also conduct a study to confirm that your tracks are really fun to play. |