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3d_editing_tools_for_reactive_plans [2010/05/16 23:11] 127.0.0.1 external edit |
3d_editing_tools_for_reactive_plans [2010/10/15 09:16] jakub_gemrot |
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<th style="font-weight:normal;">You will gain expertise in</font>:</th> | <td width="130" style="border-bottom: 1px solid lightgray;">Name:</td> |
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<th><font color="blue">Java/C++, reactive planning, 3D graphics, DirectX, OpenGL</font></th> | <td><font color="blue">3D Editing Tools for Reactive plans</font></td> |
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<th style="font-weight:normal;">Difficulty:</th> | <td width="130" style="border-bottom: 1px solid lightgray;">You will gain expertise in</font>:</td> |
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<th><font color="blue">moderate</font></th> | <td><font color="blue">Java/C++, reactive planning, 3D graphics, DirectX, OpenGL</font></td> |
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<th style="font-weight:normal;">Excitement:</th> | <td style="border-bottom: 1px solid lightgray;">Difficulty:</td> |
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<th><font color="blue">Reactive planning paradigm is often used in Artificial Intelligence and is considered an industry standard for single AIs. Currently there are no fancy and usefull editing tools are available.</font></th> | <td><font color="blue">moderate</font></td> |
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<th style="font-weight:normal;">Description:</th> | <td style="border-bottom: 1px solid lightgray;">Excitement:</td> |
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<th><font color="default" style="font-weight:normal;"><p>The reactive planning paradigm is often used due to the timely fashion it operates in - the techniques employed range from Finite State Machines (FSMs) to Behavioral Trees and IF-THEN rules. The lack of a editing tool is in most cases a limiting factor for non-professional developers.</p> | <td><font color="blue">Reactive planning paradigm is often used in Artificial Intelligence and is considered an industry standard for single AIs. Currently there are no fancy and usefull editing tools are available.</font></td> |
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| <td style="border-bottom: 1px solid lightgray;">Description:</td> |
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| <td><font color="default"><p>The reactive planning paradigm is often used due to the timely fashion it operates in - the techniques employed range from Finite State Machines (FSMs) to Behavioral Trees and IF-THEN rules. The lack of a editing tool is in most cases a limiting factor for non-professional developers.</p> |
<p>The goal of this work is to create a 3D tool for editing IF-THEN rule sets (plans) hierchicaly organized (Hierarchical Reactive Planning).</p> | <p>The goal of this work is to create a 3D tool for editing IF-THEN rule sets (plans) hierchicaly organized (Hierarchical Reactive Planning).</p> |
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<th style="font-weight:normal;">Further Reading:</th> | <td style="border-bottom: 1px solid lightgray;">Further Reading:</td> |
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1. </html> [[http://diana.ms.mff.cuni.cz/pogamut_files/doc/plch_thesis.pdf|Plch, T.: Action Selection for an Animat. Diploma thesis. MFF, UK, 2009]]<html> <br/> | 1. </html> [[http://diana.ms.mff.cuni.cz/pogamut_files/doc/plch_thesis.pdf|Plch, T.: Action Selection for an Animat. Diploma thesis. MFF, UK, 2009]]<html> <br/> |
2. </html> [[http://www.gamasutra.com/gdc2005/features/20050311/isla_pfv.htm|Isla, D.: Handling complexity in Halo 2. In: Gamastura online, 03/11 (2005)]]<html><br/> | 2. </html> [[http://www.gamasutra.com/gdc2005/features/20050311/isla_pfv.htm|Isla, D.: Handling complexity in Halo 2. In: Gamastura online, 03/11 (2005)]]<html><br/> |
3. </html> [[http://msdn.microsoft.com/en-gb/directx/bb896684.aspx]]<html><br/> | 3. </html> [[http://msdn.microsoft.com/en-gb/directx/bb896684.aspx]]<html><br/> |
4. </html>[[http://www.opengl.org/documentation/]] <html><br/> | 4. </html>[[http://www.opengl.org/documentation/]] <html><br/> |
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