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usarsim_integration [2012/02/08 12:24]
michal.bida
usarsim_integration [2012/02/12 10:42]
michal.bida
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 <td width="130" style="border-bottom: 1px solid lightgray;">Name:</td> <td width="130" style="border-bottom: 1px solid lightgray;">Name:</td>
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-<td><font color="blue">UsarSim integration</font></td>+<td><font color="blue">Pogamut UsarSim extension</font></td>
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 <td width="130" style="border-bottom: 1px solid lightgray;">You will learn:</td> <td width="130" style="border-bottom: 1px solid lightgray;">You will learn:</td>
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-<td>UnrealScript</td>+<td>Pogamut, Java</td>
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-Indeed, robots are interesting artifacts, which humans created. There are many competitions that require robots to perform certain tasks. The problem is that you always have to build a robot from the scratch. Project USARSim bypasses this problem by providing a simulation engine for the robots based on the Unreal Tournament 2004 game. This project concerns itself with porting USARSim platfrom into Pogamut. If you are interested in robotics and virtual worlds (and perhaps if you played UT2004 once or twice), this could be an interesting topic for you. +Robots are interesting artifacts, which humans created. There are many competitions that require robots to perform certain tasks. The problem is that you always have to build a robot from the scratch. Project USARSim bypasses this problem by providing a simulation engine for the robots based on the Unreal Tournament 2004 game. We have ported USARSim into Pogamut and created project PogamutUSARSim. Help us to extend this project by providing additional modules processing data from the robots to create more abstract concepts (e.g. map representation from laser sensors, etc.). Develop complex USARSim robots solving tasks in the environment. Compare several approaches of developing AI for the robots. If you are interested in robotic AI, but don't want to get your hands dirty with real robots, this is the topic for you.
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usarsim_integration.txt · Last modified: 2012/03/30 11:21 by michal.bida