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using_grammers_for_generating_game-mechanis [2012/04/30 14:37] jakub.gemrot created |
using_grammers_for_generating_game-mechanis [2012/04/30 14:41] jakub.gemrot |
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- | <td>Java, PDDL, Planning4J, Flixel game engine</td> | + | <td>Various AI techniques</td> |
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- | The aim of the thesis is to create interpret for specific-types PDDL domains that describe grid-strategic games, e.g. gather resources, build army, fight, use buffs/debuffs, etc.</td> | + | The aim of the thesis is to explore possibilities of automatic generation of game-mechanics, e.g., tech-trees or spells |
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