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using_grammers_for_generating_game-mechanis [2012/04/30 14:37]
jakub.gemrot created
using_grammers_for_generating_game-mechanis [2012/04/30 14:41]
jakub.gemrot
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 <td width="130" style="border-bottom: 1px solid lightgray;">You will learn:</td> <td width="130" style="border-bottom: 1px solid lightgray;">You will learn:</td>
 <td> </td> <td> </td>
-<td>Java, PDDL, Planning4J, Flixel game engine</td>+<td>Various AI techniques</td>
 </tr> </tr>
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 <td style="border-bottom: 1px solid lightgray;">Excitement:</td> <td style="border-bottom: 1px solid lightgray;">Excitement:</td>
 <td> </td> <td> </td>
-<td><font color="blue">Create generator for grid-based strategic games, make millions ;-)</font>+<td><font color="blue">You will create game-like stuffs :-)</font>
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 <td> </td> <td> </td>
 <td><font color="black"> <td><font color="black">
-The aim of the thesis is to create interpret for specific-types PDDL domains that describe grid-strategic games, e.g. gather resourcesbuild army, fight, use buffs/debuffs, etc.</td>+The aim of the thesis is to explore possibilities of automatic generation of game-mechanics, e.g., tech-trees or spells spell combos, etc</td>
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 </table></html> </table></html>
using_grammers_for_generating_game-mechanis.txt · Last modified: 2012/04/30 14:41 by jakub.gemrot