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java.lang.Object cz.cuni.amis.pogamut.base.communication.messages.InfoMessage cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.Item cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.ItemMessage
public class ItemMessage
Implementation of the GameBots2004 message INV contains also its Local/Shared/Static subpart class definitions..
Complete message documentation: Synchronous/asynchronous message. An object on the ground that can be picked up.
Nested Class Summary | |
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class |
ItemMessage.ItemLocalMessage
Implementation of the local part of the GameBots2004 message INV, used to facade INVMessage. |
class |
ItemMessage.ItemSharedMessage
Implementation of the shared part of the GameBots2004 message INV, used to facade INVMessage. |
class |
ItemMessage.ItemStaticMessage
Implementation of the static part of the GameBots2004 message INV, used to facade INVMessage. |
Nested classes/interfaces inherited from class cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.Item |
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Item.ItemUpdate, Item.ObjectDisappeared |
Field Summary | |
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protected int |
Amount
If this item is some ammo or health pack, here we can find out how much of the attribute this item will add. |
protected boolean |
Amount_Set
Whether property 'Amount' was received from GB2004. |
protected ItemDescriptor |
Descriptor
Descriptor of the item - according the ItemType you may cast this to various XYZDescriptor. |
protected boolean |
Descriptor_Set
Whether property 'Descriptor' was received from GB2004. |
protected boolean |
Dropped
Whether it is regular item or one dropped by some bot (usually during dying). |
protected boolean |
Dropped_Set
Whether property 'Dropped' was received from GB2004. |
protected cz.cuni.amis.pogamut.unreal.communication.messages.UnrealId |
Id
Unique Id of the item. |
protected boolean |
Id_Set
Whether property 'Id' was received from GB2004. |
protected cz.cuni.amis.pogamut.base3d.worldview.object.Location |
Location
Location of the item. |
protected boolean |
Location_Set
Whether property 'Location' was received from GB2004. |
protected NavPoint |
NavPoint
If the Item is not dropped then it's item that is laying at some navpoint and this is that NavPoint instance. |
protected boolean |
NavPoint_Set
Whether property 'NavPoint' was received from GB2004. |
protected cz.cuni.amis.pogamut.unreal.communication.messages.UnrealId |
NavPointId
Id of the navpoint where the item is laying. |
protected boolean |
NavPointId_Set
Whether property 'NavPointId' was received from GB2004. |
protected cz.cuni.amis.pogamut.multi.agent.ITeamId |
TeamId
|
protected ItemType |
Type
Class of the item (e.g. |
protected boolean |
Type_Set
Whether property 'Type' was received from GB2004. |
protected boolean |
Visible
If the item is in the field of view of the bot. |
protected boolean |
Visible_Set
Whether property 'Visible' was received from GB2004. |
Fields inherited from class cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.Item |
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PROTOTYPE, SimTime |
Constructor Summary | |
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ItemMessage()
Parameter-less contructor for the message. |
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ItemMessage(ItemMessage original)
Cloning constructor from the full message. |
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ItemMessage(cz.cuni.amis.pogamut.unreal.communication.messages.UnrealId Id,
cz.cuni.amis.pogamut.unreal.communication.messages.UnrealId NavPointId,
NavPoint NavPoint,
boolean Visible,
cz.cuni.amis.pogamut.base3d.worldview.object.Location Location,
int Amount,
ItemType Type,
ItemDescriptor Descriptor,
boolean Dropped)
Creates new instance of the message Item. |
Method Summary | |
---|---|
int |
getAmount()
If this item is some ammo or health pack, here we can find out how much of the attribute this item will add. |
ItemDescriptor |
getDescriptor()
Descriptor of the item - according the ItemType you may cast this to various XYZDescriptor. |
cz.cuni.amis.pogamut.unreal.communication.messages.UnrealId |
getId()
Unique Id of the item. |
ItemLocal |
getLocal()
|
cz.cuni.amis.pogamut.multi.communication.translator.event.ILocalWorldObjectUpdatedEvent |
getLocalEvent()
|
cz.cuni.amis.pogamut.base3d.worldview.object.Location |
getLocation()
Location of the item. |
NavPoint |
getNavPoint()
If the Item is not dropped then it's item that is laying at some navpoint and this is that NavPoint instance. |
cz.cuni.amis.pogamut.unreal.communication.messages.UnrealId |
getNavPointId()
Id of the navpoint where the item is laying. |
ItemShared |
getShared()
|
cz.cuni.amis.pogamut.multi.communication.translator.event.ISharedWorldObjectUpdatedEvent |
getSharedEvent()
|
ItemStatic |
getStatic()
|
cz.cuni.amis.pogamut.multi.communication.translator.event.IStaticWorldObjectUpdatedEvent |
getStaticEvent()
|
cz.cuni.amis.pogamut.multi.agent.ITeamId |
getTeamId()
|
ItemType |
getType()
Class of the item (e.g. |
boolean |
isDropped()
Whether it is regular item or one dropped by some bot (usually during dying). |
boolean |
isVisible()
If the item is in the field of view of the bot. |
void |
setNavPoint(NavPoint navPoint)
DO NOT USE THIS METHOD! Reserved for GaviaLib (Pogamut core)! It's used to set correct navpoint instance into the item. |
protected void |
setTeamId(cz.cuni.amis.pogamut.multi.agent.ITeamId TeamId)
Used by Yylex to slip corretn TeamId. |
String |
toHtmlString()
|
String |
toString()
|
cz.cuni.amis.pogamut.base.communication.translator.event.IWorldObjectUpdateResult<cz.cuni.amis.pogamut.base.communication.worldview.object.IWorldObject> |
update(cz.cuni.amis.pogamut.base.communication.worldview.object.IWorldObject object)
|
Methods inherited from class cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.Item |
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createDisappearEvent, getSimTime, setSimTime |
Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
Methods inherited from interface cz.cuni.amis.pogamut.base.communication.translator.event.IWorldChangeEvent |
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getSimTime |
Field Detail |
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protected cz.cuni.amis.pogamut.multi.agent.ITeamId TeamId
protected cz.cuni.amis.pogamut.unreal.communication.messages.UnrealId Id
protected boolean Id_Set
protected cz.cuni.amis.pogamut.unreal.communication.messages.UnrealId NavPointId
protected boolean NavPointId_Set
protected NavPoint NavPoint
protected boolean NavPoint_Set
protected boolean Visible
protected boolean Visible_Set
protected cz.cuni.amis.pogamut.base3d.worldview.object.Location Location
protected boolean Location_Set
protected int Amount
protected boolean Amount_Set
protected ItemType Type
protected boolean Type_Set
protected ItemDescriptor Descriptor
protected boolean Descriptor_Set
protected boolean Dropped
protected boolean Dropped_Set
Constructor Detail |
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public ItemMessage()
public ItemMessage(cz.cuni.amis.pogamut.unreal.communication.messages.UnrealId Id, cz.cuni.amis.pogamut.unreal.communication.messages.UnrealId NavPointId, NavPoint NavPoint, boolean Visible, cz.cuni.amis.pogamut.base3d.worldview.object.Location Location, int Amount, ItemType Type, ItemDescriptor Descriptor, boolean Dropped)
Id
- Unique Id of the item. This Id represents just item on the
map, not in our inventory.NavPointId
- Id of the navpoint where the item is laying. If null - the item was dropped by the bot or another player.NavPoint
- If the Item is not dropped then it's item that is laying at some navpoint and
this is that NavPoint instance.Visible
- If the item is in the field of view of the bot.Location
- Location of the item.Amount
- If this item is some ammo or health pack, here we can find
out how much of the attribute this item will add.Type
- Class of the item (e.g. xWeapons.FlakCannonPickup).Descriptor
- Descriptor of the item - according the ItemType you may cast this to various XYZDescriptor.Dropped
- Whether it is regular item or one dropped by some bot (usually during dying). Items that are not dropped
usually respawns itself (depends on the game settings) while those that are dropped may be taken only once.public ItemMessage(ItemMessage original)
original
- Method Detail |
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protected void setTeamId(cz.cuni.amis.pogamut.multi.agent.ITeamId TeamId)
public cz.cuni.amis.pogamut.multi.agent.ITeamId getTeamId()
public cz.cuni.amis.pogamut.unreal.communication.messages.UnrealId getId()
Item
getId
in interface cz.cuni.amis.pogamut.base.communication.translator.event.IWorldObjectUpdatedEvent
getId
in interface cz.cuni.amis.pogamut.base.communication.worldview.object.IWorldObject
getId
in interface cz.cuni.amis.pogamut.multi.communication.translator.event.ICompositeWorldObjectUpdatedEvent
getId
in class Item
public cz.cuni.amis.pogamut.unreal.communication.messages.UnrealId getNavPointId()
Item
getNavPointId
in class Item
public NavPoint getNavPoint()
Item
getNavPoint
in class Item
public boolean isVisible()
Item
isVisible
in interface cz.cuni.amis.pogamut.base3d.worldview.object.IViewable
isVisible
in class Item
public cz.cuni.amis.pogamut.base3d.worldview.object.Location getLocation()
Item
getLocation
in interface cz.cuni.amis.pogamut.base3d.worldview.object.ILocated
getLocation
in class Item
public int getAmount()
Item
getAmount
in class Item
public ItemType getType()
Item
getType
in interface ItemTyped
getType
in class Item
public ItemDescriptor getDescriptor()
Item
getDescriptor
in class Item
public boolean isDropped()
Item
isDropped
in class Item
public ItemLocal getLocal()
getLocal
in interface cz.cuni.amis.pogamut.multi.communication.worldview.object.ICompositeWorldObject
public ItemShared getShared()
getShared
in interface cz.cuni.amis.pogamut.multi.communication.worldview.object.ICompositeWorldObject
public ItemStatic getStatic()
getStatic
in interface cz.cuni.amis.pogamut.multi.communication.worldview.object.ICompositeWorldObject
public cz.cuni.amis.pogamut.base.communication.translator.event.IWorldObjectUpdateResult<cz.cuni.amis.pogamut.base.communication.worldview.object.IWorldObject> update(cz.cuni.amis.pogamut.base.communication.worldview.object.IWorldObject object)
update
in interface cz.cuni.amis.pogamut.base.communication.translator.event.IWorldObjectUpdatedEvent
public cz.cuni.amis.pogamut.multi.communication.translator.event.ILocalWorldObjectUpdatedEvent getLocalEvent()
getLocalEvent
in interface cz.cuni.amis.pogamut.multi.communication.translator.event.ICompositeWorldObjectUpdatedEvent
public cz.cuni.amis.pogamut.multi.communication.translator.event.ISharedWorldObjectUpdatedEvent getSharedEvent()
getSharedEvent
in interface cz.cuni.amis.pogamut.multi.communication.translator.event.ICompositeWorldObjectUpdatedEvent
public cz.cuni.amis.pogamut.multi.communication.translator.event.IStaticWorldObjectUpdatedEvent getStaticEvent()
getStaticEvent
in interface cz.cuni.amis.pogamut.multi.communication.translator.event.ICompositeWorldObjectUpdatedEvent
public String toString()
toString
in class Item
public String toHtmlString()
toHtmlString
in class Item
public void setNavPoint(NavPoint navPoint)
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