|
||||||||||
PREV CLASS NEXT CLASS | FRAMES NO FRAMES | |||||||||
SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |
java.lang.Object cz.cuni.amis.pogamut.base.communication.messages.InfoMessage cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.PlayerLocal
public abstract class PlayerLocal
Abstract definition of the local part of the GameBots2004 message PLR.
Complete message documentation: Synchronous message. Contains information about other players in the game, like their current velocity, position, weapon and reachability. Only reports those players that are visible. (within field of view and not occluded).
Nested Class Summary | |
---|---|
static class |
PlayerLocal.ObjectDisappeared
|
Field Summary | |
---|---|
protected long |
SimTime
|
Constructor Summary | |
---|---|
PlayerLocal()
Parameter-less contructor for the message. |
Method Summary | |
---|---|
abstract PlayerLocal |
clone()
|
cz.cuni.amis.pogamut.multi.communication.translator.event.ILocalWorldObjectUpdatedEvent |
createDisappearEvent()
Creates an update event that has to update visibility to false. |
Class |
getCompositeClass()
|
abstract cz.cuni.amis.pogamut.unreal.communication.messages.UnrealId |
getId()
Unique Id of the player. |
abstract String |
getJmx()
Exported just for control server. |
PlayerLocal |
getLocal()
|
cz.cuni.amis.pogamut.multi.communication.worldview.object.ISharedWorldObject |
getShared()
|
long |
getSimTime()
Simulation time in MILLI SECONDS !!! |
cz.cuni.amis.pogamut.multi.communication.worldview.object.IStaticWorldObject |
getStatic()
|
abstract boolean |
isVisible()
If the player is in the field of view of the bot. |
protected void |
setSimTime(long SimTime)
Used by Yylex to slip correct time of the object or programmatically. |
String |
toHtmlString()
|
String |
toString()
|
Methods inherited from class java.lang.Object |
---|
equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
Field Detail |
---|
protected long SimTime
Constructor Detail |
---|
public PlayerLocal()
Method Detail |
---|
public long getSimTime()
getSimTime
in interface cz.cuni.amis.pogamut.base.communication.worldview.object.IWorldObject
protected void setSimTime(long SimTime)
public abstract PlayerLocal clone()
clone
in interface cz.cuni.amis.pogamut.multi.communication.worldview.object.ILocalWorldObject
clone
in class Object
public Class getCompositeClass()
getCompositeClass
in interface cz.cuni.amis.pogamut.multi.communication.worldview.object.ILocalWorldObject
public abstract cz.cuni.amis.pogamut.unreal.communication.messages.UnrealId getId()
getId
in interface cz.cuni.amis.pogamut.base.communication.worldview.object.IWorldObject
public abstract String getJmx()
public abstract boolean isVisible()
isVisible
in interface cz.cuni.amis.pogamut.multi.communication.worldview.object.ILocalViewable
public PlayerLocal getLocal()
public cz.cuni.amis.pogamut.multi.communication.worldview.object.ISharedWorldObject getShared()
public cz.cuni.amis.pogamut.multi.communication.worldview.object.IStaticWorldObject getStatic()
public cz.cuni.amis.pogamut.multi.communication.translator.event.ILocalWorldObjectUpdatedEvent createDisappearEvent()
ILocalGBViewable
createDisappearEvent
in interface ILocalGBViewable
public String toString()
toString
in class cz.cuni.amis.pogamut.base.communication.messages.InfoMessage
public String toHtmlString()
|
||||||||||
PREV CLASS NEXT CLASS | FRAMES NO FRAMES | |||||||||
SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |