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java.lang.Object cz.cuni.amis.pogamut.base.communication.messages.InfoMessage cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.PlayerScore
public class PlayerScore
Definition of the event PLS.
Complete message documentation: Synchronous message. Contains the info about player score.
Field Summary | |
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protected int |
Deaths
Number of players deaths. |
protected cz.cuni.amis.pogamut.unreal.communication.messages.UnrealId |
Id
Unique Id of the player. |
protected double |
lastSeenTime
When was the last time we've received info about this object. |
static String |
PROTOTYPE
Example how the message looks like - used during parser tests. |
protected int |
Score
Number of player frags (how many times the player killed other players) or number of victory points (player frags + some special measurement that can differ from game type to game type). |
protected long |
SimTime
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Constructor Summary | |
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PlayerScore()
Parameter-less contructor for the message. |
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PlayerScore(double lastSeenTime,
cz.cuni.amis.pogamut.unreal.communication.messages.UnrealId Id,
int Score,
int Deaths)
Creates new instance of the message PlayerScore. |
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PlayerScore(PlayerScore original)
Cloning constructor from the full message. |
Method Summary | |
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int |
getDeaths()
Number of players deaths. |
cz.cuni.amis.pogamut.unreal.communication.messages.UnrealId |
getId()
Unique Id of the player. |
double |
getLastSeenTime()
When was the last time we've received info about this object. |
int |
getScore()
Number of player frags (how many times the player killed other players) or number of victory points (player frags + some special measurement that can differ from game type to game type). |
long |
getSimTime()
Simulation time in MILLI SECONDS !!! |
protected void |
setSimTime(long SimTime)
Used by Yylex to slip correct time of the object or programmatically. |
String |
toHtmlString()
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String |
toString()
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Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
Field Detail |
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public static final String PROTOTYPE
protected long SimTime
protected double lastSeenTime
protected cz.cuni.amis.pogamut.unreal.communication.messages.UnrealId Id
protected int Score
protected int Deaths
Constructor Detail |
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public PlayerScore()
public PlayerScore(double lastSeenTime, cz.cuni.amis.pogamut.unreal.communication.messages.UnrealId Id, int Score, int Deaths)
lastSeenTime
- When was the last time we've received info about this
object.Id
- Unique Id of the player.Score
- Number of player frags (how many times the player killed
other players) or number of victory points (player frags +
some special measurement that can differ from game type to
game type).Deaths
- Number of players deaths.public PlayerScore(PlayerScore original)
original
- Method Detail |
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public long getSimTime()
getSimTime
in interface cz.cuni.amis.pogamut.base.communication.translator.event.IWorldChangeEvent
getSimTime
in interface cz.cuni.amis.pogamut.base.communication.worldview.event.IWorldEvent
protected void setSimTime(long SimTime)
public double getLastSeenTime()
public cz.cuni.amis.pogamut.unreal.communication.messages.UnrealId getId()
public int getScore()
public int getDeaths()
public String toString()
toString
in class cz.cuni.amis.pogamut.base.communication.messages.InfoMessage
public String toHtmlString()
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