public abstract class ConfigChange extends InfoMessage implements IWorldEvent, IWorldChangeEvent, ICompositeWorldObject
Modifier and Type | Class and Description |
---|---|
static class |
ConfigChange.ConfigChangeUpdate |
Modifier and Type | Field and Description |
---|---|
static String |
PROTOTYPE
Example how the message looks like - used during parser tests.
|
protected long |
SimTime |
Constructor and Description |
---|
ConfigChange()
Parameter-less contructor for the message.
|
Modifier and Type | Method and Description |
---|---|
abstract String |
getAction()
Name of current BDI action.
|
abstract UnrealId |
getBotId()
Unique Id of the bot.
|
abstract UnrealId |
getId()
Id of this config message.
|
abstract String |
getName()
The bot's name.
|
abstract Rotation |
getRotationRate()
Bot rotation rate.
|
long |
getSimTime()
Simulation time in MILLI SECONDS !!!
|
abstract double |
getSpeedMultiplier()
Bots default speed will be multiplied by this number.
|
abstract double |
getVisionTime()
The delay between two synchronous batches (can range from
0.1 to 2 seconds).
|
abstract boolean |
isAutoPickupOff()
It enables/disables automatic pickup of the bot.
|
abstract boolean |
isAutoTrace()
True if the bot is using auto ray tracing (is provided with
synchronous ATR messages).
|
abstract boolean |
isDrawTraceLines()
if the GB should draw lines representing the auto ray traces
of the bot (for more information see ATR message).
|
abstract boolean |
isInvulnerable()
If bot is invulnerable (cannot die) or not.
|
abstract boolean |
isManualSpawn()
True if we have to spawn the bot manually after each death
|
abstract boolean |
isShowDebug()
If some additional debug information will be shown in the
UT2004 server console window.
|
abstract boolean |
isShowFocalPoint()
If true an actor visualizing the location the bot is
actually looking at will appear in the game.
|
abstract boolean |
isSynchronousOff()
It informs if sending of all GB synchronous messages is
enabled or disabled.
|
protected void |
setSimTime(long SimTime)
Used by Yylex to slip correct time of the object or programmatically.
|
String |
toHtmlString() |
String |
toJsonLiteral() |
String |
toString() |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
getLocal, getShared, getStatic
public static final String PROTOTYPE
protected long SimTime
public long getSimTime()
getSimTime
in interface IWorldChangeEvent
getSimTime
in interface IWorldEvent
getSimTime
in interface IWorldObject
protected void setSimTime(long SimTime)
public abstract UnrealId getId()
getId
in interface IWorldObject
public abstract UnrealId getBotId()
public abstract boolean isManualSpawn()
public abstract boolean isAutoTrace()
public abstract String getName()
public abstract double getSpeedMultiplier()
public abstract Rotation getRotationRate()
public abstract boolean isInvulnerable()
public abstract double getVisionTime()
public abstract boolean isShowDebug()
public abstract boolean isShowFocalPoint()
public abstract boolean isDrawTraceLines()
public abstract boolean isSynchronousOff()
public abstract boolean isAutoPickupOff()
public abstract String getAction()
public String toString()
toString
in class InfoMessage
public String toHtmlString()
public String toJsonLiteral()
toJsonLiteral
in class InfoMessage
Copyright © 2012 AMIS research group, Faculty of Mathematics and Physics, Charles University in Prague, Czech Republic. All Rights Reserved.