public abstract class GameInfo extends InfoMessage implements IWorldEvent, IWorldChangeEvent, ICompositeWorldObject
Modifier and Type | Class and Description |
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static class |
GameInfo.GameInfoUpdate |
Modifier and Type | Field and Description |
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static UnrealId |
GameInfoId |
static String |
PROTOTYPE
Example how the message looks like - used during parser tests.
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protected long |
SimTime |
Constructor and Description |
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GameInfo()
Parameter-less contructor for the message.
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Modifier and Type | Method and Description |
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abstract Location |
getBlueBaseLocation()
Location of the base spawning the blue flag (team 1) (BotCTFGame).
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abstract Location |
getDisperserLocation()
Sent only in BotScenario game type.
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abstract double |
getDisperserRadius()
Sent only in BotScenario game type.
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abstract double |
getFactoryAdrenalineCount()
Sent only in BotScenario game type.
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abstract Location |
getFactoryLocation()
Sent only in BotScenario game type.
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abstract double |
getFactoryRadius()
Sent only in BotScenario game type.
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abstract String |
getFactorySpawnType()
Sent only in BotScenario game type.
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abstract Location |
getFirstDomPointLocation()
Location of the first dom point (BotDoubleDomination).
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abstract int |
getFragLimit()
Number of kills needed to win game (BotDeathMatch only).
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abstract String |
getGametype()
What you are playing (BotDeathMatch, BotTeamGame,
BotCTFGame,BotDoubleDomination).
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abstract long |
getGoalTeamScore()
Number of points a team needs to win the game (BotTeamGame,
BotCTFGame, BotDoubleDomination).
|
UnrealId |
getId() |
abstract String |
getLevel()
Name of map in game.
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abstract int |
getMaxTeams()
Max number of teams.
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abstract int |
getMaxTeamSize()
Max number of players per side (BotTeamGame, BotCTFGame,
BotDoubleDomination).
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abstract Location |
getRedBaseLocation()
Location of the base spawning the red flag (team 0) (BotCTFGame).
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abstract Location |
getSecondDomPointLocation()
Location of the second dom point (BotDoubleDomination).
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long |
getSimTime()
Simulation time in MILLI SECONDS !!!
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abstract double |
getTimeLimit()
Maximum time game will last (if tied at end may goe to
"sudden death overtime" - depends on the game type).
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abstract boolean |
isBotsPaused()
If the game is paused just for bots - human controlled
players can normally move.
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abstract boolean |
isGamePaused()
If the game is paused - nobody can move.
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abstract boolean |
isWeaponStay()
If true respawned weapons will stay on the ground after picked up (but bot cannot pickup same weapon twice).
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protected void |
setSimTime(long SimTime)
Used by Yylex to slip correct time of the object or programmatically.
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String |
toHtmlString() |
String |
toJsonLiteral() |
String |
toString() |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
getLocal, getShared, getStatic
public static final String PROTOTYPE
public static final UnrealId GameInfoId
protected long SimTime
public UnrealId getId()
getId
in interface IWorldObject
public long getSimTime()
getSimTime
in interface IWorldChangeEvent
getSimTime
in interface IWorldEvent
getSimTime
in interface IWorldObject
protected void setSimTime(long SimTime)
public abstract String getGametype()
public abstract String getLevel()
public abstract boolean isWeaponStay()
public abstract double getTimeLimit()
public abstract int getFragLimit()
public abstract long getGoalTeamScore()
public abstract int getMaxTeams()
public abstract int getMaxTeamSize()
public abstract Location getRedBaseLocation()
public abstract Location getBlueBaseLocation()
public abstract Location getFirstDomPointLocation()
public abstract Location getSecondDomPointLocation()
public abstract boolean isGamePaused()
public abstract boolean isBotsPaused()
public abstract Location getFactoryLocation()
public abstract double getFactoryRadius()
public abstract Location getDisperserLocation()
public abstract double getDisperserRadius()
public abstract double getFactoryAdrenalineCount()
public abstract String getFactorySpawnType()
public String toString()
toString
in class InfoMessage
public String toHtmlString()
public String toJsonLiteral()
toJsonLiteral
in class InfoMessage
Copyright © 2012 AMIS research group, Faculty of Mathematics and Physics, Charles University in Prague, Czech Republic. All Rights Reserved.