Pogamut development news

michal.bida Tuesday 13 of November, 2012
Hi all,

we are a little bit behind with our regular quarterlies, but we promise there will be at least one more quarterly summarizing the year 2012. So what is happening now?

  • We are slowly switching from UnrealEngine2 to UnrealEngine3. GameBotsUDK are ported to the latest UDK (July version - 2012-07). All the major issues were solved (there is now emoticon and animation playing support in GameBotsUDK and all the assets from UE2 are ported to UDK as well).
  • We have GameBotsUT3 implementation that seems to be stable and working. However it is largely untested.
  • We are now considering the best way of integration of UT3 and UDK into Pogamut - whether to fork PogamutUT2004 and create PogamutUDK project (we already have a stub of that) OR to develop UDK modules for PogamutUT2004 and leave it there. Currently, GameBots2004, GameBotsUE2, GameBotsUDK and GameBotsUT3 are mostly compatible with only small differences (so it is possible to run UT2004 example bots in UDK or in UT3). This may however change in the future. We hope we will manage to create an installer for UT3 and UDK till the end of 2012.
  • We are hosting our own competition called Pogamut Cup for Czech Republic + Slovak Republic teams (http://www.pogamutcup.com)
  • We are constantly updating our tutorials + we continue to use Pogamut in our lectures.

Best,
The Pogamut Team

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