Rotation toLocation
Given the bot's current rotation, I want to get a Location that is exactly X distance units in front of the bot along its line of sight. I was hoping that there was a method that would turn the Rotation into a vector whose origin was the bot, and that pointed in the direction it was facing, since then I could simply scale and add this vector to the bot's Location.
Are there already some methods in place that will make this easy, or do I need to do some vector math to figure this out?