Raycasting problem
I'm playing with the raycasting example and i can't figure why it's not working.
I can see the bot with the rays in green and walking by the map and when the rays collide with a wall they turn red, but only that.
For example, if the ray that collides with the wall is the front ray i should do: "front.isResult()" to check if the ray hits the wall but the return value is always "false".
I've followed step by step the example (last version) but i don't know why it's not working (even the example it's not working ^^').
Anyone can help me? Thanks!