Natural Double Jumping
Why is it that body.getLocomotion().doubleJump() looks so unnatural? Why is it able to jump to freakish heights that are unreachable by a human player? Is there a way to do a human style double jump? I've tried timing two regular jump commands, but it doesn't work. Sending nothing but jump commands doesn't work either.
I seem to remember in Pogamut 2 an option for a "custom" jump, namely a numeric parameter that could be sent with a jump message to control the height. This was unrealistic too, but it would probably be better than the double jump in Pogamut 3. However, I've looked at the Jump class, and it's pretty boring. All it has is a boolean for whether to double jump or not; no numeric parameter.
I seem to remember in Pogamut 2 an option for a "custom" jump, namely a numeric parameter that could be sent with a jump message to control the height. This was unrealistic too, but it would probably be better than the double jump in Pogamut 3. However, I've looked at the Jump class, and it's pretty boring. All it has is a boolean for whether to double jump or not; no numeric parameter.
