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java.lang.Objectcz.cuni.amis.pogamut.base.communication.messages.InfoMessage
cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.IncomingProjectile
public abstract class IncomingProjectile
Abstract definition of the GameBots2004 message PRJ.
Complete message documentation: Both asynchronous and synchronous message. Incoming projectile that we can see.
| Nested Class Summary | |
|---|---|
static class |
IncomingProjectile.IncomingProjectileUpdate
|
| Field Summary | |
|---|---|
static String |
PROTOTYPE
Example how the message looks like - used during parser tests. |
protected long |
SimTime
|
| Constructor Summary | |
|---|---|
IncomingProjectile()
Parameter-less contructor for the message. |
|
| Method Summary | |
|---|---|
abstract double |
getDamageRadius()
If the projectile has splash damage, how big it is – in ut units. |
abstract javax.vecmath.Vector3d |
getDirection()
Which direction projectile is heading to -> orientation vector. |
abstract cz.cuni.amis.pogamut.unreal.communication.messages.UnrealId |
getId()
Unique Id of the projectile. |
abstract double |
getImpactTime()
Estimated time till impact. |
abstract cz.cuni.amis.pogamut.base3d.worldview.object.Location |
getLocation()
Current location of the projectile. |
abstract cz.cuni.amis.pogamut.base3d.worldview.object.Location |
getOrigin()
Possition of the origin, when combined with direction can define the line of fire. |
long |
getSimTime()
Simulation time in MILLI SECONDS !!! |
abstract double |
getSpeed()
Current speed of the projectile. |
abstract String |
getType()
The class of the projectile (so you know what is flying against you). |
abstract cz.cuni.amis.pogamut.base3d.worldview.object.Velocity |
getVelocity()
Current velocity vector of the projectile. |
protected void |
setSimTime(long SimTime)
Used by Yylex to slip correct time of the object or programmatically. |
String |
toHtmlString()
|
String |
toString()
|
| Methods inherited from class java.lang.Object |
|---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
| Methods inherited from interface cz.cuni.amis.pogamut.multi.communication.worldview.object.ICompositeWorldObject |
|---|
getLocal, getShared, getStatic |
| Field Detail |
|---|
public static final String PROTOTYPE
protected long SimTime
| Constructor Detail |
|---|
public IncomingProjectile()
| Method Detail |
|---|
public long getSimTime()
getSimTime in interface cz.cuni.amis.pogamut.base.communication.translator.event.IWorldChangeEventgetSimTime in interface cz.cuni.amis.pogamut.base.communication.worldview.event.IWorldEventgetSimTime in interface cz.cuni.amis.pogamut.base.communication.worldview.object.IWorldObjectprotected void setSimTime(long SimTime)
public abstract cz.cuni.amis.pogamut.unreal.communication.messages.UnrealId getId()
getId in interface cz.cuni.amis.pogamut.base.communication.worldview.object.IWorldObjectpublic abstract double getImpactTime()
public abstract javax.vecmath.Vector3d getDirection()
public abstract cz.cuni.amis.pogamut.base3d.worldview.object.Location getLocation()
public abstract cz.cuni.amis.pogamut.base3d.worldview.object.Velocity getVelocity()
public abstract double getSpeed()
public abstract cz.cuni.amis.pogamut.base3d.worldview.object.Location getOrigin()
public abstract double getDamageRadius()
public abstract String getType()
public String toString()
toString in class cz.cuni.amis.pogamut.base.communication.messages.InfoMessagepublic String toHtmlString()
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