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1   
2               /**
3               IMPORTANT !!!
4   
5               DO NOT EDIT THIS FILE. IT IS GENERATED FROM approriate xml file in xmlresources/gbcommands BY
6               THE JavaClassesGenerator.xslt. MODIFY THESE FILES INSTEAD OF THIS ONE.
7   
8               IMPORTANT END !!!
9               */
10              package
11              cz.cuni.amis.pogamut.udk.communication.messages.gbcommands;
12  	    		import java.util.*;
13      import javax.vecmath.*;
14      import cz.cuni.amis.pogamut.base.communication.messages.*;
15      import cz.cuni.amis.pogamut.base.communication.worldview.*;
16      import cz.cuni.amis.pogamut.base.communication.worldview.event.*;
17      import cz.cuni.amis.pogamut.base.communication.worldview.object.*;
18      import cz.cuni.amis.pogamut.base.communication.translator.event.*;
19      import cz.cuni.amis.pogamut.base3d.worldview.object.*;
20      import cz.cuni.amis.pogamut.base3d.worldview.object.event.*;
21      import cz.cuni.amis.pogamut.unreal.communication.messages.UnrealId;
22      import cz.cuni.amis.pogamut.udk.communication.messages.*;
23      import cz.cuni.amis.pogamut.udk.communication.worldview.objects.*;
24      import cz.cuni.amis.pogamut.udk.communication.translator.itemdescriptor.*;
25      import cz.cuni.amis.pogamut.udk.communication.messages.ItemType.Category;
26      import cz.cuni.amis.utils.exception.*;
27      import cz.cuni.amis.pogamut.base.communication.translator.event.IWorldObjectUpdateResult.Result;
28      import cz.cuni.amis.utils.SafeEquals;
29      import cz.cuni.amis.pogamut.multi.communication.worldview.object.*;
30      
31              
32              /**
33                
34  		Message you'll send at the beginning of the communication to
35  		create a bot in the game. You must send this message before you
36  		can have a character to play in the game.
37  	
38                            Corresponding GameBots command is
39                            INIT.
40                        
41               */
42              
43              public class
44              Initialize extends
45          CommandMessage
46  
47              {
48              
49              /**
50                Creates new instance of command Initialize.
51                
52  		Message you'll send at the beginning of the communication to
53  		create a bot in the game. You must send this message before you
54  		can have a character to play in the game.
55  	Corresponding GameBots message for this command is
56                INIT.
57                    @param Name Desired name.
58                    @param Team 
59  			Preferred team. If illegal or no team provided, one will be
60  			provided for you. Normally a team game has team 0 and team
61  			1. In BotDeathMatch, team is meaningless.
62  		
63                    @param ManualSpawn 
64  			Sets if the bot wil have tol be respawned after death
65  			manually by RESPAWN command. If false, the bot will respawn
66  			automatically.
67  		
68                    @param AutoTrace 
69  			Enables/disables auto ray tracing feature.
70  		
71                    @param Location 
72  			Specify start location, if unspecified, then random.
73  		
74                    @param Rotation 
75  			Specify start rotation, if unspecified, then random.
76  		
77                    @param Skin 
78  			Sets the bot current skin using UTFamilyInfo (e.g. "UTGame.UTFamilyInfo_Liandri_Male").
79  			// TODO: we might want to export all possible skins at the beginning of the game
80  		
81                    @param DesiredSkill 
82  			Can range from 0 to 7. This sets the bot accuracy. 1 lowest,
83  			7 highest. Shouldn't have any other effect.
84  		
85                    @param ShouldLeadTarget 
86  			When firing slow projectiles (missiles...), if the engine
87  			will try to count the impact point for the bot or not (when
88  			shooting at moving targets).
89  		
90                    @param AutoPickupOff 
91  			It enables/disables automatic pickup of the bot. If true the items can be picked up through PICK command.
92  		
93                    @param Jmx 
94  			Sets the jmx adress we can use to debug the bot from Java (if we are using Pogamut).
95  		
96                    @param ClassName 
97  			TODO Michal, whats this?
98  		
99                */
100              public Initialize(
101                 String Name,  int Team,  boolean ManualSpawn,  boolean AutoTrace,  Location Location,  Rotation Rotation,  String Skin,  int DesiredSkill,  boolean ShouldLeadTarget,  boolean AutoPickupOff,  String Jmx,  String ClassName) {
102                     
103                     this.Name = Name;
104                 
105                     this.Team = Team;
106                 
107                     this.ManualSpawn = ManualSpawn;
108                 
109                     this.AutoTrace = AutoTrace;
110                 
111                     this.Location = Location;
112                 
113                     this.Rotation = Rotation;
114                 
115                     this.Skin = Skin;
116                 
117                     this.DesiredSkill = DesiredSkill;
118                 
119                     this.ShouldLeadTarget = ShouldLeadTarget;
120                 
121                     this.AutoPickupOff = AutoPickupOff;
122                 
123                     this.Jmx = Jmx;
124                 
125                     this.ClassName = ClassName;
126                 
127                 }
128 
129             
130             		/**
131 		             Creates new instance of command Initialize.
132 		             
133 		Message you'll send at the beginning of the communication to
134 		create a bot in the game. You must send this message before you
135 		can have a character to play in the game.
136 	Corresponding GameBots message for this command is
137 		             INIT.
138 		             <p></p>WARNING: this is empty-command constructor, you have to use setters to fill it up!
139 		             */
140             		public  Initialize() {
141             		}
142             	
143 
144             /////// Properties BEGIN
145             
146         /**
147         Desired name. */
148         protected
149          String Name =
150         	null;
151 
152         
153         /**
154         Desired name. */
155         public
156         String getName() {
157             return
158          Name;
159         }
160         
161 
162         
163             /**
164         Desired name. */
165         public Initialize setName(String Name) {
166             this.Name = Name;
167             return this;
168             }
169        
170         /**
171         
172 			Preferred team. If illegal or no team provided, one will be
173 			provided for you. Normally a team game has team 0 and team
174 			1. In BotDeathMatch, team is meaningless.
175 		 */
176         protected
177          int Team =
178         	0;
179 
180         
181         /**
182         
183 			Preferred team. If illegal or no team provided, one will be
184 			provided for you. Normally a team game has team 0 and team
185 			1. In BotDeathMatch, team is meaningless.
186 		 */
187         public
188         int getTeam() {
189             return
190          Team;
191         }
192         
193 
194         
195             /**
196         
197 			Preferred team. If illegal or no team provided, one will be
198 			provided for you. Normally a team game has team 0 and team
199 			1. In BotDeathMatch, team is meaningless.
200 		 */
201         public Initialize setTeam(int Team) {
202             this.Team = Team;
203             return this;
204             }
205        
206         /**
207         
208 			Sets if the bot wil have tol be respawned after death
209 			manually by RESPAWN command. If false, the bot will respawn
210 			automatically.
211 		 */
212         protected
213          boolean ManualSpawn =
214         	false;
215 
216         
217         /**
218         
219 			Sets if the bot wil have tol be respawned after death
220 			manually by RESPAWN command. If false, the bot will respawn
221 			automatically.
222 		 */
223         public
224         boolean isManualSpawn() {
225             return
226          ManualSpawn;
227         }
228         
229 
230         
231             /**
232         
233 			Sets if the bot wil have tol be respawned after death
234 			manually by RESPAWN command. If false, the bot will respawn
235 			automatically.
236 		 */
237         public Initialize setManualSpawn(boolean ManualSpawn) {
238             this.ManualSpawn = ManualSpawn;
239             return this;
240             }
241        
242         /**
243         
244 			Enables/disables auto ray tracing feature.
245 		 */
246         protected
247          boolean AutoTrace =
248         	false;
249 
250         
251         /**
252         
253 			Enables/disables auto ray tracing feature.
254 		 */
255         public
256         boolean isAutoTrace() {
257             return
258          AutoTrace;
259         }
260         
261 
262         
263             /**
264         
265 			Enables/disables auto ray tracing feature.
266 		 */
267         public Initialize setAutoTrace(boolean AutoTrace) {
268             this.AutoTrace = AutoTrace;
269             return this;
270             }
271        
272         /**
273         
274 			Specify start location, if unspecified, then random.
275 		 */
276         protected
277          Location Location =
278         	null;
279 
280         
281         /**
282         
283 			Specify start location, if unspecified, then random.
284 		 */
285         public
286         Location getLocation() {
287             return
288          Location;
289         }
290         
291 
292         
293             /**
294         
295 			Specify start location, if unspecified, then random.
296 		 */
297         public Initialize setLocation(Location Location) {
298             this.Location = Location;
299             return this;
300             }
301        
302         /**
303         
304 			Specify start rotation, if unspecified, then random.
305 		 */
306         protected
307          Rotation Rotation =
308         	null;
309 
310         
311         /**
312         
313 			Specify start rotation, if unspecified, then random.
314 		 */
315         public
316         Rotation getRotation() {
317             return
318          Rotation;
319         }
320         
321 
322         
323             /**
324         
325 			Specify start rotation, if unspecified, then random.
326 		 */
327         public Initialize setRotation(Rotation Rotation) {
328             this.Rotation = Rotation;
329             return this;
330             }
331        
332         /**
333         
334 			Sets the bot current skin using UTFamilyInfo (e.g. "UTGame.UTFamilyInfo_Liandri_Male").
335 			// TODO: we might want to export all possible skins at the beginning of the game
336 		 */
337         protected
338          String Skin =
339         	null;
340 
341         
342         /**
343         
344 			Sets the bot current skin using UTFamilyInfo (e.g. "UTGame.UTFamilyInfo_Liandri_Male").
345 			// TODO: we might want to export all possible skins at the beginning of the game
346 		 */
347         public
348         String getSkin() {
349             return
350          Skin;
351         }
352         
353 
354         
355             /**
356         
357 			Sets the bot current skin using UTFamilyInfo (e.g. "UTGame.UTFamilyInfo_Liandri_Male").
358 			// TODO: we might want to export all possible skins at the beginning of the game
359 		 */
360         public Initialize setSkin(String Skin) {
361             this.Skin = Skin;
362             return this;
363             }
364        
365         /**
366         
367 			Can range from 0 to 7. This sets the bot accuracy. 1 lowest,
368 			7 highest. Shouldn't have any other effect.
369 		 */
370         protected
371          int DesiredSkill =
372         	0;
373 
374         
375         /**
376         
377 			Can range from 0 to 7. This sets the bot accuracy. 1 lowest,
378 			7 highest. Shouldn't have any other effect.
379 		 */
380         public
381         int getDesiredSkill() {
382             return
383          DesiredSkill;
384         }
385         
386 
387         
388             /**
389         
390 			Can range from 0 to 7. This sets the bot accuracy. 1 lowest,
391 			7 highest. Shouldn't have any other effect.
392 		 */
393         public Initialize setDesiredSkill(int DesiredSkill) {
394             this.DesiredSkill = DesiredSkill;
395             return this;
396             }
397        
398         /**
399         
400 			When firing slow projectiles (missiles...), if the engine
401 			will try to count the impact point for the bot or not (when
402 			shooting at moving targets).
403 		 */
404         protected
405          boolean ShouldLeadTarget =
406         	false;
407 
408         
409         /**
410         
411 			When firing slow projectiles (missiles...), if the engine
412 			will try to count the impact point for the bot or not (when
413 			shooting at moving targets).
414 		 */
415         public
416         boolean isShouldLeadTarget() {
417             return
418          ShouldLeadTarget;
419         }
420         
421 
422         
423             /**
424         
425 			When firing slow projectiles (missiles...), if the engine
426 			will try to count the impact point for the bot or not (when
427 			shooting at moving targets).
428 		 */
429         public Initialize setShouldLeadTarget(boolean ShouldLeadTarget) {
430             this.ShouldLeadTarget = ShouldLeadTarget;
431             return this;
432             }
433        
434         /**
435         
436 			It enables/disables automatic pickup of the bot. If true the items can be picked up through PICK command.
437 		 */
438         protected
439          boolean AutoPickupOff =
440         	false;
441 
442         
443         /**
444         
445 			It enables/disables automatic pickup of the bot. If true the items can be picked up through PICK command.
446 		 */
447         public
448         boolean isAutoPickupOff() {
449             return
450          AutoPickupOff;
451         }
452         
453 
454         
455             /**
456         
457 			It enables/disables automatic pickup of the bot. If true the items can be picked up through PICK command.
458 		 */
459         public Initialize setAutoPickupOff(boolean AutoPickupOff) {
460             this.AutoPickupOff = AutoPickupOff;
461             return this;
462             }
463        
464         /**
465         
466 			Sets the jmx adress we can use to debug the bot from Java (if we are using Pogamut).
467 		 */
468         protected
469          String Jmx =
470         	null;
471 
472         
473         /**
474         
475 			Sets the jmx adress we can use to debug the bot from Java (if we are using Pogamut).
476 		 */
477         public
478         String getJmx() {
479             return
480          Jmx;
481         }
482         
483 
484         
485             /**
486         
487 			Sets the jmx adress we can use to debug the bot from Java (if we are using Pogamut).
488 		 */
489         public Initialize setJmx(String Jmx) {
490             this.Jmx = Jmx;
491             return this;
492             }
493        
494         /**
495         
496 			TODO Michal, whats this?
497 		 */
498         protected
499          String ClassName =
500         	null;
501 
502         
503         /**
504         
505 			TODO Michal, whats this?
506 		 */
507         public
508         String getClassName() {
509             return
510          ClassName;
511         }
512         
513 
514         
515             /**
516         
517 			TODO Michal, whats this?
518 		 */
519         public Initialize setClassName(String ClassName) {
520             this.ClassName = ClassName;
521             return this;
522             }
523        
524             /////// Properties END
525 
526             /////// Extra Java code BEGIN
527 
528             	/////// Additional code from xslt BEGIN
529             		
530 
531 
532             	/////// Additional code from xslt END
533 
534 	            /////// Extra Java from XML BEGIN
535             		
536             	/////// Extra Java from XML END
537 
538             /////// Extra Java code END
539 
540             
541 
542             /**
543               * Cloning constructor.
544               */
545              public Initialize(Initialize original) {
546                 
547                      this.Name=original.Name;
548                 
549                      this.Team=original.Team;
550                 
551                      this.ManualSpawn=original.ManualSpawn;
552                 
553                      this.AutoTrace=original.AutoTrace;
554                 
555                      this.Location=original.Location;
556                 
557                      this.Rotation=original.Rotation;
558                 
559                      this.Skin=original.Skin;
560                 
561                      this.DesiredSkill=original.DesiredSkill;
562                 
563                      this.ShouldLeadTarget=original.ShouldLeadTarget;
564                 
565                      this.AutoPickupOff=original.AutoPickupOff;
566                 
567                      this.Jmx=original.Jmx;
568                 
569                      this.ClassName=original.ClassName;
570                 
571              }
572 
573              
574 
575                  
576             public String toString() {
577                 return
578                 
579                     	toMessage();
580                     
581              }
582 
583              public String toHtmlString() {
584                 return super.toString() +
585             
586             "<b>Name</b> : " +
587             String.valueOf(Name) +
588             " <br/> " +
589             
590             "<b>Team</b> : " +
591             String.valueOf(Team) +
592             " <br/> " +
593             
594             "<b>ManualSpawn</b> : " +
595             String.valueOf(ManualSpawn) +
596             " <br/> " +
597             
598             "<b>AutoTrace</b> : " +
599             String.valueOf(AutoTrace) +
600             " <br/> " +
601             
602             "<b>Location</b> : " +
603             String.valueOf(Location) +
604             " <br/> " +
605             
606             "<b>Rotation</b> : " +
607             String.valueOf(Rotation) +
608             " <br/> " +
609             
610             "<b>Skin</b> : " +
611             String.valueOf(Skin) +
612             " <br/> " +
613             
614             "<b>DesiredSkill</b> : " +
615             String.valueOf(DesiredSkill) +
616             " <br/> " +
617             
618             "<b>ShouldLeadTarget</b> : " +
619             String.valueOf(ShouldLeadTarget) +
620             " <br/> " +
621             
622             "<b>AutoPickupOff</b> : " +
623             String.valueOf(AutoPickupOff) +
624             " <br/> " +
625             
626             "<b>Jmx</b> : " +
627             String.valueOf(Jmx) +
628             " <br/> " +
629             
630             "<b>ClassName</b> : " +
631             String.valueOf(ClassName) +
632             " <br/> " +
633              "";
634              }
635 
636              
637              
638              	 public String toMessage() {
639               		StringBuffer buf = new StringBuffer();
640               		buf.append("INIT");
641               		
642 		    					if (Name != null) {
643 		    						buf.append(" {Name " + Name + "}");
644 		    					}
645 		    				
646 		    					buf.append(" {Team " + Team + "}");
647 		    				
648 		    					buf.append(" {ManualSpawn " + ManualSpawn + "}");
649 		    				
650 		    					buf.append(" {AutoTrace " + AutoTrace + "}");
651 		    				
652                                 if (Location != null) {
653                                     buf.append(" {Location " +
654                                         Location.getX() + "," +
655                                         Location.getY() + "," +
656                                         Location.getZ() + "}");
657                                 }
658                             
659                                 if (Rotation != null) {
660                                     buf.append(" {Rotation " +
661                                         Rotation.getPitch() + "," +
662                                         Rotation.getYaw() + "," +
663                                         Rotation.getRoll() + "}");
664                                 }
665                             
666 		    					if (Skin != null) {
667 		    						buf.append(" {Skin " + Skin + "}");
668 		    					}
669 		    				
670 		    					buf.append(" {DesiredSkill " + DesiredSkill + "}");
671 		    				
672 		    					buf.append(" {ShouldLeadTarget " + ShouldLeadTarget + "}");
673 		    				
674 		    					buf.append(" {AutoPickupOff " + AutoPickupOff + "}");
675 		    				
676 		    					if (Jmx != null) {
677 		    						buf.append(" {Jmx " + Jmx + "}");
678 		    					}
679 		    				
680 		    					if (ClassName != null) {
681 		    						buf.append(" {ClassName " + ClassName + "}");
682 		    					}
683 		    				
684             		return buf.toString();
685             }
686              
687              }
688 
689