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1   
2               /**
3               IMPORTANT !!!
4   
5               DO NOT EDIT THIS FILE. IT IS GENERATED FROM approriate xml file in xmlresources/gbcommands BY
6               THE JavaClassesGenerator.xslt. MODIFY THESE FILES INSTEAD OF THIS ONE.
7   
8               IMPORTANT END !!!
9               */
10              package
11              cz.cuni.amis.pogamut.udk.communication.messages.gbcommands;
12  	    		import java.util.*;
13      import javax.vecmath.*;
14      import cz.cuni.amis.pogamut.base.communication.messages.*;
15      import cz.cuni.amis.pogamut.base.communication.worldview.*;
16      import cz.cuni.amis.pogamut.base.communication.worldview.event.*;
17      import cz.cuni.amis.pogamut.base.communication.worldview.object.*;
18      import cz.cuni.amis.pogamut.base.communication.translator.event.*;
19      import cz.cuni.amis.pogamut.base3d.worldview.object.*;
20      import cz.cuni.amis.pogamut.base3d.worldview.object.event.*;
21      import cz.cuni.amis.pogamut.unreal.communication.messages.UnrealId;
22      import cz.cuni.amis.pogamut.udk.communication.messages.*;
23      import cz.cuni.amis.pogamut.udk.communication.worldview.objects.*;
24      import cz.cuni.amis.pogamut.udk.communication.translator.itemdescriptor.*;
25      import cz.cuni.amis.pogamut.udk.communication.messages.ItemType.Category;
26      import cz.cuni.amis.utils.exception.*;
27      import cz.cuni.amis.pogamut.base.communication.translator.event.IWorldObjectUpdateResult.Result;
28      import cz.cuni.amis.utils.SafeEquals;
29      import cz.cuni.amis.pogamut.multi.communication.worldview.object.*;
30      
31              
32              /**
33                
34  		Without any parameters. Will drop your current weapon (if it is
35  		possible) and will change to best weapon available. If done
36  		successfully, message THROWN will come right away.
37  	
38                            Corresponding GameBots command is
39                            THROW.
40                        
41               */
42              
43              public class
44              Throw extends
45          CommandMessage
46  
47              {
48              
49              /**
50                Creates new instance of command Throw.
51                
52  		Without any parameters. Will drop your current weapon (if it is
53  		possible) and will change to best weapon available. If done
54  		successfully, message THROWN will come right away.
55  	Corresponding GameBots message for this command is
56                THROW.
57                */
58               public Throw(
59                  ) {
60                      
61                  }
62  
63              
64  
65              /////// Properties BEGIN
66              
67              /////// Properties END
68  
69              /////// Extra Java code BEGIN
70  
71              	/////// Additional code from xslt BEGIN
72              		
73  
74  
75              	/////// Additional code from xslt END
76  
77  	            /////// Extra Java from XML BEGIN
78              		
79              	/////// Extra Java from XML END
80  
81              /////// Extra Java code END
82  
83              
84  
85              /**
86                * Cloning constructor.
87                */
88               public Throw(Throw original) {
89                  
90               }
91  
92               
93  
94                   
95              public String toString() {
96                  return
97                  
98                      	toMessage();
99                      
100              }
101 
102              public String toHtmlString() {
103                 return super.toString() +
104              "";
105              }
106 
107              
108              
109              	 public String toMessage() {
110               		StringBuffer buf = new StringBuffer();
111               		buf.append("THROW");
112               		
113             		return buf.toString();
114             }
115              
116              }
117 
118