public class Bumped
extends cz.cuni.amis.pogamut.base.communication.messages.InfoMessage
implements cz.cuni.amis.pogamut.base.communication.worldview.event.IWorldEvent, cz.cuni.amis.pogamut.base.communication.translator.event.IWorldChangeEvent
Modifier and Type | Field and Description |
---|---|
protected cz.cuni.amis.pogamut.unreal.communication.messages.UnrealId |
Id
Unique Id of the actor we have bumped to (actors include
other players or bots and other physical objects that can
block your path).
|
protected cz.cuni.amis.pogamut.base3d.worldview.object.Location |
Location
Location of thing you've rammed into.
|
static String |
PROTOTYPE
Example how the message looks like - used during parser tests.
|
protected long |
SimTime |
Constructor and Description |
---|
Bumped()
Parameter-less contructor for the message.
|
Bumped(Bumped original)
Cloning constructor from the full message.
|
Bumped(cz.cuni.amis.pogamut.unreal.communication.messages.UnrealId Id,
cz.cuni.amis.pogamut.base3d.worldview.object.Location Location)
Creates new instance of the message Bumped.
|
Modifier and Type | Method and Description |
---|---|
cz.cuni.amis.pogamut.unreal.communication.messages.UnrealId |
getId()
Unique Id of the actor we have bumped to (actors include
other players or bots and other physical objects that can
block your path).
|
cz.cuni.amis.pogamut.base3d.worldview.object.Location |
getLocation()
Location of thing you've rammed into.
|
long |
getSimTime()
Simulation time in MILLI SECONDS !!!
|
protected void |
setSimTime(long SimTime)
Used by Yylex to slip correct time of the object or programmatically.
|
String |
toHtmlString() |
String |
toString() |
public static final String PROTOTYPE
protected long SimTime
protected cz.cuni.amis.pogamut.unreal.communication.messages.UnrealId Id
protected cz.cuni.amis.pogamut.base3d.worldview.object.Location Location
public Bumped()
public Bumped(cz.cuni.amis.pogamut.unreal.communication.messages.UnrealId Id, cz.cuni.amis.pogamut.base3d.worldview.object.Location Location)
Id
- Unique Id of the actor we have bumped to (actors include
other players or bots and other physical objects that can
block your path).Location
- Location of thing you've rammed into.public Bumped(Bumped original)
original
- public long getSimTime()
getSimTime
in interface cz.cuni.amis.pogamut.base.communication.translator.event.IWorldChangeEvent
getSimTime
in interface cz.cuni.amis.pogamut.base.communication.worldview.event.IWorldEvent
protected void setSimTime(long SimTime)
public cz.cuni.amis.pogamut.unreal.communication.messages.UnrealId getId()
public cz.cuni.amis.pogamut.base3d.worldview.object.Location getLocation()
public String toString()
toString
in class cz.cuni.amis.pogamut.base.communication.messages.InfoMessage
public String toHtmlString()
Copyright © 2012 AMIS research group, Faculty of Mathematics and Physics, Charles University in Prague, Czech Republic. All Rights Reserved.