public class WeaponUpdate
extends cz.cuni.amis.pogamut.base.communication.messages.InfoMessage
implements cz.cuni.amis.pogamut.base.communication.worldview.event.IWorldEvent, cz.cuni.amis.pogamut.base.communication.translator.event.IWorldChangeEvent
Modifier and Type | Field and Description |
---|---|
protected cz.cuni.amis.pogamut.unreal.communication.messages.UnrealId |
Id
Unique Id of the weapon, based on the inventory weapon's
name (this is different from the Id of the weapon that can
be picked up in the map).
|
protected String |
InventoryType
Class of the weapon in the inventory.
|
protected int |
PrimaryAmmo
Holding primary ammo of the old weapon (that was changed).
|
static String |
PROTOTYPE
Example how the message looks like - used during parser tests.
|
protected int |
SecondaryAmmo
Holding secondary ammo of the old weapon (that was changed)
|
protected long |
SimTime |
Constructor and Description |
---|
WeaponUpdate()
Parameter-less contructor for the message.
|
WeaponUpdate(cz.cuni.amis.pogamut.unreal.communication.messages.UnrealId Id,
int PrimaryAmmo,
int SecondaryAmmo,
String InventoryType)
Creates new instance of the message WeaponUpdate.
|
WeaponUpdate(WeaponUpdate original)
Cloning constructor from the full message.
|
Modifier and Type | Method and Description |
---|---|
cz.cuni.amis.pogamut.unreal.communication.messages.UnrealId |
getId()
Unique Id of the weapon, based on the inventory weapon's
name (this is different from the Id of the weapon that can
be picked up in the map).
|
String |
getInventoryType()
Class of the weapon in the inventory.
|
int |
getPrimaryAmmo()
Holding primary ammo of the old weapon (that was changed).
|
int |
getSecondaryAmmo()
Holding secondary ammo of the old weapon (that was changed)
|
long |
getSimTime()
Simulation time in MILLI SECONDS !!!
|
protected void |
setSimTime(long SimTime)
Used by Yylex to slip correct time of the object or programmatically.
|
String |
toHtmlString() |
String |
toString() |
public static final String PROTOTYPE
protected long SimTime
protected cz.cuni.amis.pogamut.unreal.communication.messages.UnrealId Id
protected int PrimaryAmmo
protected int SecondaryAmmo
protected String InventoryType
public WeaponUpdate()
public WeaponUpdate(cz.cuni.amis.pogamut.unreal.communication.messages.UnrealId Id, int PrimaryAmmo, int SecondaryAmmo, String InventoryType)
Id
- Unique Id of the weapon, based on the inventory weapon's
name (this is different from the Id of the weapon that can
be picked up in the map).PrimaryAmmo
- Holding primary ammo of the old weapon (that was changed).SecondaryAmmo
- Holding secondary ammo of the old weapon (that was changed)InventoryType
- Class of the weapon in the inventory. Matches InventoryType in the item class (ITC) message.public WeaponUpdate(WeaponUpdate original)
original
- public long getSimTime()
getSimTime
in interface cz.cuni.amis.pogamut.base.communication.translator.event.IWorldChangeEvent
getSimTime
in interface cz.cuni.amis.pogamut.base.communication.worldview.event.IWorldEvent
protected void setSimTime(long SimTime)
public cz.cuni.amis.pogamut.unreal.communication.messages.UnrealId getId()
public int getPrimaryAmmo()
public int getSecondaryAmmo()
public String getInventoryType()
public String toString()
toString
in class cz.cuni.amis.pogamut.base.communication.messages.InfoMessage
public String toHtmlString()
Copyright © 2012 AMIS research group, Faculty of Mathematics and Physics, Charles University in Prague, Czech Republic. All Rights Reserved.