nl.tudelft.pogamut.ut2004.server
Class UTServerDefinition
java.lang.Object
nl.tudelft.pogamut.base.server.ServerDefinition<T>
nl.tudelft.pogamut.unreal.server.UnrealServerDefinition<IUT2004Server>
nl.tudelft.pogamut.ut2004.server.UTServerDefinition
- All Implemented Interfaces:
- Serializable
public class UTServerDefinition
- extends UnrealServerDefinition<IUT2004Server>
Definition of UnrealTournament2004 server.
- Author:
- ik
- See Also:
- Serialized Form
Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
UTServerDefinition
public UTServerDefinition()
createServer
protected IUT2004Server createServer()
- Description copied from class:
UnrealServerDefinition
- Creates a new server. Server is assumed to be up and running before it is returned or null if creating a server failed.
- Specified by:
createServer
in class UnrealServerDefinition<IUT2004Server>
- Returns:
Copyright © 2012 AMIS research group, Faculty of Mathematics and Physics, Charles University in Prague, Czech Republic. All Rights Reserved.