nl.tudelft.pogamut.ut2004.server
Class UTServerDefinition

Package class diagram package UTServerDefinition
java.lang.Object
  extended by nl.tudelft.pogamut.base.server.ServerDefinition<T>
      extended by nl.tudelft.pogamut.unreal.server.UnrealServerDefinition<IUT2004Server>
          extended by nl.tudelft.pogamut.ut2004.server.UTServerDefinition
All Implemented Interfaces:
Serializable

public class UTServerDefinition
extends UnrealServerDefinition<IUT2004Server>

Definition of UnrealTournament2004 server.

Author:
ik
See Also:
Serialized Form

Field Summary
 
Fields inherited from class nl.tudelft.pogamut.unreal.server.UnrealServerDefinition
server
 
Constructor Summary
UTServerDefinition()
           
 
Method Summary
protected  IUT2004Server createServer()
          Creates a new server.
 
Methods inherited from class nl.tudelft.pogamut.unreal.server.UnrealServerDefinition
serverStopped, startServer, stopServer
 
Methods inherited from class nl.tudelft.pogamut.base.server.ServerDefinition
getServerFlag, getServerName, getServerNameFlag, getUri, getUriFlag, setNewServer, setServerName, setUri
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

UTServerDefinition

public UTServerDefinition()
Method Detail

createServer

protected IUT2004Server createServer()
Description copied from class: UnrealServerDefinition
Creates a new server. Server is assumed to be up and running before it is returned or null if creating a server failed.

Specified by:
createServer in class UnrealServerDefinition<IUT2004Server>
Returns:


Copyright © 2012 AMIS research group, Faculty of Mathematics and Physics, Charles University in Prague, Czech Republic. All Rights Reserved.