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| Class Summary | |
|---|---|
| BlendTriangle | Storage structure used during blending phase of rendering. |
| BlendVertex | Structure holding info for one vertex of blended polygon. |
| MapColorGenerator | Generator of various colors that are suitable for representation of agents in the map. |
| MapGLPanel | This is a GLJPanel that displays UT2004Map. |
| ProxyRenderablePlayer | |
| PureMapGLPanel | Simple map that overviews what is happening in the level right now. |
| PureMapTopPanel | This panel handles connecting to an unreal server and rendering it. |
| RenderableFlag | |
| RenderableWaypoint | |
| SelectableMapGLPanel | This is MapGLPanel that is adding selection behavior, when bot is clicked in the map, list of selected bots in this map IPogamutEnvironments global lookup will change. |
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