|
||||||||||
PREV PACKAGE NEXT PACKAGE | FRAMES NO FRAMES |
Class Summary | |
---|---|
BlendTriangle | Storage structure used during blending phase of rendering. |
BlendVertex | Structure holding info for one vertex of blended polygon. |
MapColorGenerator | Generator of various colors that are suitable for representation of agents in the map. |
MapGLPanel | This is a GLJPanel that displays UT2004Map. |
ProxyRenderablePlayer | |
PureMapGLPanel | Simple map that overviews what is happening in the level right now. |
PureMapTopPanel | This panel handles connecting to an unreal server and rendering it. |
RenderableFlag | |
RenderableWaypoint | |
SelectableMapGLPanel | This is MapGLPanel that is adding selection behavior, when bot is clicked in the map, list of selected bots in this map IPogamutEnvironments global lookup will change. |
|
||||||||||
PREV PACKAGE NEXT PACKAGE | FRAMES NO FRAMES |