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1   /*
2    * Copyright (C) 2010 Unreal Visualizer Authors
3    *
4    * This program is free software: you can redistribute it and/or modify
5    * it under the terms of the GNU General Public License as published by
6    * the Free Software Foundation, either version 3 of the License, or
7    * (at your option) any later version.
8    *
9    * This program is distributed in the hope that it will be useful,
10   * but WITHOUT ANY WARRANTY; without even the implied warranty of
11   * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
12   * GNU General Public License for more details.
13   *
14   * You should have received a copy of the GNU General Public License
15   * along with this program.  If not, see <http://www.gnu.org/licenses/>.
16   */
17  package nl.tudelft.goal.ut2004.visualizer.gui.dialogs;
18  
19  import java.awt.FlowLayout;
20  import java.awt.Frame;
21  import java.awt.GridLayout;
22  import java.awt.event.ActionEvent;
23  import java.awt.event.ActionListener;
24  import java.util.Collection;
25  
26  import javax.swing.JButton;
27  import javax.swing.JComboBox;
28  import javax.swing.JDialog;
29  import javax.swing.JLabel;
30  import javax.swing.JList;
31  import javax.swing.JOptionPane;
32  import javax.swing.JScrollPane;
33  import javax.swing.JSpinner;
34  import javax.swing.JTextField;
35  import javax.swing.ListSelectionModel;
36  import javax.swing.SpinnerNumberModel;
37  
38  import nl.tudelft.goal.ut2004.visualizer.controller.ServerController;
39  import nl.tudelft.goal.ut2004.visualizer.gui.action.AddNativeBotAction;
40  import nl.tudelft.goal.ut2004.visualizer.gui.action.ChangeMapAction;
41  import nl.tudelft.goal.ut2004.visualizer.gui.action.SetSpeedAction;
42  import nl.tudelft.goal.ut2004.visualizer.gui.widgets.MapBox;
43  import nl.tudelft.goal.ut2004.visualizer.gui.widgets.WaypointBox;
44  import nl.tudelft.goal.ut2004.visualizer.panels.connection.ServerConnectionPanel;
45  import nl.tudelft.goal.ut2004.visualizer.util.SelectableWayPoint;
46  import nl.tudelft.pogamut.base.server.ReconnectingServerDefinition;
47  
48  import cz.cuni.amis.pogamut.base3d.worldview.object.Location;
49  import cz.cuni.amis.pogamut.unreal.communication.worldview.map.IUnrealWaypoint;
50  import cz.cuni.amis.pogamut.ut2004.communication.messages.gbcommands.AddBot;
51  import cz.cuni.amis.pogamut.ut2004.communication.messages.gbinfomessages.NavPoint;
52  import cz.cuni.amis.pogamut.ut2004.communication.worldview.map.Waypoint;
53  import cz.cuni.amis.pogamut.ut2004.server.IUT2004Server;
54  import cz.cuni.amis.utils.exception.PogamutException;
55  
56  /**
57   * Dialog to connect to the server.
58   * 
59   * @author M.P. Korstanje
60   * 
61   */
62  public class ServerConnectionDialog extends JDialog {
63  
64  	public ServerConnectionDialog(Frame parent,
65  			ReconnectingServerDefinition serverDefinition) {
66  		super(parent, false);
67  
68  		setTitle("Server Connection");
69  
70  		this.add(new ServerConnectionPanel(serverDefinition));
71  		
72  		this.setSize(400, 75);
73  
74  	}
75  }