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1   package cz.cuni.amis.pogamut.udk.communication.translator.observer.state;
2   
3   import java.util.HashMap;
4   import java.util.List;
5   import java.util.Map;
6   
7   import cz.cuni.amis.fsm.FSMState;
8   import cz.cuni.amis.fsm.FSMTransition;
9   import cz.cuni.amis.fsm.IFSMState;
10  import cz.cuni.amis.pogamut.base.communication.messages.InfoMessage;
11  import cz.cuni.amis.pogamut.base.communication.translator.event.IWorldChangeEvent;
12  import cz.cuni.amis.pogamut.unreal.communication.messages.UnrealId;
13  import cz.cuni.amis.pogamut.udk.communication.messages.gbinfomessages.NavPoint;
14  import cz.cuni.amis.pogamut.udk.communication.messages.gbinfomessages.NavPointListEnd;
15  import cz.cuni.amis.pogamut.udk.communication.messages.gbinfomessages.NavPointListStart;
16  import cz.cuni.amis.pogamut.udk.communication.messages.gbinfomessages.NavPointNeighbourLink;
17  import cz.cuni.amis.pogamut.udk.communication.messages.gbinfomessages.NavPointNeighbourLinkEnd;
18  import cz.cuni.amis.pogamut.udk.communication.messages.gbinfomessages.NavPointNeighbourLinkStart;
19  import cz.cuni.amis.pogamut.udk.communication.translator.TranslatorContext;
20  import cz.cuni.amis.pogamut.udk.communication.translator.TranslatorMessages;
21  import cz.cuni.amis.pogamut.udk.communication.translator.UnexpectedMessageException;
22  import cz.cuni.amis.pogamut.udk.communication.translator.observer.support.AbstractObserverFSMState;
23  import cz.cuni.amis.pogamut.udk.communication.translator.shared.events.MapPointListObtained;
24  
25  import java.util.logging.Level;
26  
27  /**
28   * Takes care of the navpoint list. It stores them inside a List object and when END message comes it sends
29   * them to the world view via <b>NavPointListObtained</b> event, note that before we send the nav points we're doing
30   * the preprocessing of those navpoints to interconnect them with links (NavPointNeighbourLink) filling
31   * respective fileds of incomingEdges and outgoingEdges.
32   * <p><p>
33   * The processing of navpoints and it's links is done via TranslatorContext.processNavPointLinks().
34   * 
35   * @author Jimmy
36   */
37  @FSMState(map={@FSMTransition(
38  					state=ObserverRunningState.class, 
39  					symbol={NavPointListEnd.class}, 
40  					transition={}),
41  			   @FSMTransition(
42  					state = NavPointNeighboursState.class, 
43  					symbol = { NavPointNeighbourLinkStart.class }, 
44  					transition = { }
45  			   )	
46  		  }
47  )
48  public class NavPointListState extends AbstractObserverFSMState<InfoMessage, TranslatorContext> {
49  	
50  	private boolean begun = false;
51  	
52  	private Map<UnrealId, NavPoint> navPoints = new HashMap<UnrealId, NavPoint>();
53  	
54  	private Map<UnrealId, List<NavPointNeighbourLink>> neighbours = new HashMap<UnrealId, List<NavPointNeighbourLink>>();
55  	
56  	private NavPoint currentNavPoint = null;
57  
58  	public NavPointListState() {
59  	}
60  	
61  	@Override
62  	public void stateEntering(TranslatorContext context, IFSMState<InfoMessage, TranslatorContext> fromState, InfoMessage symbol) {
63  		if (!begun) {
64  			if (!symbol.getClass().equals(NavPointListStart.class)) throw new UnexpectedMessageException(TranslatorMessages.unexpectedMessage(this, symbol, NavPointListStart.class), context.getLogger(), this);
65  			begun = true;
66  			return;
67  		}		
68  		if (!symbol.getClass().equals(NavPointNeighbourLinkEnd.class)) throw new UnexpectedMessageException(TranslatorMessages.unexpectedMessage(this, symbol, NavPointNeighbourLinkEnd.class), context.getLogger(), this);
69  		navPoints.put(currentNavPoint.getId(), currentNavPoint);
70  		neighbours.put(currentNavPoint.getId(), context.getNeighbours());
71  	}
72  	
73  	@Override
74  	public void stateLeaving(TranslatorContext context,
75  			IFSMState<InfoMessage, TranslatorContext> toState, InfoMessage symbol) {
76  		if (symbol.getClass().equals(NavPointNeighbourLinkStart.class)) return;	
77  		if (!symbol.getClass().equals(NavPointListEnd.class)) throw new UnexpectedMessageException(TranslatorMessages.unexpectedMessage(this, symbol, NavPointListEnd.class), context.getLogger(), this);
78  		
79  		// we've received all the navpoints we could!		
80  		context.setNavPoints(navPoints);
81  		context.setNavPointLinks(neighbours);
82  		context.processNavPointLinks();
83  
84  		if (context.getItems() != null && context.getItems().size() > 0) {
85  			context.processNavPointsAndItems();
86  			if (context.getLogger().isLoggable(Level.FINE)) context.getLogger().fine("Pushing NavPoint events.");
87  			context.getEventQueue().pushEvent(context.getNavPoints().values().toArray(new IWorldChangeEvent[0]));
88  			if (context.getLogger().isLoggable(Level.FINE)) context.getLogger().fine("Pushing Item events.");
89  			context.getEventQueue().pushEvent(context.getItems().values().toArray(new IWorldChangeEvent[0]));
90  			context.getEventQueue().pushEvent(new MapPointListObtained(context.getNavPoints(), context.getItems()));
91  		} else {
92  			if (context.getLogger().isLoggable(Level.FINE)) context.getLogger().fine("Pushing NavPoint events.");
93  			context.getEventQueue().pushEvent(context.getNavPoints().values().toArray(new IWorldChangeEvent[0]));
94  		}
95  		
96  		// leaving the state, mark we haven't ever begun
97  		navPoints = new HashMap<UnrealId, NavPoint>(navPoints.size() + 20);
98  		neighbours = new HashMap<UnrealId, List<NavPointNeighbourLink>>(neighbours.size() + 20);
99  		begun = false;
100 	}
101 
102 	@Override
103 	protected void innerStateSymbol(TranslatorContext context, InfoMessage symbol) {
104 		if (!symbol.getClass().equals(NavPoint.class)) throw new UnexpectedMessageException(TranslatorMessages.unexpectedMessage(this, symbol, NavPoint.class), context.getLogger(), this);
105 		currentNavPoint = (NavPoint)symbol;	
106 	}
107 
108 	@Override
109 	public void init(TranslatorContext context) {
110 	}
111 
112 	@Override
113 	public void restart(TranslatorContext context) {
114 		currentNavPoint = null;
115 		begun = false;
116 		navPoints = new HashMap<UnrealId, NavPoint>(navPoints.size() + 20);
117 		neighbours = new HashMap<UnrealId, List<NavPointNeighbourLink>>(neighbours.size() + 20);
118 	}
119 	
120 }