public class BotDamaged extends InfoMessage implements IWorldEvent, IWorldChangeEvent
Modifier and Type | Field and Description |
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protected boolean |
BulletHit
If this damage was caused by bullet.
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protected boolean |
CausedByWorld
If this damage was caused by world - falling into lava, or falling down.
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protected int |
Damage
Amount of damage taken.
|
protected String |
DamageType
A string describing what kind of damage.
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protected boolean |
DirectDamage
If the damage is direct.
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protected boolean |
Flaming
If this damage is causing our bot to burn.
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protected UnrealId |
Instigator
Id of the player who is damaging the bot, filled only if
instigator is in the field of view of the bot.
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static String |
PROTOTYPE
Example how the message looks like - used during parser tests.
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protected long |
SimTime |
protected boolean |
VehicleHit
If this damage was caused by vehicle running over us.
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protected String |
WeaponName
Name of the weapon that caused this damage.
|
Constructor and Description |
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BotDamaged()
Parameter-less contructor for the message.
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BotDamaged(BotDamaged original)
Cloning constructor from the full message.
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BotDamaged(int Damage,
String DamageType,
String WeaponName,
boolean Flaming,
boolean CausedByWorld,
boolean DirectDamage,
boolean BulletHit,
boolean VehicleHit,
UnrealId Instigator)
Creates new instance of the message BotDamaged.
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Modifier and Type | Method and Description |
---|---|
int |
getDamage()
Amount of damage taken.
|
String |
getDamageType()
A string describing what kind of damage.
|
UnrealId |
getInstigator()
Id of the player who is damaging the bot, filled only if
instigator is in the field of view of the bot.
|
long |
getSimTime()
Simulation time in MILLI SECONDS !!!
|
String |
getWeaponName()
Name of the weapon that caused this damage.
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boolean |
isBulletHit()
If this damage was caused by bullet.
|
boolean |
isCausedByWorld()
If this damage was caused by world - falling into lava, or falling down.
|
boolean |
isDirectDamage()
If the damage is direct.
|
boolean |
isFlaming()
If this damage is causing our bot to burn.
|
boolean |
isVehicleHit()
If this damage was caused by vehicle running over us.
|
protected void |
setSimTime(long SimTime)
Used by Yylex to slip correct time of the object or programmatically.
|
String |
toHtmlString() |
String |
toJsonLiteral() |
String |
toString() |
public static final String PROTOTYPE
protected long SimTime
protected int Damage
protected String DamageType
protected String WeaponName
protected boolean Flaming
protected boolean CausedByWorld
protected boolean DirectDamage
protected boolean BulletHit
protected boolean VehicleHit
protected UnrealId Instigator
public BotDamaged()
public BotDamaged(int Damage, String DamageType, String WeaponName, boolean Flaming, boolean CausedByWorld, boolean DirectDamage, boolean BulletHit, boolean VehicleHit, UnrealId Instigator)
Damage
- Amount of damage taken.DamageType
- A string describing what kind of damage.WeaponName
- Name of the weapon that caused this damage. Not sent right now.Flaming
- If this damage is causing our bot to burn. TODOCausedByWorld
- If this damage was caused by world - falling into lava, or falling down.DirectDamage
- If the damage is direct. TODOBulletHit
- If this damage was caused by bullet.VehicleHit
- If this damage was caused by vehicle running over us.Instigator
- Id of the player who is damaging the bot, filled only if
instigator is in the field of view of the bot.public BotDamaged(BotDamaged original)
original
- public long getSimTime()
getSimTime
in interface IWorldChangeEvent
getSimTime
in interface IWorldEvent
protected void setSimTime(long SimTime)
public int getDamage()
public String getDamageType()
public String getWeaponName()
public boolean isFlaming()
public boolean isCausedByWorld()
public boolean isDirectDamage()
public boolean isBulletHit()
public boolean isVehicleHit()
public UnrealId getInstigator()
public String toString()
toString
in class InfoMessage
public String toHtmlString()
public String toJsonLiteral()
toJsonLiteral
in class InfoMessage
Copyright © 2012 AMIS research group, Faculty of Mathematics and Physics, Charles University in Prague, Czech Republic. All Rights Reserved.