public class PlayerLeft extends InfoMessage implements IWorldEvent, IWorldChangeEvent
Modifier and Type | Field and Description |
---|---|
protected UnrealId |
Id
Unique Id of the player who left.
|
protected String |
Name
The name of the player.
|
static String |
PROTOTYPE
Example how the message looks like - used during parser tests.
|
protected long |
SimTime |
Constructor and Description |
---|
PlayerLeft()
Parameter-less contructor for the message.
|
PlayerLeft(PlayerLeft original)
Cloning constructor from the full message.
|
PlayerLeft(UnrealId Id,
String Name)
Creates new instance of the message PlayerLeft.
|
Modifier and Type | Method and Description |
---|---|
UnrealId |
getId()
Unique Id of the player who left.
|
String |
getName()
The name of the player.
|
long |
getSimTime()
Simulation time in MILLI SECONDS !!!
|
protected void |
setSimTime(long SimTime)
Used by Yylex to slip correct time of the object or programmatically.
|
String |
toHtmlString() |
String |
toJsonLiteral() |
String |
toString() |
public static final String PROTOTYPE
protected long SimTime
protected UnrealId Id
protected String Name
public PlayerLeft()
public PlayerLeft(UnrealId Id, String Name)
Id
- Unique Id of the player who left.Name
- The name of the player.public PlayerLeft(PlayerLeft original)
original
- public long getSimTime()
getSimTime
in interface IWorldChangeEvent
getSimTime
in interface IWorldEvent
protected void setSimTime(long SimTime)
public UnrealId getId()
public String getName()
public String toString()
toString
in class InfoMessage
public String toHtmlString()
public String toJsonLiteral()
toJsonLiteral
in class InfoMessage
Copyright © 2012 AMIS research group, Faculty of Mathematics and Physics, Charles University in Prague, Czech Republic. All Rights Reserved.