The following document contains the results of PMD's CPD 4.2.5.
File | Line |
---|---|
nl/tudelft/pogamut/ut2004/agent/module/shooting/weapon/AssaultRifleShooting.java | 49 |
nl/tudelft/pogamut/ut2004/agent/module/shooting/weapon/BioRifleShooting.java | 48 |
if (!(target instanceof Player)) { shootTarget(target, facing, safe); } Player player = (Player) target; if (weaponPref.isPrimary()) { shootPrimary(player, facing, safe); } else { shootSecondary(player, facing, safe); } } /** * Shoots primary mode at the target, if we are facing it. Secondary mode * makes no sense. Will not blow a secondary charge if it is not safe to do * so. * * @param target * @param facing */ protected void shootTarget(ILocated target, boolean facing, boolean safe) { if (facing && safe) { shoot.shootPrimary(target); } else if (!info.isSecondaryShooting()) { shoot.stopShoot(); } } /** * Starts shooting secondary mode. */ protected void chargeSecondary() { shoot.shootSecondary(); } /** * Shoots a visible player we are facing with the primary mode, otherwise * charges up using secondary. * * @param player * @param facing */ protected void shootSecondary(Player player, boolean facing, boolean safe) { // Use primary to shoot visible players. // This will cause the first shot to be a charged shot. if (player.isVisible() && facing && safe) { shoot.shootPrimary(player); |